This is it people. The true beginning. After two chapters to set things up, chapter
3 is where the primary plot of Senran Kagura 2 begins, and the game lets you
know it. Just like the first chapter,
chapter 3 opens with a poetic scroll reading, except this time it’s not about
the shinobi, but rather some sort of powerful entity known only as Kagura.
No.
No.
That is very clearly Ikaruga!
What Kagura is in exact terms
isn’t fully explained, but the scroll does give some of the basic ideas. Kagura is the the bane of all youma and all
shinobi look up to her power, which I assume is the game’s way of implying the
Kagura rank in the versus games without going into technicalities. She is “a flower with a fleeting lifespan and
with the blood of youma it will bloom.”
I think the flower they’re supposed to be referring to and the one the
game keeps showing is the red “tsubaki” flower, also known as the camellia
flower. In Japan
the tsubaki represents divinity as well as perishing with grace, both of which
play into Kagura’s character.
If you’re actually paying
attention, the scroll also says that Kagura is a “Senran Kagura.”
The word “Senran” isn’t a real
word. It’s a combination of the kanji
for “brandish” and “war”. Kagura is of
course a type of traditional Japanese dance.
In this instance, XSEED translated Senran Kagura as “Shining
Revolution”, which works because she is a “moment of light that flashes in
battle”, much like how shinobi shine their brightest before their lives come to
an end in battle.
So now that we know what Senran
is supposed to mean, let’s stop misusing the word like it refers to the
characters.
The poetic dialogue explains what
Kagura is without actually explaining what Kagura is. The real explanation doesn’t happen until later. It’s not so much for some kind of twist, but
for a replay bonus. Once you know what
Kagura is (or at least have a general guess as the game goes on), the opening
scroll makes more sense. Not knowing is
also part of the player engagement, as we’ll see later.
To start off with some suspense,
the scroll is followed-up by a cutscene in which a girl named Naraku is
carrying a little girl in her arms, running from a pack of armored figures
known only as the youma generals. If
Naraku knew what to call them, she must’ve been running from them for some
time.
Right away the cutscene shows
there’s something unique about the youma generals. All of them attack Naraku in formation with
ninja speed, even visibly injuring her and drawing the only bit on onscreen
blood ever in the entire franchise.
Youma are supposed to be mindless, raging monsters, so seeing them
synchronize like that tells us that they’re not ordinary youma. It also shows that Naraku is one hell of a
protector. There are 10 of them and she
has been fending them all off with her hands full!
But that’s only a glimpse. Before that plot can begin, the rest of the
characters need to meet her. It’s road
trip time!