2004 was the end of an era for arcades. The Neogeo had an astonishing 14 year run, a
true testament to its power, but after Samurai Shodown 5 Special, SNK decided
that it was time to move forward in their arcade technology so they started
using Sammy/Sega’s Atomiswave, an awesome system that allowed for an excellent
fusion of 2D and 3D visuals, not unlike the NAOMI system. Outside of the games SNK would make for it,
it had games like Dolphin Blue, Arc System Works’ Fist of the North Star game
and DIMP’s The Rumble Fish. All in all
it was a great home for SNK to make bigger and better arcade games.
What did Capcom have?
Capcom was doing very well for themselves on home consoles
and came out with some of the greatest games of all time, like the Viewtiful
Joe franchise, Resident Evil 4 and Haunting Ground. The arcades didn’t get any of the action from
them during this time, partially for reasons I’ve already explained regarding
home console hardware catching up and partially because as much success as
Capcom saw, this was also an era of Capcom idiocy.
“People didn’t like our half-assed asset recycle bin
fighting game?! Clearly the people don’t
want arcade games!”
“People didn’t like our already mediocre game about Japanese warlords?! But we edited the entire setting with no context to replace it, made the music worse, changed the gameplay and even cut content! Clearly those stupid Americans don’t want it! What they want is Beatdown: Fists of Vengeance!”
“Hey, Hideaki Istuno! I have some stuff here left over from the guy who bailed! Make a sequel to Devil May Cry in a few months, will you?”
“People didn’t like our already mediocre game about Japanese warlords?! But we edited the entire setting with no context to replace it, made the music worse, changed the gameplay and even cut content! Clearly those stupid Americans don’t want it! What they want is Beatdown: Fists of Vengeance!”
“Hey, Hideaki Istuno! I have some stuff here left over from the guy who bailed! Make a sequel to Devil May Cry in a few months, will you?”
Capcom would eventually make a big comeback to arcades with
one game in particular, but that wouldn’t come out until 2008, so until then we
got 4 different games on the Atomiswave for SNK to build their portfolio with
for this stretch of time before Capcom entered the picture again to challenge
SNK’s arcade dominance.