Wednesday, April 30, 2014

10 Problems I have with Ace Attorney: Dual Destinies *spoiler post*

Warning!  This article is one giant spoiler for every Ace Attorney game out!  It is practically a discussion of nothing but spoilers.  If you have not played through every Ace Attorney game released, do not read this!  I repeat!  Do not read this!

I’m a big fan of the Ace Attorney games.  It and the Monkey Island franchise are the two I consider to have the best writing in gaming.  I’ve played every Ace Attorney game out and I’m proud to be a part of its rabid fanbase.

However, I seem to be the only one who was disappointed by the latest game, Ace Attorney: Dual Destinies.  I really truly wanted to like it as much as the other games, but I couldn’t.  To get straight to the point and put it as simply as possible: the writing wasn’t as strong, and for a game franchise that focuses as heavily on writing as the Ace Attorney games, that’s like trying to walk without a skeleton.

Thursday, April 24, 2014

Fighting Game Camps: Blazblue: Part 3


Daisuke Ishiwatari comes back to compose again, so the battle music consists largely of lots and lots of guitar riffs.  However, the music isn’t always as “metal” as in Guilty Gear.  Instruments like the piano and violin are used almost as often as the guitar is for a more sweeping soundtrack that combines orchestral music you’d expect from a fantasy JRPG with the guitar rocking you’d expect from Guilty Gear, which is a brilliant combination.

Thursday, April 17, 2014

Fighting Game Camps: Blazblue: Part 2


Not a whole lot of people in Blazblue are absolutely in the right, with the exception of Bang.  Ragna hates the NOL, but they’re not all evil.  Hakumen wanted to destroy Ragna, but only because there was a possibility Ragna might destroy the world.  Everyone has their own goals and ideals, and that is a driving force of many fights.  However, the following characters are quite clearly not in the right at all.

Wednesday, April 16, 2014

Fighting Game Camps: Blazblue: Part 1

Covering Blazblue, Arc System Works’ second fighting game megahit, is a challenge.  Not because of the way the game plays; that’s easy enough to describe.  The hardest part about explaining Blazblue is the story.  Anyone who says fighting games lack story can officially go to hell because they have not played the story mode of the Blazblue series (or read my previous posts).

The home console versions of the games have extensive story modes with far more text and story than the minimal amount presented in the arcade versions.  In story mode, it’s a visual novel with fighting game gameplay, and I love well-told stories with epic shonen fighting.  However, even though I do like it, there's no dancing around the fact that Blazblue has one of the most complicated, convoluted stories I have ever read, and I have played all but one Kingdom Hearts game and Virtue’s Last Reward.

Tuesday, April 1, 2014

Limbo of the Lost Review

I am no stranger to point and click adventure games.  I played a lot of King’s Quest 5 back in the day, I became a huge fan of The Curse of Monkey Island after getting it from my local library many years later, and in recent years I’ve played the fantastic episodic adventure games from Telltale Games.

Max 4 Prez!

As fun and humorous (intentionally or not) as they are, every adventure game I have ever played has now been put to shame by what is easily the greatest point and click masterpiece ever created: Limbo of the Lost.