After figuring out the witchcraft that is streaming software, and after buying a capture card from someone in my local FGC community for cheap, I have started a Youtube channel to stream games on! Be sure to take a look if you want to see how I play fighting games, how I survive horror games and how I rule the Sea of Thieves as a mighty meme lord. It should be fun.
The Shonen Otaku Corner
When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media.
Tuesday, December 10, 2024
Shonen Otaku Starts Streaming!
We all know I love sharing my games with others and I've always done that through my writing, but now I have another, additional way to show people all the different things games have to show us.
Tuesday, October 29, 2024
Clock Tower Rewind Review
12 years ago I wrote a piece on the original Clock Tower in
what was only the 4th post ever on this blog, where I called it the
scariest game ever made. In a way, that
makes Clock Tower kind of special to me.
Since that post I’ve played several different kinds of horror games,
from the David Lynch-like Harvester to the competitive horror of Dead by
Daylight and the surreal maze chase scares of Dark Deception, so I have a much
broader perspective on the genre than I did back then. I also have a confession to make that
affected my view on the game: at the time of that post my fear of Clock Tower
was based on my viewing of someone else playing it. I hadn’t played it myself. I couldn’t.
The original Clock Tower would be rescued from Nintendo’s
nanny console and got a new version on the PS1 in 1997, shortly after its
direct sequel. The PS1 version added new
content and changed some of the visual and audio effects for the worse, in my
opinion.
The Clock Tower games would consistently be released in
English since the second game, but there was never an English release of the
original. It fell on the fans to make
Clock Tower available to play for English speakers with English translated ROM
hacks and bootleg SNES reproduction cartridges.
The illegal way was the only way to play, but even though they worked, some
of these fan translated versions had the occasiona glitch, especially for the
PS1 version, from what I’ve read. They
weren’t the most ideal way to play.
Now with Clock Tower Rewind, we finally have an official
English release of the original Clock Tower.
We can finally play it for real and it only took
Saturday, October 12, 2024
Capcom vs. SNK: The King of Arcades: 2017-2019 (Final Round)
This was the period where both company’s arcade releases
truly came to a near-close. That this
round starts in 2017 says it all. Since
2011, neither company made a single game for arcades that wasn’t an updated
version of a previous one. As I stated
last time, there were ports, mobile games and console games, but the previous
round set a precedent for both companies moving forward: now the console
versions of their fighting games would come first.
As if to rub it in Street Fighter 5’s face, SNK brought out
a new King of Fighters game with a massive 50 characters and a fully featured
arcade mode with substantial story content.
I heard stories about Street Fighter players jumping ship to KOF 14
because of how much of a rip-off Street Fighter 5 was. There’s footage of a pro Street Fighter
player telling Capcom representatives to their faces that he was going to go
play Guilty Gear instead of Street Fighter 5.
It was really REALLY bad. It’s
the stuff of legends.
That is not the version being judged though. Capcom continually added to Street Fighter 5
with overpriced DLC until they finally got a feature-rich and complete game
re-released as the Champion Edition, which is what came out in arcades. SNK had already released KOF 14 for arcades
with all its DLC included by that point, plus a little spin-off. With the release of SNK’s 2019 Samurai
Shodown game later, we’ll have reached the last arcade game released by either
company. We will finally see if Capcom
will cement their lead as the best arcade game manufacturer or if SNK will tie
the score.
Saturday, September 28, 2024
Capcom vs. SNK: The King of Arcades: 2012-2014
Curious things happened in the aftermath of The King of
Fighters 13 and Super Street Fighter 4. SNK wasn’t coming out with a lot of new games except mobile phone ones
and ports of previous games. There were
some good mobile games and good ports, mind you. I still love The Rhythm of Fighters and had
some fun with Metal Slug Defense, which led into Metal Slug Attack and apparently
Metal Slug Attack had so much of an audience that just recently they came out
with a complete console version of it called Metal Slug Attack: Reloaded. For ports, the Code Mystics ports for KOF 98
and 2002UM were made available on PC with online play, which for me was a huge
deal.
Capcom had one possible saving grace with Sengoku Basara 4,
a game that was shaping up to be the end all be all for action gaming once it
came out in English. As long as Sengoku
Basara 4 came out, Capcom would become immortalized as the greatest game
company in the that could do no wrong. Everything hinged on that one game as far as console games went.
Sunday, September 15, 2024
Capcom vs. SNK: The King of Arcades: Bonus Round!: Marvel vs. Capcom Fighting Collection
The Marvel vs. Capcom Collection is out and with its
widespread availability, Capcom has some more ammunition under their belt. While doing the Capcom vs. SNK series I’ve
had to skip all but the last two games included in this collection, but now
that I can finally play them, it’s time to fill in some gaps and maybe make it something of a review of the collection as a whole..
I had previously stated that when this
collection came out I would go back and edit the included games into their
respective year, but on further contemplation, that could cause a mess for
consistency because there’s the possibility of these games elevating Capcom
just enough to retroactively score a win for a year, which would make future posts referencing victories contradictory. Therefore, this bonus round is going to give
Capcom a few chances to reclaim a point in the competition and allow me to
evaluate the 5 games I didn’t get to play before. I will conclude each one by determining if it
was good enough for Capcom to have had a better showing in its release year
than SNK’s games. In the case of years
where Capcom won, all they have to do is not have the game be a disaster
than brings them down.
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