A Final Fantasy finale on this list was inevitable. It was never a question of "if", it was a question of "which one." The Final Fantasy franchise has built itself a reputation for a number of different traditions, one of which is ending with an intimidating and difficult final battle with a villain invoking a freakish transformation using godlike power. Just like the games themselves, everyone has a favorite, and this one is mine: the final battle of Final Fantasy 6.
Sunday, May 17, 2015
Sunday, May 3, 2015
My favorite brand of RPG is the Mario RPG (that doesn't have the word "sticker" in it). They're self-aware, imaginative and hit the right balance of simplicity and complexity by rewarding both strategy and reflexes. The imagination and challenge is shown through the many bosses that rarely appear outside of the RPGs, with big baddies like the Lava Piranah, Rawk Hawk, Midbus and Sunnycide.
But Mario RPGs have always stumbled when it comes to their final bosses. There's usually something about them that makes them unmemorable. Paper Mario's is just Bowser, the first Mario RPG's on the Super Nintendo and Bowser's Inside Story's weren't established well and the final boss of Paper Mario: The Thousand Year Door comes right the hell out of nowhere even with foreshadowing and drags on for far too long.
Mario and Luigi: Superstar Saga, even though it's one of the earlier RPGs, does it right.