Monday, September 21, 2015

Senran Kagura 2: Deep Crimson Review

As previous reviews show, I've always liked the Senran Kagura games, but they never seemed to realize their true potential.  Shinovi Versus was fun and enhanced, but ultimately I felt that expanding on the first game (for America) rather than going on a tangent would have been a better follow-up, so when Senran Kagura 2 promised to be just that, I got legitimately excited.

I hadn't been so excited for a game in a very long time.  With so many $60 games revolving around guns and grim tones on crappy systems, I just wanted to play a fun, lively, $40 shonen game on the 3DS and go on another action-packed adventure with the badass adorable Senran Kagura heroes.  What's more, I would actually own the game and hold it in my hand, because XSEED stopped trying to open unlocked doors by using their heads as battering rams, unlike Bandai Namco.
Fuck you Bandai Namco.
Thus, I agonized over the time I had to wait for it, counting the days and was tortured by the continued delays.

Needless to say, I had high expectations.  Some might say they were unreasonable, but as expected from a Senran Kagura game up to this point, Senran Kagura 2 is an enjoyable experience.

Saturday, September 12, 2015

Dissidia Final Fantasy: Duodecim Review

I don't consider myself a fan of the Final Fantasy franchise.  Yes, the final boss of Final Fantasy 6 is one of my favorite final battles in gaming history, but apart from it and playing halfway through the Nintendo DS remake of Final Fantasy 4, I haven't played any of the main titles.  I've only seen the other Final Fantasy games and before now the only other ones I've played are both the Theatrhythm games on the 3DS.

After getting a Playstation Vita last year, I added one more Final Fantasy game to my library; the PSP game Theatrhythm was spun off of and what is probably the most well-known title the system ever had: Dissidia Final Fantasy: Duodecim.

Monday, August 24, 2015

Fighting Game Camps: Mortal Kombat: Part 3 (For real this time.)


My brief single sentence describing the music in the April Fools version of this post wasn’t entirely off the mark.  Mortal Kombat’s music is extremely downplayed to the point that you may not even notice there’s music at all.  Where other fighting games have their music bombastic or energizing, Mortal Kombat goes for ambience.  In fact, in Mortal Kombat 9, there’s an ambience meter in the sound options menu.

It’s more akin to tribal drumming than the fanfare of other games.  There’s a lot of fast, looping drum beats, techno synth and long notes without any particular melodies.

Monday, July 20, 2015

Top 10 Final Battles: #7: The Legend of Zelda: Twilight Princess

Like Final Fantasy, one of these final battles had to be from the Legend of Zelda series.  The franchise consistently cranks out the best bosses in gaming, almost always requiring problem-solving and good old-fashioned skill with a variety of weapons.  Every final battle in each Zelda game is memorable in its own way, with multiple phases and ever-creative transformations that make the climax to each story an epic one, barring the ones, in the words of Chris Hoffman, "in which Link looks like he chugged a gallon of drain cleaner."

The final battle of The Legend of Zelda: Ocarina of Time is a classic for the generations, and its ending is critical in the overall Zelda timeline, but technology has moved on and I find that the battle of Twilight Princess, arguably the second most acclaimed game in the franchise, is even more satisfying.

Wednesday, July 8, 2015

J-Stars Victory Versus + Review

J-Stars Victory Versus and Senran Kagura 2 have been my two most anticipated games of 2015.  Both are centered around extreme power-clashing speedline-using shonen badasses on powerful handheld systems, but since J-Stars came out far sooner I counted the days for its release first.  That is, until Bandai Namco told me it wouldn’t be released physically on the Playstation Vita.

Apparently Bandai Namco hasn’t learned what XSEED did after the first Senran Kagura: that forcing customers to download a multi-gigabyte full-retail game on their expensive (especially on the Vita) memory cards through a digital distribution service that may not keep it forever is a really fucking stupid idea!  I wouldn't even be that offended if they didn't release it physically on two other systems and showed that they're perfectly capable of doing so!  Fuck you Bandai Namco!

At that point I should have stopped counting the days and not given in to their stupid fucking digital-only fucking didn’t-learn-anything fucking run-by-lobotomized-chimps fucking bullshit, but if I didn’t review a game synonymous with the word “shonen” I might have this blog’s title called out for being a lie.  So I got the damn thing, with only a Vita theme based on the game that plays its (admittedly awesome) theme song as the background music as compensation for the lack of a physical release’s pre-order bonus.  Fuck you Bandai Namco.

If you can get over J-Stars Victory Versus’ slap in the face for Vita owners and focus on the game as it is, then it’s an amazing action game and for some will likely beat out Super Smash Brothers 4.  The big question is whether or not you can honestly do that.