After defeating 8 teams in the tournament, yours is brought
to the final challenge with the self-appointed champion, Antonov. Antonov makes a grand entrance in a big fancy
stadium, using pyrotechnics, smoke effects and a jumbo-tron as he rises out of
the ground and the crowd goes wild.
It’s an entrance that brings to mind the flashy entrances
for WWE wrestlers and I’ve seen people compare Antonov to Triple H. I can’t confirm anything, but with Raiden being
based on Big Van Vader, Gai being based on Kazushi Sakuraba and Ramon being
inspired by Tiger Mask, it’s well within the realm of possibility a designer
had Triple H or another pro wrestler in mind.
Antonov congratulates the your team on making it this far,
but that you have to defeat him and he’s not going to hold back.
The fight takes place in the fabulous Antonov Super Arena,
spectated by millions in the stands. It
gives the feeling that all eyes are on you and that this is the spectacular
match everyone has waited for, truly fitting of a grand finale. I think I’ve seen an arena like this before.
Antonov himself isn’t very hard by KOF standards, which is a
disappointment. He’s designed to be a
viable playable character and thus doesn’t have the overpowered moves or AI
patterns to predict like other bosses did.
His only advantage given is a larger health bar to make up for fighting
alone. Otherwise the challenge is his
skillful AI.
However, as a character design, Antonov is great. I love his visual design, his moves and his
personality.
Antonov is clearly one of the richest people in the world,
which is reflected in his design by his giant gold belt, gold watch and cigar
chomping. I’m against smoking and it
should be hindering any sort of fighting ability, but cigar chomping can paint
a picture of a character being wealthy, since cigars are expensive. He tosses it out for his climax attack to
show he means business, but he has a cigar holder in his belt so that doesn’t
last.
Antonov has an intimidating physique to go with his wealth. Ripped characters are all over KOF, but
Antonov’s bulging muscles look like they could rip a tree out of the ground and
smack you with it.
They also compliment his fighting style. Antonov is a purely physical fighter. His moveset is full of powerful punches and
kicks. For one of his supers he kicks
into the air so hard the force kicks up chunks of the floor without scraping
it. His punching special attack he needs
to wind up has a visible blur when he throws it out and it sends whoever’s hit
by it flying. That he hits like a truck
is conveyed excellently.
Part of why Antonov’s attacks are made to look so powerful
may be because he seems to have some level of showmanship. In another pro wrestling parallel, some of
the moves seem to have unnecessary movements just to show off.
And when he wins he holds out his arms as if he’s taking in
the crowd’s cheers.
And there is indeed a lot of cheering. Not just as background noise, but in
Antonov’s music, one of my favorites in the game. When fighting Antonov, a variation of the
Antonov Super Arena music different from when you use it in other modes is used
in which Antonov can be heard saying “I am the King of Fighters!” and the crowd
chants “Antonov” to the rhythm a few times.
It’s a great guitar-squealing battle track in either version,
but the version Antonov uses adds to his character.
He may not be a hard boss, but he’s a fun one.
Once you win, Antonov, impressed by your ability, prepares
to hand you the championship belt, showing that he’s a graceful loser and
sportsman.
But before you can say “then suddenly Cyber Akuma”….
The sky turns dark and Antonov is struck off the stage by a bolt of lightning. No, this is not god smiting Antonov for his oversized mutton chops. The entire stadium starts falling apart as panicked spectators flee for safety.
This of course is no ordinary storm. After the stadium has been thoroughly
trashed, a mass of souls in the sky converge at a single point over it. They take a flaming human form with a voice
saying it wants to destroy everything and violently discharges bursts of energy
around the stadium as it tries to stabilize itself.
A little boy watching in horror is about to be hit by one,
but Antonov throws himself in front of the blast to block it, meaning he’s not
just sportsmanlike, but compassionate and heroic.
Antonov says he’s fine, but the boy is worried about his
champion, to which Antonov claims that he’s not the champion anymore. He was beaten fair and square. The real champions are the ones that can
defeat this monster that has appeared.
That would be the player. The
scene ends with Antonov falling unconscious to the screams of his assistant
director and fan.
One might notice a distinct lack of any involvement of the player’s team in these events. In previous games, specific teams usually had slightly altered dialogue for the final battles, particularly in the earlier games. KOF 13 stopped that by having the player team’s dialogue be the same no matter what. Now, since they can’t record a voice for every possible combination, the player’s team is completely offscreen and pretty much ignored until the last bit where Antonov points offscreen.
Thankfully there are a few exceptions to this. If you play with the China , Japan , Official Invitation or Another
Worlds team, a special version of this introductory cutscene plays in which
characters talk about what’s going on. I
guess that’s a bit of a step up from 13.
Those special intros also show the monster taking its
physical form in an impressive visual display and better hint as to just what
in the hell it is, but not by much.
That’s all explained in the endings.
Here, it comes right out of nowhere.
