Music
Daisuke Ishiwatari comes back to compose again, so the
battle music consists largely of lots and lots of guitar riffs. However, the music isn’t always as “metal” as
in Guilty Gear. Instruments like the
piano and violin are used almost as often as the guitar is for a more sweeping
soundtrack that combines orchestral music you’d expect from a fantasy JRPG with
the guitar rocking you’d expect from Guilty Gear, which is a brilliant
combination.
These tracks are what you get with all guitar:
This is what you get with mostly violins and piano:
And this is what you get with both:
Queen from King of Fighters 11 would not feel out of place.
Combat
Blazblue’s control system is pretty standard stuff if you’ve
played other fighting games, especially Guilty Gear. There are four attack buttons: light, medium,
heavy, and drive. You use all of them
with different directional commands for special attacks & super attacks
(“distortion drives”) and chain them together to make combos. The barrier move from Guilty Gear is back,
this time with its own meter, and grabbing is done by pressing the B & C
buttons at once. The attack buttons all
do pretty much what you’d expect from a fighting game, all except for that
drive button.
The drive button works differently for every character. Some like Ragna and Jin basically have it as
a fourth attack button for particularly powerful attacks, but many others use
it drastically differently, making it a big part of how differently each
character plays.
How differently the drive button is used (other than for certain
special attacks) is best explained through example.
Tao’s drive makes her charge at her opponent, at which time
she can use the three other attack buttons to jump around to confuse her
opponent.
Hazama’s shoots his snake chain, at which time the player can
press the drive button again to propel him to where the chain stopped. His drive button also lets him go into a
stance in which he can then use the attack buttons to do any one of three
special attacks.
There’s also Carl, who uses the drive button to control Ada around the field, and
his dad uses Ignis for his special attacks.
Hakumen is certainly unorthodox. He doesn’t have a special meter like the
other characters. He has a magatama that
slowly refills through time and countering with his drive button. He needs those magatama points in order to
use any of his special attacks, which is made up by them all doing a lot of
damage, making Hakumen a character all about patience.
Supposedly Hakumen’s move style is based off of The Last
Blade, a short-lived SNK fighting game series some Ark System Works designers
worked on.
There are so many different playstyles in the characters I
couldn’t possibly list them all. Like
Guilty Gear, Blazblue makes up for its relative lack of characters with extreme
diversity. Also like Guilty Gear, each
Blazblue character has an alternate form called an Unlimited form, but whereas
the alternate versions of characters in Guilty Gear are little more than alternate move
sets, Unlimited forms are basically upgrades into cheap, overpowered boss
characters. In fact, Unlimited Hazama,
Ragna, and Mu are all used as boss
characters.
The combat itself has a free form feel to it. Many characters have the means to move around
the stage & place stage obstacles (Rachel especially), and almost everyone
can double jump and dash. This is also
seen in the ways characters can be tossed and tripped around the stage, which
can add a further layer of strategy for combos.
For example, one of Bang’s super attacks has him throw an
umbrella over his opponent that rains nails over that area, essentially
creating a wall of damage. Obviously
they can step out of the way, but if they’re hit by Bang’s burning fist attack,
they’re sent flying backwards straight into it.
Bang is also able to set his nails in the air so that they can give him
a boost in his air dashing, which is especially useful when he starts dashing
around the place while using Fu Rin Ka Zan.
Rachel has projectiles that create poles in the background
of the stage that she can detonate to electrify anyone near them, in addition
to two special attacks that linger on the field for her opponent to keep an eye
on. You don’t see that kind of field
usage in Guilty Gear or Street Fighter unless you count Testament’s traps.
The second game and its expansions added a lot of gauges to
put a cap on some of these playstyles, whereas they mostly went unchecked in
Calamity Trigger. Carl was given a gauge
for how much damage Ada
can take, Rachel’s gauge only lets her use her drive a certain number of times
and needs to recharge, and Relius has a gauge that decreases every time he
attacks using Ignis that can only be recharged by recalling her.
Even with such factors, it isn’t that complicated and making
combos is still somewhat easy. Blazblue
is kind of newbie-friendly, especially if you use the stylish mode in the
second game, which simplifies the controls much like Tatsunoko vs. Capcom’s
nunchuck configuration. Some characters,
like Hakumen, really don’t work well in stylish mode, but it’s a good option for those who want to play casually.
Playing alone also makes pulling off Astral Heats a lot
easier. Astral Heats are flashy,
powerful finishing moves you can only use when your opponent is low on health
and you have a full super meter. When
playing the second game by yourself, you can refill your meter once per match
by taunting, which is very convenient because you shouldn't expect to see one in a
real match and they are very satisfying means of finishing one, provided they
connect.
