1. Gritty graphics
Jim already covered this trait
with his brief look at the Friday the 13th game, and the same
concept applies to Clock Tower. The
graphics are gritty, dark, and not pleasing to look at. Through the game, you discover the dead
bodies of all your friends who are killed in different ways. The 16 bit SNES is able to portray them with a degree of photorealism, but the pixilation of the old images creates an unsettling and
unfamiliar atmosphere that puts them somewhere on the slope down the uncanny
valley. The dead bodies you find all get
close-ups that are absolutely horrifying, and I can only imagine how scary they
must’ve looked to gamers back in the day the game was made. This is the big factor in what makes the
original Clock Tower scarier than its PS1 sequel, which is full of bright
colors and goofy-looking polygons. The
graphics only add to the bizarre and unnatural imagery found throughout the
game’s setting.
At least there weren't any plagas in this one. |
2. You’re
in control and defenseless
In Clock Tower, you do not play
as a S.T.A.R.S. member prepared for combat situations nor a space man with
badass buzz saw launchers. You are a
teenage girl with no weapons and almost no means of defense. All your friends are dead, and there’s a
creepy child with a giant pair of hedge clippers in the house that can come out
at any time and cut you in half (though the game never shows that). You can’t fight him. All you can do is run. Run and panic. That and pray you don’t get cornered in a room
with only one door, because then the odds of escape are even slimmer. You can tussle with the freak and possibly
knock him down temporarily or hide from him, but it’s usually not a good idea. And unlike a slasher film, where you know the
crazed murderer will be defeated somehow in the end, the heat is on in Clock
Tower, because whether or not you get that ending is entirely determined by
you: the player, and unless you cheat and look things up online, you don’t have
any idea how it will end. It is that
tension that demonstrates the emotional potential of games as an interactive
storytelling medium.
3. Silence
In games these days, we usually
hear something at nearly all times.
Maybe a side character talking, zombies groaning, the echo of our own
footsteps, and the sounds of lightning from the weather. But in Clock Tower, there is next to nothing. There are only a few sound effects, no music
to distract from the isolation except for fear music when being chased (raising
the tension further), and no voice acting to give the player a familiar human
voice. It is nothing but the cold sound
of silence ringing in your ear along with footsteps and your character's beating heart
until the scare chord plays to shock you even more than whatever it’s
accompanying, breaking the silence and telling you it’s a good time to be
afraid.
Regarded as one of the game's best moments. |
4. Scissorman
As a
playable slasher movie, Clock Tower has one of the most effective slasher villains I’ve
ever seen. The main enemy of Clock Tower
is Bobby Barrows, also known as Scissorman.
He’s a strange, deformed little boy who wanders the mansion the
characters moved into with a giant pair of scissors (that I might as well call hedge
clippers), giving him the moniker “Scissorman.”
His schtick is pretty simple. He
can come from anywhere at any time and just walks toward you, snapping his
scissors together the entire time. You’d
think that since he merely walks, you can outrun him, but he moves surprisingly fast,
and it’s not helped by the main character not being very athletic herself. To make matters worse, it’s possible to trip
while running, no doubt leading to players shouting obscenities while their
heart races and the sound of scissors comes ever closer.
Much of this montage demonstrates just what I mean by "anywhere". He more or less teleports!
Even further adding to fear is
the fact that Scissorman is actually a small child, activating some kind of
primal fear we have about children not having a proper conscience.
I think I know why the front yard looks so neat. |
All of this contributes to why
Clock Tower is the scariest game I have ever seen. Even the great horror titles of the last
generation haven’t matched its horrific brilliance and subtleties. With any luck, the game will receive a
Virtual Console release, and underwear manufacturers will profit from
it.
Nice write up. Personally never played this. Wasn't there later 3D versions on the pc or playstation? Guess I'll have to look into that, because something is clicking in my head.
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