When you love something, you want to share it with the world, and when it comes to shonen manga, anime and games, there are few with as much knowledge, skill and love as the Shonen Otaku. Join me as we look at the duel-filled settings and characters that give us our favorite stories. Expect a lot of fighting, exposition and silliness here in the Shonen Otaku Corner.
We’ve gone over the main King of Fighters titles in my long
retrospective, but there is still some ground to cover. The King of Fighters has had some spin-offs, the most prominent being The King of Fighters: Maximum
Impact and its sequel, Maximum Impact 2 (bafflingly renamed KOF 2006 in America). These were the first King of Fighters games
to be made specifically for the PS2 and utilized full 3D characters and
environments long before KOF 14. I
remember seeing advertisements in magazines and was skeptical. It isn’t in the series colorful 2D style, the
story is completely unrelated to the main games, there were no teams and there
was Mortal Kombat’s not-that-well-received transition to 3D around that time. For years I would forget the Maximum Impact
games existed, but after getting my hands on them, I think they’re worth giving
a fair shake.