On top of all the character diversity and the combat, one of the
biggest draws is not in how Blazblue plays, but in its level of detail. Arc System Works really put the HD systems to
work with a high number of special character introductions, beautiful 3D
backgrounds character-specific attack dialogue, and extra touches that weren’t
needed, but go a long way in speaking a lot about the world and its characters.
Lots and lots and lots.
There's a lot of fun to be had from observing passive animations like walking
and ducking, because every single frame is loaded with the artists’ love.
They even cared enough to have a specially-made sprite for every character hit by Relius' Astral finish, where he binds and traps them in his lab for experiments, sometimes even with character-specific dialogue.
Also, almost everyone calls their attacks. Fighting games are already somewhat known for their characters calling their attacks (“Hadouken! Power Wave!”), but Blazblue takes it to the absolute max. If it has a name, they’ll scream it, excluding when they fight characters that change their battle dialogue. This game’s hamminess knows no bounds, and I love it.
Also, almost everyone calls their attacks. Fighting games are already somewhat known for their characters calling their attacks (“Hadouken! Power Wave!”), but Blazblue takes it to the absolute max. If it has a name, they’ll scream it, excluding when they fight characters that change their battle dialogue. This game’s hamminess knows no bounds, and I love it.
“Critical Super Flash!”
“Taokaka Boom!”
“Laetabilis Cantana!”
“Infernal Coils of the Dragon Serpent!”
“Break Shot!”
“Inferno Divider!
Bonus Material
The console versions of the Blazblue games are packed with
bonus material. So much so I feel it
deserves its own section.
Each game has an art gallery, both of which are
enormous. The sequel has more art content
than King of Fighters 13, and that’s saying something. They character art displayed are in all sorts
of styles from all manner of artists.
Some are from fans and others are from famous artists (Soul Eater’s),
but most of them are official art, ranging from comic book covers to magazine
art to all the illustrations from the story mode, some of which have a little
comment from the person that drew it.
The entire thing, especially in Continuum Shift Extend, is
staggering. If it wasn’t obvious before,
the art galleries will hammer home how much Ark System Works loves drawing
their characters. I have to admit it’s
kind of unsettling how much of that art is of the female characters though.
But it goes beyond that.
There are also several extra hours of comedy attached to the main story.
The first game has Teach me, Miss Litchi!, a series of skits
in which Litchi teaches Tao (and the player) about the world of Blazblue,
oftentimes being assisted by other characters stopping by her clinic. All of it is done in an adorable chibi form
no anime fan could hate. The second game
has a sequel series, Teach me Miss Litchi: Reloaded.
Subjects of the lessons include how the NOL works, the
vigilante system, the dark war, and the Nox Nyctores. In addition to being informative about
the very thought-out world of Blazblue, they have a strong dose of humor,
silliness, fourth wall breaking and sequel baiting to make them worth watching.
Continuum Shift introduced a similar section called “Help
me, Professor Kokonoe!” In Continuum
Shift, there are three different kinds of endings: A true ending, bad ending,
and gag ending (Calamity Trigger has these too, but not for every character and
it’s less clear which ending is which).
When you get the bad ending, the character is sent to a special area in
the boundary where Kokonoe must give them advice on how to get the true ending
before they can leave. Like Teach Me
Miss Litchi, it’s done in adorable chibi form and is full of fourth wall
breaking and silliness.
In another little detail, I love how every character
opens up the segment by reciting the title the title.
Some yell the title with different emphasis on certain words and
such, but others say it in their own way.
Ragna: “Help me, Professor… Kokonoe?”
Valkenhayn: “Verily, I do beseech you for aid, oh livid
Kokonoe.”
As for the gag endings, they’re best described as such: if
you don’t know you’re in one you’ll swear the game completely and totally lost
its mind. They are full-on parodies of
different genres and the characters of Blazblue itself, sometimes lasting as
long as 20 minutes because of how elaborate they are. They transcend the silliness of the chibi
skits, because at least those have the characters stay in character. The gag endings are ludicrosy of the
highest order.
To give you an idea of what they contain, the following is a
summary of what happens in just one of these gag endings.
Taokaka is talking to Bang in Litchi’s clinic when suddenly
some of Bang’s ninjas come in to tell them that the evil magistrate Valkenhayn
has monopolized all the tapioca manufacturers in town, causing everyone in the
village to choke to death from thirst!
Together with Bang, Carl, and Tsubaki, Tao travels to the evil
Magistrate’s lair to confront him, where he reveals his evil plan to get every
snack, pastry and sweet in the world to give to Rachel for the perfect teatime!
