I don’t pay much mind to a lot of indie games. It’s true that creative ideas can come of
them, but too often they end up being 8-bit, pixilated, platformers lacking in
sufficient polish or all three, unlike the big-budget super games I usually
play.
I want my tax dollars to go into that thing! |
That’s not to say I just brush indies off entirely. Indie games have allowed for some great
titles reminiscent of an earlier age without going as far back as the archaic age
of 8-bit graphics. I had a lot of fun
with Shank 2 and Castle Crashers, and even with its pixilated presentation
Retro City Rampage’s clever humor and gameplay flow kept me in the
experience. However, as fun as indie
games have been, none of them have absolutely wowed me. They’ve always been at least good, but not
great. 7s out of 10, but not 8s. Recommended, but not must-buys.
I got this for Christmas. That Phil always knows what to get. |
I say this because there may be points in this article that
come off as complaints or condescension by comparing it to the other much
bigger-budget games.
Part of the reason for this may be because Skullgirls is not
exactly a big franchise yet. Not
counting its update, Skullgirls Encore, there has only been one game. With the other franchises, all the many games
that have come out have had their ups and downs that can be glanced over in the
grand scheme of things, but with Skullgirls, we have only one game to go over,
so in a manner of speaking, what I say about it applies to every Skullgirls
game there is.
I don’t want to give the impression that I don’t like
Skullgirls. It’s a game made by fighting
game fans for fighting game fans and it has a very strong, dedicated camp of
its own, especially in Japan .
Yes, believe it or not, Skullgirls is a major hit over in Nippon . So much so
the game is getting a disc and arcade release there as opposed to the digital
versions you have to download in other countries. Well-known artists have made their own fan
art of the game’s characters and well-known Japanese game alumni have expressed
fondness of it, including Mr. Badguy himself.
Even George Kamitami, artist for Vanillaware, made his own piece you can
view in the game’s gallery.
As for what makes Skullgirls such an underground hit, that
is what I am here to tell you.
Story
Skullgirls takes place in the Canopy Kingdom ,
a fictional nation styled in the ‘40s that is largely under the thumb of the extremely
powerful Medici Mafia crime syndicate.
The plot revolves around the Skull Heart, a magical
macguffin that can grant the wish of any girl who obtains it, provided they are
pure of heart. Those who are not are
corrupted by the Skull Heart and turned into a magical being of undeath and
destruction, the titular Skullgirl.
Touch... |
Many years before the game takes place, the Canopy Kingdom
was at war with two other nations. After
trying to use the Skull Heart to stop the war, the then-queen of the Kingdom became
an all-powerful Skullgirl that took the combined efforts of all three nations
to defeat.
Now there’s a new Skullgirl, and different people of
different factions and associations are out to defeat her and obtain the Skull
Heart for their own ends.
Like most fighting games, it’s a rather simplistic plot with
the depth and conflicts added by the characters, which in this game is almost
entirely made up of females.
Heroes
Giving the label of “hero” to any of the characters is
difficult and even subjective, since the official ending has yet to be
specified and all the characters want the Skull Heart for their own reasons
that don’t benefit everyone involved.
The closest thing to a main character Skullgirls has is
Filia.
Very little is known about Filia’s history other than that
she is related to someone in the Medici Mafia.
She doesn’t remember much of her life and she has a rude, mean, toothy
parasite on her head named Samson.
In the Skullgirls universe, parasites like Samson are sentient
creatures that attach to human hosts and aid them in battle. In Samson’s case, he morphs and hardens
Filia’s hair into various shapes for melee combat, and can even enlarge his
size in some instances.
Samson and Filia don’t get along very well. Samson’s mean, selfish behavior clashes with
Filia’s politeness and overall good attitude.
Though they fight together in battle, they only do so because they have
to, and sometimes Samson attacks others against Filia’s will. Their relationship is a vitriolic one.
Filia has a clone named Fukua, who was created as a joke in
real life, but was nonetheless made a playable character, albeit one with no
relevance to the story. Fukua’s basic
attacks are the exact same as Filias, but her special and super attacks are
exclusive to her and separate Fukua from her source.
Though never officially tagged as a hero as far as I can
tell, one could consider the character Parasoul to be a hero of the story too. At first she may not look like it, with her
seductress-esque visual style and suspiciously Nazi/Helghast-looking soldiers,
but once you actually play the game, you see that she’s one of the more
selfless characters.
Parasoul is the princess of the Canopy Kingdom
along with her bratty younger sister Umbrella.
As the current Crown Princess, Parasoul rules over the kingdom
and commands its elite army, the Black Egrets.
Her goal is simple: destroy the Skull Heart and anyone who
wants it to prevent repeating the tragedy her mother caused as the previous
Skullgirl. In story mode, this proves to
be more difficult than she thought, as Umbrella has some sort of resonance with
the Skull Heart that attracts her to it.
She’s a prim, proper, caring lady, kind of like Elizabeth
Blanctorche. She even speaks in French,
but that means it’s also possible Parasoul was inspired by the Persona series’
Mitsusu Kirijo.
