The King of Fighters series has never been anything short of
epic shonen action since KOF 96. Thanks
to its colorful character designs, soundtrack, and dynamic backgrounds, every
fight is a memorable one, and that goes doubly so for the climax of each game
(excluding 12). You could choose the closing
fights of almost any King of Fighters game, and it would count as an epic
gaming moment, but I’m only sharing my favorite: the climax to King of Fighters
97, one of the most epic of King of Fighters finales. Not that it's major for a fighting game, but.... spoilers.
The beginning of the end begins at the end. You’ve beaten all the challengers and have
been declared the King of Fighters.
For some reason I always imagined a buck-toothed Asian stereotype saying this. Does that make me evil? |
However, Iori (who is now spectating after killing his
teammates last year) starts feeling strange.
His half-orochi blood is being stirred by some nearby force, and he
can’t control it, so he outright assaults the champion team in a wild rage.
That is unless you have Iori in your team, in which case
it’s team Ikari’s Leona (the other half-blood) who goes crazy.
The fight that follows is the first part of KOF 97’s endgame. Both Orochi Iori and Orochi Leona are pretty
much the same fighters as their normal, less-crazy counterparts, only hunched
over and much faster. That speed puts
you on the edge and requires you to up your fighting tempo, creating a hyped-up
high-speed brawl that will probably take at least 2 of your teammates to win.
Someone can probably come up with a better caption than me for this picture. |
Making it more epic is the background and music. The background is a red filter over the
previous stage with time standing still, and the music is a guitar-heavy,
fast-paced song that encompasses the feeling of danger, rage, and conflict all
at the same time.
After rightfully defending yourself, the source of Iori and
Leona’s unrest are revealed to be the New Faces team, who have been using the
fighting energy produced by the King of Fighters tournament (it’s kind of like
Yu-Gi-Oh 5D’s ener-D) to finish what Goenitz started in the last game and
revive the world-destroying entity Orochi.
However, they need a little more power, and fight you to get it.
Now, since fighting gives Orochi his power, you’d think you
should just run and not fight….. You’d
be extremely boring.
So you fight the new Orochi team in probably the most epic
(pardon my overuse of the word) battle in the King of Fighters series. There are a large number of reasons its so
epic.
First, it’s unexpected.
Previously, the New Faces team was dance battlers on par with most of the
other characters in the game in terms of strength. Suddenly, they’re all using devastating
elemental powers. The fight reaches all
new extremities for the series, with firey explosions, lightning balls, and
hand blasts somehow sucked out of the earth.
They’re not so harmless now.
Their victory poses show off their revealed powers too. Chris holds out one of his flames, Shermie
raises her hand and catches a bolt of lightning, and Yashiro hunches over and
shakes the earth like a Dragon Ball Z character. They’re certainly skilled in the art of
intimidation.
It’s worth mentioning this new team is comprised of evil
counterparts of the main characters, the Japan team. Chris, like Kyo, is fast and uses fire. Shermie, like Benimaru, is tall, thin, and
uses lightning. Yashiro, like Goro, is
bulky and uses grappling moves and earth.
They also have the honor of being the only team of bosses in the series (unless you count the boss team in the
previous game, but they didn’t get an introduction).
The explosive fighting all takes place on one of the best
stages in the game: the Orochi altar. It
starts out as a simple radial pattern with a big purple fire in the middle of
it, but once Shermie comes up to fight, the mountains in the background become
covered in clouds, and as the fight goes on, the pillars are demolished by
bolts of lightning, emphasizing the power at hand. But the destruction comes to a new high when
Yashiro comes up. The altar starts
shaking under the fighters’ feet, the hole in the middle becomes filled with
bubbling lava, and the mountains in the background get their own lava flow. It’s a good thing you fight on a 2D plane,
because it’d be easy for Yashiro to throw you in the lava pit if he could.
At last, to top off this battle... The icing on the cake… The music: Rhythmic
Hallucination. A simple, catchy tune
with heavy beats to, once again, emphasize the Orochi team’s power. It seems to be a combination of a chant and
rock ballad, which, considering the Orochi team members are both worshippers
and a rock band, so it’s a perfect fit.
After sustaining god knows how many third degree burns and shattered
bones, the Orochi team reveals that the fight gave their god the energy he
needs, and Orochi uses Chris as a vessel to be reborn and grow a few feet
taller. The final battle of the Orochi
saga begins, as your team takes on an otherworldly entity!
Sadly, the fight with Orochi isn’t as impactful as the last
2, nor is it as difficult. What makes
Orochi a challenge is his ultra-powerful projectiles and super moves. He’s not a great hand-to-hand fighter, though
he did somehow learn Rugal’s genocide cutter.
By far the worst attack he has is one move in which he calls some kind
of holy force from the sky to obliterate your entire life bar if you’re not
guard-
Here's a recap with funny commentary:
Is true that Orochi Leona and Iori are hard to control,due to their speed?
ReplyDeleteKind of, yes. It's like playing the game at twice the speed.
Delete