But it turns out Tao is a modern-day evolution of tapioca,
the Tapioca Queen! The power of the tapioca fills Tao with the ultra
super-saiyan boost in strength she needs to destroy Valkenhayn and liberate the
tapioca once more!
But my favorite gag ending is Makoto’s, where the cast of Blazblue
act out her big family after drawing the roles from a hat.
They probably wouldn’t be nearly as funny without Aksys’
localized writing, for which they deserve an award, if not a nomination for
one.
Personal Fighter of Choice: Bang Shishigami
Swift as the wind and as still as the forest! Hotter than flames and more magnificent than
a mountain!
Other Media
Like any popular Japanese fighting game franchise, Blazblue
has various spin-off material, including manga, audio dramas, and an anime.
Out of the audio dramas, the most noteworthy is one titled
“Wheel of Fortune”, which details Hakumen’s backstory, clearing up a great many
things he says in the games regarding the timeline he’s from.
A series of light novels titled Phase Shift detail the
backstories of the six heroes, including how Terumi’s artificial body had its
own identity without him, why Nine has her nickname (there are eight before
her), and details about what the hell happened all those years ago that
only get the occasional mention in the games.
None of these were released in America .
There’s finally
explanations for all this bull and we Americans don’t even get it! What the flying funk, people!
The spin-off manga is titled Blazblue: Remix Heart, and
tells the story of Mai Natsume, a boy from one of the royal families who was
somehow turned into a girl. It’s…… Well
it’s the worst kind of manga. I'll leave it at that. It hasn’t been
released in America
either, but trust me, we aren’t missing much.
What has been
released in America
(but not on DVD yet) is the anime, Blazblue: Alter Memory, which you can watch
on Funimation’s website. Blazblue seems
like an ideal game to adapt into an anime, but I don’t think this one was
handled very well.
The anime lasts for 12 episodes and retells the events of
the first two games. Right off the bat
it hinders itself by covering Calamity Trigger in only two episodes, going
straight to the timeline that broke the time loop without any buildup to the
battle with Nu. True, Continuum Shift
has much more plot to it, but the anime had the opportunity to expand on the
first game. Instead it seems to try and
get it over with as fast as it can, cutting out all the characters that were
introduced. At the very least they could
have spent the first episode detailing one of the time loops to show what's going on.
Not that it would’ve helped all that much anyway. Even when you get to the Continuum Shift
part, most characters’ stories go unexplained for any new watchers, the
animation is often sketchy and the fight scenes are over in a flash.
Alter Memory was even voted by Japanator as the worst animeof 2013, and it’s not that bad. There
was a lot of obvious drek that’s objectively worse, and I do think hardcore
Blazblue fans will find a few things to take out of Alter Memory, like some
neat added scenes and story changes (Hazama has a more effective way of ruining
Noel’s emotions in the anime, as opposed to simply talking her down in the game). The environments are accurate to the games, and the music is taken straight from them too.
On the whole though, you’re better off playing the game’s
stories. If they dub Alter Memory into English and give it the same kind of localization
as the games, it may be a little more fun, but that won’t be any time soon.
As I said in the Guilty Gear post, there was also a live
performance of Guilty Gear and Blazblue’s music. I don’t think I need to go over how much I
would have wanted to be there again.
Best of the Bunch
There have only been 2 games released, each with different
versions. If you want the one with the
most content, you want Continuum Shift Extend, which comes with the DLC
characters released for the original Continuum Shift, Relius, and story modes
for all of them along with game balance tweaks.
You can get Extend on the 360, PS3, or PSVita.
The Vita version of Extend is the best portable Blazblue
offering, but I also recommend Continuum Shift 2 on the Nintendo 3DS, if you
don’t have an HD system. Continuum Shift
2 has some downsides it’s gotten a lot of flak for: Relius isn’t included, the
DLC characters don’t have story modes, the 3D is poorly implemented, character
sprites are less detailed, there’s no online play and you have to use the
directional pad instead of the circle pad.
However, stylish mode works just fine with the 3DS’ D-pad, and since
every bit of story and (slightly compressed) voice acting from the original
Continuum Shift is all crammed into the 3DS cartridge, it’s a good alternative
for the players who only want the story and the great bonus content.
The first game shouldn’t be skipped over either. Continuum Shift is better in every single way
from Calamity Trigger, but Calamity Trigger has its own entertaining story bits
and gallery, and you can find it really cheap on both the HD systems and on
Steam for PCs
It’s hard for me to pick favorites when it comes to the
fighting game franchises because I love them all for one reason or another, but
with its strong aesthetics, detailed story, bonus material, and Bang, Blazblue
can be considered one of them up there with The King of Fighters. If you’ve read all of this to the end, you’ve
probably pieced that together already.
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