Friday, March 23, 2018

10 Praises I Have for Ace Attorney: Spirit of Justice

Warning!  This article is one giant spoiler for every Ace Attorney game out, but mostly the newest one!  It is practically a discussion of nothing but spoilers.  If you have not played through Ace Attorney: Spirit of Justice, do not read this!  I repeat!  Do not read this!

Years ago I wrote an article about Ace Attorney: Dual Destinies and how it disappointed me.  Though fun, it wasn’t nearly as good as the games before it and had a lot of issues holding it back.  Since then I’ve played the latest game, Ace Attorney: Spirit of Justice.

Talk about a total 180.  Spirit of Justice does everything right that Dual Destinies did wrong and may be one of the best games in the franchise.  My big praises for Spirit of Justice can be broken down to these key points:

1. Chronological order

None of that nonlinear storytelling junk.  The first case takes place first, the last one takes place last, so you never know where the plot might go.  Not that it goes much of anywhere until the end, but it makes the cases made to fill in the gaps between the main plot feel less like they were thrown in.

2. Cases as short as they need to be

While the cases in Spirit of Justice haven’t gotten any longer, it’s much better at pacing and setting things up to make each case feel complete rather than leaving me wanting more.

3. Unpredictable

Spirit of Justice consistently kept me guessing.  It set things up for the plot twists without making the pieces of the puzzle obvious until new information presented itself.  Perhaps because of the added element of mysticism and its rules, it didn’t have the same clichés you’d see other whodunits and rather than the “duy” moments that plagued Dual Destinies, once I figured something out, the characters weren’t far behind and there were a great many “eureka” moments, which is always the sign of a good twist.  It understands subtlety, with the occasional glaring exception, mainly in the last case.

Pro tip: Don’t hide someone’s age in the profiles, even if they’re in disguise.  It is an obvious tell.  That didn’t work in Investigations either.

Ga’Ran being the killer was also obvious.  It wouldn’t be an Ace Attorney game if an insufferable tyrant didn’t get dethroned or arrested.

I can let slide some of the points where I was more ahead of the characters because I know more on some subjects than the characters and the average player are expected to.  For example, I figured out about the twins early on because body doubles are usually used for teleportation tricks and when the doubles aren’t concealed in some way, that likely means they’re identical twins, which are invaluable for a magician that needs a convincing double.



I also figured out the prosopagnosia from the notes and the séance confirmed it, but unless you played 999 or studied psychology (I minored in it), you probably have no idea what it is.  Oh Kitajima.  You and your psychological disorders.

4. Thinking things through

In Spirit of Justice, things made sense and there were very few times where I questioned something that the characters did.  This includes how this game dumps the unnecessary evidence.  In Dual Destinies, evidence was unloaded in extremely asinine ways, the most worst being someone taking them from Apollo and ripping it up, where that should’ve resulted in its own lawsuit.  Or two.
In Spirit of Justice, the evidence is given to trusted individuals when the character you’re playing as wants to clear their pockets.  That makes sense because they aren’t just dumping something they might need later, even if the game is never going to use the evidence again.

There are still a few parts of the story that bugged me though.  One of the most glaring is the second case, where there’s the most obvious and most in-your-face contradiction even a 13-year-old could point out: the stab wound.
The entire case is about insisting that Trucy stabbed someone from the side of her coffin with a real sword.  The stab wound was in the victim’s back, his fingerprints in the coffin showed his position inside of it and at the height the stab went he would have to be crouching or sitting down with his back to the side of the coffin.  Not only is it unlikely he could fit in that position, let alone comfortably, but it’s at least implied that he collapsed after falling out of it, which means he had to have been upright!  At no point does anyone call bullshit on this!  It would practically blow the case wide open if anyone had any common sense!

And Trucy never points out the wound wasn't there when he fell out of the coffin!
I also had a hard time believing the final case’s twist on the killer.  Somehow that queen who looks like I could snap her in half with a good kick dressed, undressed and dragged around a guy strong enough to take three bullets and keep moving and big enough to necessitate being voiced by Jamieson Price.  That’s a stretch.  A normal-sized body on its own is incredibly heavy.

And finally, I must be the only person miffed at the Disassociative Identity Disorder reveal and the way everyone in the courtroom seems to accept it.  Again, psychology minor here.  Whether or not the condition truly exists in and of itself is debated and it’s never actually passed in court.  Furthermore, the argument that DID exists is usually attributed to abuse in which the person makes up another personality to take it as a sort of denial of the pain they’re going through.  An imaginary friend stand-in might be a way of putting it in layman’s terms.

In fiction we’ve seen this with characters like Marik Ishtar or Shinobu Sensui, but how is this relatively well-treated rakugo artist supposed to develop that?  To improve his act?  It would make some amount of sense that he would develop a split personality that way, with some suspension of disbelief, but entirely different people in his head with their own memories is a lot harder to buy.  The real kicker in all of this is that Athena and Blackquill study psychology!  They should know this!  At the very least Sahdmadi could make a legitimate argument to dismiss his testimony.