Its name is Verse, a name Heidern gives it for the word it
always seems to be saying. Apparently
it’s a big mass of lost souls from the timeline that got messed up due to Ash’s
meddling at the end of KOF 13. I’m not
entirely sure how that works. I guess
he’s like a big space-time distortion personified…. With dead people.
Visually verse looks like he doesn’t belong in a KOF
game. I said the same about Jivatma in
Maximum Impact 2, but it’s a different kind of not belonging. Jivatma fittingly looked like an alien and
Verse fittingly looks like a being from another world, like he came right out
of Dark Souls. And as we all know, KOF
is the Dark Souls of fighting games.
Verse is decked out in plated armor with an empty torso
containing a flame he lets burn out of his open chest. His head looks like it’s supposed to be a
vase that got cracked open with a glowing outcropping of crystals. The flame is likely meant to be
representative of the souls he has contained, so being a big empty shell to
carry it in works from a thematic standpoint and the head is indicative of the
power he contains exploding out of it.
While it all looks sound from a design standpoint I don’t
think Verse has a very good look to him.
The armor lacks any kind of nice details and it the human-like mouth
makes it look more like a monster from Power Rangers. That isn’t helped by the way he fights.
I would expect a big mass of souls to fight like some kind
of energy being like Pyron from Darkstalkers or even like Orochi in KOF
97. Verse fights much like any other
character. His only unique attack style
is in utilizing two extra flaming hands he has floating next to his
shoulders. I don’t know what they’re
supposed to be. If they’re supposed to
be a couple of souls helping him there should have been some visual indicator. Instead it looks like awkwardly placed hands the
designers tacked on at the last minute because they had to have something else.
There’s potential in that idea. If they had some kind of dexterous way of
being used that only the computer could use effectively like Magaki’s moves in
11 they would be pretty neat, but no.
Verse can work just as well when a player controls him, although you could make an argument about his teleporting ability.
If they were used only for certain combination attacks while
Verse folded his real arms most of the time he could have gone for the “no
hands” style that would make unfolding them have more significant, but again
that’s only an idea in my head.
The fists are utilized primarily as projectiles, for his
super attack, climax attack and for an admittedly pretty cool special attack he
uses by slowing walking while they rapidly punch for him. There’s little else to his style. Although he’s a challenge, it’s still rather
repetitive to fight him because he uses the same 3 or 4 highly damaging sucker
punch combos with little variation on them.
The practically undodgeable move where he traps you in a bubble is
almost always the start of those sucker punches.
It's inescapable. |
Even with that he can be beaten like any other enemy and
traditional tactics do, for the most part, work. As I said about Antonov, that kind of takes
the fun out of it. Finding and
exploiting patterns to fight overpowered opposition was one of my favorite
things about final bosses in the other games, even if it results in
anticlimactic leg sweeping like in 13.
With this, there’s no need, and without a proper introduction Verse
feels like just another enemy.
He does have a nice battle set-up, at least. He’s fought in the destroyed stadium, which
is an intimidating backdrop for a climactic battle. Probably because that’s been proven already
in a certain other game.
His battle music is also intimidating and compliments his
look. It further adds to his
otherworldliness and the intensity of battle with ominous tribal chanting and
light stinging guitar notes. It reminds
me very much of Orochi’s theme in KOF 97, which I think was going for a similar
vibe. In Maximillian Dood's words, "The soundtrack is so Akira it hurts. I kind of love it."
All in all, Verse isn’t terrible as a final boss, but he
ranks kind of low in my book.
With his defeat, Verse combusts. The souls he contains shoot up into the air
in a tremendous explosion of purple fire and explode into hundreds of pieces
across the sky like fireworks.
The local news reporter, having caught the event on camera,
reports that Antonov is ok and the monster has been defeated thanks to the
efforts of the King of Fighters champions.
It’s not much of an ending. The final boss comes and goes without much of any establishment, but I wasn’t kidding about the endings. The traditional sequel hooks are all in them.
It’s not much of an ending. The final boss comes and goes without much of any establishment, but I wasn’t kidding about the endings. The traditional sequel hooks are all in them.
It’s established that when Verse exploded in the sky, all
the lost souls of previous KOF characters scattered around the world and are
starting to take physical form like he did.
I won’t spoil the characters that are hinted at, but SNK seems to have
big plans for the sequel because now they can bring back whoever they
want. It is a big deal for the KOF
story.
Geese also mentions that according to the Jin Scrolls, Verse
wasn’t actually fully formed, meaning we’ll probably be seeing some kind of
true form of Verse and possibly learn more about him.. Yes, they seriously brought up those scrolls
from all the way back in Fatal Fury 3. I
wonder how many KOF players, even ones that have played every game, know about
those.
With Geese’s little hint and the potential for an unexpected
lineup of characters, I’m looking forward to seeing where this goes.
For the record, Verse's phantom hands are there to make a thematic connection with Shun'ei's powers. In fact, one of Verse's quotes against Shun is something like "I've finally found my missing half"
ReplyDeleteIs THAT what that's about? I guess that explains why they're there, but their use as part of Verse's character still stands.
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