For a blog called the Shonen Otaku Corner, I haven’t written
very much about anime or manga. It’s
been almost entirely focused on games instead of what the term “shonen” is
usually applied to. This is because, at
heart, I’m a gamer first and as much as I love the action-packed stories of
shonen, I find the way they can translate into kickass action games (and
vice-versa) captivating. Sometimes the
games can be better than their source material, as is the case with the rock-crushingly
popular shonen franchise Naruto.
Naruto, being as extraordinarily popular as it is
(especially in America ),
has a great many licensed products: a card game, accessories, plushies (I have
2) and even special contact lenses don’t even begin to fathom how much Naruto
stuff you can find. There used to be American commercials for the stuff, but I never see those anymore.
Naturally these licensed products include a great multitude
of licensed games too. Naruto may rival
Dragon Ball Z in having the most licensed games based on a shonen franchise,
including RPGs, beat-em-ups, fighting games and even a platform fighter based
on the Naruto parody spinoff.
Of all the Naruto games, the three game series that get the
most recognition are the Clash of Ninja games, Ultimate Ninja games and (in
recent years) the Ultimate Ninja Storm games.
All three licensed series are well worth playing, but the
Ultimate Ninja Storm games are the ones with the most notoriety, because they
aren’t just good fighting games or good retellings of the Naruto story. There are some that find them more entertaining than the series they’re
based on! I am one of such people.
The truth is, I don’t actually like the Naruto manga or
anime very much. The manga is as fun an
action-packed read as any popular shonen, but I’ve always found the art direction
and fight scenes to be just a little bit lacking.
The anime improves on this with great art direction (though not without some animation awkwardness), and English voice acting from a huge array of
experienced anime voice actors. When it gets to the good parts the Naruto anime kicks ass, but its high points don’t shine on a regular basis and much of the anime is
badly-paced and filled with… Well, filler.
It’s Dragon Ball Z all over again.
The games rectify the anime’s problem by cutting the crap
and going straight to the story and flashy fighting the manga presented. In the Ultimate Ninja Storm games, this highlights the specialties of the game’s developers, Cyberconnect2.
CyberConnect2 is primarily known for its licensed games,
having produced various titles in the .Hack franchise, all the Ultimate Ninja
games and Jojo’s Bizarre Adventure: All Star Battle.
They have, however, also made some IPs of their own, such as
the Nintendo DS adventure game Solotarobo and the QTE-slathered
super-powered god-annihilating epic Asura’s Wrath.
The majority of CyberConnect2’s games have one thing in
common: They look amazing! Even outside of the HD game systems, their
games push the hardware’s limits and couple that with great art direction to
deliver stories that are presented well no matter what the gameplay may be like. Just look at a few of these and keep in mind
that it’s all rendered on the PS2:
The Ultimate Ninja Storm games are one of CyberConnect2’s
most famous properties, with a new entry being released each year (just like
the Clash of Ninja games up until 2009).
For this article, however, I am only looking at one: Naruto Shippuden:
Ultimate Ninja Storm 3 (and its update, Full Burst).
As you’d expect from a licensed fighter, Ultimate Ninja Storm
3 retells its source material of a world of (very colorful) ninjas that battle
using the ever plot convenient mix of mental and physical energy called Chakra
in order to perform spectacular ninjutsu with high-speed martial arts.
For those not aware, the second and third Ultimate Ninja
Storm games take place after a time skip in which all the characters have been
training and are now stronger and older in the era of the story titled Naruto
Shippuden.
After having made a short appearance in the first part of
the story, Shippuden largely has an evil organization of rogue ninjas called
the Akatsuki serve as the main antagonists with the goal of extracting 9
incredibly powerful tailed beasts from ninjas they are sealed inside known as Jinchuriki (Naruto’s being the nine-tailed fox).
