Skullgirls keeps its music simple, but catchy. One of the key composers is Michiru Yamane, who’s best known for her work on the long-running Castlevania series, so the catchiness is to be expected.
To fit with the 40s motif of the game, the music is largely comprised of jazz-like scores and softer melodies, with lots of saxophones, pianos, and soft drum beats. Skullgirls uses stage themes instead of character themes, and many of them feel like something you’d hear in a game while exploring a world in an adventure game instead of all the guitar-rocking of Guilty Gear and King of Fighters. This works nicely and makes the different, well-imagined locations around the
more memorable. Canopy