What a rip-off! They should be making original characters, like K9999, Fei Long and Baiken! |
The Egret troops along with Parasoul’s living,
napalm-shooting umbrella weapon Krieg are her main means of attack. The faceless Egrets are used similarly to
Sprocket’s biankies in Viewtiful Joe: Red Hot Rumble, except unlike the
biankies, the Egrets really like their leader and show a lot of expression even
though you can’t see any of their faces.
It’s pretty entertaining to watch.
"Noooooooo!" It's even possible for one of them to say it in slow-mo. |
Villains
The heroes aren’t clear-cut in Skullgirls, but the villains
sure are. Obviously, the main villain
and final boss of the game is the current Skullgirl, “Bloody” Marie.
It’s unknown how Marie got a hold of the Skull Heart or even
what her story is. All that’s known is
that she hates the Medici Mafia for their crimes, including mutilating her
friend, the character now known as Peacock.
Her rampage specifically targets anyone and anything involved with the
Medicis. That hatred for them is so
strong, it’s apparently what’s keeping her from becoming completely mindless
like the last Skullgirl.
You would think targeting the bad guys specifically would
make her a hero, but she targets even people only tangentially related to the
Medicis and disregards anyone in the way, meaning the collateral damage and
innocent deaths pile up fast. She even
wants to kill Filia just because she’s related to them.
As a villain, Marie could use more establishment, but as a
boss, I love her. The fight with Marie
is much more like a beat-em-up boss than a fighting game boss, kind of like Apocalypse
in X-Men vs. Street Fighter, except Marie has three forms she changes into as
her health goes down. As you may expect,
there’s a lot of skulls.
She starts with a large crowd of skulls around her while
launching swarms of skeletons at you, then is assisted by a large shadow that
can strike from any position in addition to her skull summoning, and then she’s
reduced to a cloud of bones circling around the Skullheart that sends out more
skeletons than ever. The entire time you
need to hammer her to chip down her ludicrous amount of health while guarding
and jumping to avoid the attacks she litters the field with, including one that
can strike from any position, kind of like when fighting Magaki in KOF 11. The entire time she doesn’t even attack. She orders everything else to attack. I love it.
Marie has two other villainess’ assisting her, both of whom
she insists she doesn’t need, but they help anyway. One is Valentine, a former member of a
special force made to combat the skullgirl.
After the rest of her team was killed, Valentine dedicated herself to
carrying out Marie’s will. I guess it
was out of some sort of code for serving the strongest, but she seems to have
her own agenda.
Valentine uses a variety of surgical tools for all her
attacks, including scalpels, her bone saw, syringes she can fill with poison, nitrous
oxide and body bags with multi-limbed monsters to strike with. All of them are combined with impressive,
ninja-like speed and precision to cut into her opponents with sometimes bloody
results.
The one working with Valentine is even more mysterious. She only goes by the name of Double, and for
good reason. She often takes the
appearance of a nun, but Double doesn’t seem to have any definite form other
than a mass of teeth, bones and flesh.
She’s kind of like Yu Yu Hakusho’s Elder Toguro, in a way.
Double appears to obey the Skullgirl out of obligation. She answers to a trio of god-like figures in
the Skullgirls universe called The Trinity and that’s all that’s known about
her, really.
In battle, she twists and morphs her body in all kinds of
different ways, but not into simple weapons like Street Fighter’s Twelve or a
temporary character change like Shang Tsung.
Double morphs into the different Skullgirls characters for almost all of
her attacks, from a simple jab as Filia to a luger shot as Parasoul. She has a few abominable-looking forms for
some moves, like her grab, but most of her repertoire is made up of imitation,
including her super attacks.
Seeing Double constantly morph at lightning speeds for each
and every action she does is amazing to look at, and makes her my
favorite character design in the game (though not my favorite overall).
Her incredibly detailed introductory animation, wherein she
goes from her nun form to her monstrous form, is one of the best in the entire
game and was animated by none other than Dave Smith, artist of one of my
favorite webcomics, GG Guys. By an amazing coincidence, the date of this post is on Dave's birthday, so a big Happy 29th Birthday goes out to him. [Update: Since the writing of this article it was brought to light that Dave Smith is in fact thoroughly horrible, pathetic garbage that should not be given any support.]
The Other Guys (almost all of which are actually girls)
Several other characters of varying monstrosity are out to
get their hands on the Skull Heart too.
The most monstrous of them come from a secret Medici Mafia-funded
organization of mad science called Lab Zero.
Lab Zero is a secret part of an anti-skullgirl weapons development chain
of laboratories and is led by a scientist cyborg known as Brain Drain.
He should have a cereal named after him. |
Lazers, bombs, guns and more are all a part of her arsenal
alongside with a little help from her cute cartoon sidekicks, all of whom have
silly names like Andy Anvil and Tommy Ten Tons.
Her bird’s name is Avery, for obvious reasons.
Painwheel is practically Peacock’s opposite, more resembling
a masked monster like Leatherface after she was forcibly changed and given two
parasites by Lab Zero to combat the Skullgirl.