Things like this are faked for insanity pleas.
80% of the time though, the game is good at keeping things in a believable context, especially the way the Khura‘in cases affect the country’s society.  You’d think the queen could just change the laws however she damn well pleases because she’s the absolute authority, but if she did that without making the rebellion leader into a criminal, the people would only sympathize with him more.  It never suspended my disbelief past the breaking point barring the aforementioned stab wound and DID, but even with those the cases overall are still very entertaining and that says a lot about the overall writing.

5. Better Final Villain

While it’s made obvious she’s a villain as unsubtlely as possible, Ga’ran is a better final villain than the Phantom.  She gets a lot of establishment and did a lot of plotting to get to where she is.  She’s also a good prosecutor and having her be the former minister of justice as well as the queen makes her an intimidating adversary.

That doesn't make her look evil at all.
Unfortunately I think she’s still one of the weaker Ace Attorney villains.  The best ones are the ones that always seem to be in control until they’re picked apart or something they didn’t predict messes up their master plan.  I don’t get that from this one.  Her whole plan was about other people covering up her messes.  I guess her reliance on using others is supposed to be her big weakness, but rather than come off as cunning she comes off as an idiot.  For a final villain, she doesn’t leave much of an impression.  Still, better than the previous one.

6. Enough perceiving

The divination séances are just one of several unique mechanics to add on to Ace Attorney’s long list.  Spirit of Justice somewhat evenly spreads out the mood matrix, perceiving and séances so that it doesn’t feel like the attention they get is uneven.  The mood matrix doesn’t get as much as the other two, but players probably got enough of that from Dual Destinies’ focus on it.  Now the focus is on Apollo and Kurah ‘In so it only makes sense it would lean more toward their aspects.


However, the perceiving parts themselves aren’t very challenging anymore now that I think about it.  In Apollo Justice it was never that difficult to see where someone’s tell was because there are only so many places that could move (except with that goddamn mother-chucking Spark), so the real trick was keeping your eyes peeled for what statement it would be in as well as where the movement was.  In the 3DS games, it’s scripted on specific statements so the hardest part is no longer a factor.  Still, it mixes things up and I’m glad it’s still here.

7. Proper Concern

The guilty party in Spirit of Justice is never obvious about their guilt and never do anything flagrantly incriminating in front of the courtroom.  When they get into their agitated alternate looks as they’re being caught it’s more like they’re frustrated or excited rather than desperate and egging the defense on like they usually were in Dual Destinies.  If there is still a jury, it’s believable that they wouldn’t be convinced from that.

It doesn’t convince the judge, at least.  The one in Khura’In is more like the judge from the previous games than the usual judge.  Now the usual judge in Japamerica is actually smart, reasonable and offers his own insights on occasions, but still has some silly moments that make him as lovable as always.  I like it.  It makes the debate between the lawyers more focused.

8. Difficulty Raise

Spirit of Justice is pretty hard by Ace Attorney standards.  It’s hard enough to make me thankful for the hint system and slap-on-the-wrist reset for losing all your penalty points.  The game gives hints and nods toward the answer, but like the original trilogy it doesn’t make things so obvious, even when they throw you a bone with the hint system and show you which statement the contradiction is in.  Not even the first case is a walk in the park.  It’s the hardest opening case yet, as if they know the veterans are going into into this one.  It also might be the best, as it sets up the whole scenario and the premise of the game instead of throwing you right into the courtroom like with the other games.


The séances really add to the challenge factor and require you to be especially observant and aware.  Guesswork will absolutely not work there and it makes you consider what you can do with the new information you get as you figure things out, when nothing much actually changes except the séance’s context.  It was like an advanced version of the cases where you had to carefully watch a video, and say what you will about Turnabout Serenade, but I really like that.

9. Blackquill

I am so happy they made that fourth case.  Sure it’s shorter, has nothing to do with the plot and could have just as well been DLC, but it gave the spotlight to a couple of characters that were needing it this time around: Athena and Blackquill.
Blackquill is my favorite lawyer in the whole franchise and seeing him and Taka in the courtroom again is always a highlight.  His passive-aggressive callousness plays off Sahdmadi’s straight-faced serenity extremely well and even through his backhanded sarcasm Blackquill really does care about the outcome and about Athena.  He may not be the star, but he makes the case more than fun enough to forgive the DID nonsense I mentioned.


10. Correctly Rated

This is a pretty dark game by Ace Attorney standards.  Not only do you see people’s moments before their deaths, but blood is all over the place.  Blood drips from someone’s head while they’re suffocating a victim, there’s a whole pool of blood in a fountain and a guy is shown being shot several times onscreen.


Add in some actual mentions of the word hell and alcohol consumption and you have a game that may have even more mature content than Dual Destinies.  And since Dual Destinies is rated M it only makes sense that this game is also rated

……. T?


There are still some gripes, the least of which being that you’re still forced to download the damn thing, but Ace Attorney: Spirit of Justice is a strong contender for the best Ace Attorney game since the original Phoenix Wright trilogy.  Everything that was wrong is right again and I highly commend Capcom and Kitajima for it.  Once the Sengoku Basara DLC comes out it may very well exceed every other game and be the best Ace Attorney game there is.


Is Sengoku Basara 4 out yet?

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