Showing posts with label Halloween. Show all posts
Showing posts with label Halloween. Show all posts

Monday, October 19, 2015

The Effective Atmosphere of Harvester

Last Halloween I wrote a piece on Harlan Ellison's I Have No Mouth and I Must Scream, a relatively well-known adventure game known for being disturbing.  As disturbing as it might have been, I wouldn't describe IHNMAIMS as "scary."  At least part of the reason for that can be attributed to its stylized, hand-drawn graphics.  In my experience, the 90s adventure games of old that used digitized actors are better at inducing nightmares thanks to the literal realism of the characters clashing with the special effects (and sometimes the sloppy voice acting) that creates an uncanny valley effect for extra punch.  I touched upon this way back in my post on the first Clock Tower game.

For FMV games, this can be felt in horror titles like the Phantasmagoria and Darkseed games.  The fear factor in the second installments in both those examples have kind of been mitigated in the public eye by certain internet comedians, however.

But there is one horror adventure game that is largely overlooked.  One that is an excellent example of how to make a game subtley disturbing as well as outright horrific.  It's the messed-up game called Harvester, which luckily has not yet been ruined by silliness.

D'oh!

Tuesday, October 21, 2014

The Design Brilliance of I Have No Mouth and I Must Scream

Halloween is approaching.  Everyone is getting out their costumes, setting up the spooky decorations and watching classic horror movies.  It’s also the time some gamers take to play their favorite scary games, as well as October-themed specials going on for games like Killing Floor and Team Fortress 2.


But for a lot of us, the scares are what we’re looking for.  Now’s the time to play the classics like Eternal Darkness, Resident Evil, Silent Hill 2, System Shock 2 or Amnesia.


This year I have a recommendation on another horror game.  I’ve already gone over how Clock Tower is the scariest game ever made, but this year I’m taking a moment to appreciate the aspects of a classic horror game that don’t contribute to the horror.