One parasite is in her body and allows her to protrude spikes and the
other is the rather conspicuous tail-like appendage on her back. Both of them are painful for her to use.
Brain Drain also seems to have seen it fit to give her
Skullgirl blood, and god knows what that did to further destroy her.
Lab Zero’s modifications basically brainwashed Painwheel and
she is extremely mentally unstable. She
mostly fights the other girls both out of mindless rage and Brain Drain’s
psychic manipulation. Once again, in
contrast to Peacock, who rather likes the person who made her, Professor Avian,
Painwheel actively hates Brain Drain and constantly fights him.
Big Band was given his artificial brass body by Lab 8 to
save his life after a mortal injury during his life as a cop. Now he’s a one-man band and a one-man army,
not to mention the only playable male character at the time of this writing
(the second one, the wrestler Beowulf, hasn’t been released yet). Big Band comes equipped with trumpets, tubas,
saxophones, a tambourine, and even a giant kick pedal, all weaponized.
People who funded $1,500 toward the game's crowdfunding campaign appear in the backgrounds. There were a lot. |
The other characters in the game are Cerebella, the Medici-funded
circus performer/strongarm with a super-powerful hat of unknown origin pictured
above, Miss Fortune, an immortal cat lady whose gang was killed by the Medici
Mafia, and Squigly, a polite opera-singing zombie with her own parasite in her
head named Leviathan. I’ll go over
Squigly in more detail later.
Her head is detachable. |
Skullgirls’ distinctive cartoon art style and literally
hand-drawn character sprites also sets it apart from the fighting games with
traditionally human-looking characters and digitized sprites.
The same level of creativity and detail goes into their
fighting styles. In my look at Blazblue,
I said that Arc System Works really went the extra mile in putting special
touches into each and every character, and I can say the same for Skullgirls.
Although there are buttons for punches and kicks, at least
half of them are actually something else when used, depending on the
character. For example, Peacock’s medium
punch is thrusting a pie forward (which also acts as Double’s medium
punch). Filia’s heavy attack while
ducking turns her hair into a tail and thrusts it overhead, Big Band’s grab is
a giant bell he traps his opponent in before vibrating it and Squigly’s heavy
attack while moving forward has Leviathan spewing fire on the ground in front
of her.
Other fighting games often replicate real martial arts moves
and combine them with fictional powers and impossible acrobatics and
physics. The characters of Skullgirls
emphasize the powers and impossible side much more.
There’s some real voice talent behind the characters as
well, from both big names like Liam O’ Brien and Cristina Valenzuela (the voice
of Noel), and smaller names like Danielle McRae and Rich Brown (long-time
voiceover narrator for GameTrailers). I
think it’s great to see lesser-known actors get big roles, and I hope these
ones help them land more in the future, because they’re all fun to listen to
and deserve more work.
And if the characters don’t impress then the rapid-fire
barrage of memes and references will make any internet-dwelling fighting game
nerd clap like a happy monkey.
I didn’t state that Skullgirls was made by fighting game
fans for fighting game fans just because it’s a clichéd idiom. In addition to one of the lead designers
being a well-known player himself, the game has shout-outs coming out of every
hole in its metaphorical head.
Just to list a few:
- The announcer can say several lines that are variations on other announcer lines from other fighting games or straight quotes, as is the case with Street Fighter Alpha 3 and Capcom vs. SNK 2. Also, if you barely win, he’ll say “Cut cut cut!” Much like in Viewtiful Joe.
- When using her pistol special attack, Peacock sometimes yells “Garbage daaay!”
- One of Big Band’s introductory lines is “Dead or alive, you’re coming with me!” A line from Robocop.
- When reeling in an opponent as Squigly using Leviathan, Leviathan might say “Get over here!”
- Double sometimes calls her opponent a miserable pile of secrets after she wins.
- One of Filia’s victory stances is actually Samson’s, in which he wears Filia like Ryu’s headband.
And there’s no way I could ever fail to mention this:
And on that note, Valentine’s scalpel-throwing super attack
is suspiciously similar to Dio’s knife-throwing one.
But those are only the beginning! The alternate colors for all the characters
reveal even more references! They must
have had a special team design the alternate colors, because 9 times out of 10, they’re designed to make the character resemble
something or someone else. Valentine has
a color set that looks like Mai Shiranui’s, Painwheel has ones that look like Street
Fighter Alpha’s Vega and Samurai Shodown’s Basara, Parasoul has one that looks
like Kula Diamond, Big Band has Michael Jackson’s Smooth Criminal suit and Squigly has
a color set resembling Zozo from the 3DS game Code of Princess as well as one resembling Litchi Faye Ling, who shares Squigly’s voice actress!
Even if it doesn’t have quite as much content as other modern-day
fighters, the effort and attention to detail in every aspect of Skullgirls' design makes
it just as enjoyable in its own special way, and it's only getting better and better as more is added.
But the visuals and characters are only half the reason Camp
Skullgirls loves this game. Read Part 2 here.
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