I don’t pay much mind to a lot of indie games. It’s true that creative ideas can come of
them, but too often they end up being 8-bit, pixilated, platformers lacking in
sufficient polish or all three, unlike the big-budget super games I usually
play.
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I want my tax dollars to go into that thing! |
That’s not to say I just brush indies off entirely. Indie games have allowed for some great
titles reminiscent of an earlier age without going as far back as the archaic age
of 8-bit graphics. I had a lot of fun
with Shank 2 and Castle Crashers, and even with its pixilated presentation
Retro City Rampage’s clever humor and gameplay flow kept me in the
experience. However, as fun as indie
games have been, none of them have absolutely wowed me. They’ve always been at least good, but not
great. 7s out of 10, but not 8s. Recommended, but not must-buys.
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I got this for Christmas. That Phil always knows what to get. |
I say this because there may be points in this article that
come off as complaints or condescension by comparing it to the other much
bigger-budget games.
Part of the reason for this may be because Skullgirls is not
exactly a big franchise yet. Not
counting its update, Skullgirls Encore, there has only been one game. With the other franchises, all the many games
that have come out have had their ups and downs that can be glanced over in the
grand scheme of things, but with Skullgirls, we have only one game to go over,
so in a manner of speaking, what I say about it applies to every Skullgirls
game there is.