Ultimate Ninja Storm 2 ended with Naruto defeating the
Akatsuki’s leader, Pain, in a spectacular battle after the latter devastated the
Hidden Leaf Village Naruto resides in using what is essentially an extremely
powerful force field. Thankfully the game animated it properly the whole way through, as opposed to...
Ultimate Ninja Storm 3 goes over the most crucial plot
points in adequate detail, even expanding on a few of the fights the source
material only touched upon, such as one with the 7 Swordsmen of the Hidden Mist
Village.
But, sadly, there are also a lot of rather important plot
points the game glosses over or doesn’t mention, particularly when it comes to
the explanation of powers. Sometimes that's good and means less talk and more action, but some details seem too relevant to leave out. The most
painful example has got to be Sasuke’s battle with the Leaf Village
elder Danzo.
In the series, it’s a very climactic battle where Danzo
reveals what’s under the bandages he keeps his right arm wrapped in. In the game, it’s a normal battle where it’s
possible (and likely) to beat him before he even has a chance to reveal it, as
it’s simply Danzo’s powered-up awakened form, which many characters have. The game builds up to the fight right, but
doesn’t pay off.
Beyond that there are simply missed opportunities. A rather important point of character
development for the character of Sai is cut entirely. Instead there’s a chapter focused on Darui, one of the most minor of minor characters there are, which would
be fine if Darui’s fights felt eventful, but they don’t, and it’s especially
frustrating that he briefly fights Kakuzu as a slightly stronger enemy instead of the
ultra-powerful super boss he was in Ultimate Ninja Storm 2.
How come you don't just do THAT, Kakuzu? |
Fitting name. |
The staple combat of Ultimate Ninja Storm 3 is of the easy
to learn, hard to master variety.
There’s only one button for melee attacks, so the complicated punch and
kick button combinations of The King of Fighters or the Jojo’s Bizarre
Adventure Capcom fighter do not apply.
Simply mash the B button when you’re close to your opponent and you’ll
unleash your character’s stylish combo, of which you can switch up a little by
tilting the control stick up or down mid-combo.
But of course, if it were that simple it wouldn’t have any depth.
Using a melee combo on your opponent requires getting close
to them, and unlike the Clash of Ninja games, you aren’t always so
fortunate. The stages are very large and
open, and fighters can dash around the stage throwing shuriken, expendable
projectile items or projectile jutsu to keep their opponent at bay if needed so
that they can charge the chakra they need to enhance their dash, power up their
shuriken and, of course, use their jutsu.
Each character and their variants have 2 jutsus: A normal
one and an ultimate one. The normal jutsus
take a chunk of chakra to use and usually cause some form of moderate damage to
the enemy if they hit. The ultimate
jutsus are the flashy cutscene moves that show off CyberConnect 2’s
presentation prowess. They do over half
a health bar’s worth of damage and require about 70 percent of a full chakra
gauge to use.
Finishing the match with one even adds a little character
detail by cutting to a freeze frame of the anime with the user giving one last
line before landing the final blow.
Sometimes the line and frame used changes depending on who’s being
finished off by who. Touches like that
are some of the best parts of licensed fighting games.
Tenten gets almost no attention in the series, but she does in the games. |
The entire game centers itself around this combat, with the
brawler sections in some parts of the story playing the same way, just without
locking on to a single opponent.
But the real highlights of the game’s story mode are when
the combat is mixed up in the more elaborate boss battles, as they’re almost as
fun to watch in action as they are to experience yourself. If you want an example of how a badass battle
is done, look no further. The fast-paced
combat against foes of varying sizes is interspersed with cutscenes that are
brilliantly shot and invigorating, with no characters stopping mid-battle to
analyze the situation like they do a little too often in the anime.
All of this is helped by the perfectly casted voice actors
from the anime, particularly the English one.
Neil Kaplan’s deep Billy Zane-like villain voice secretes evil every
time the main villain is onscreen, Beau Billingslea’s rough and raging voice is
fitting of the Raikage, and I’ll never forget his rapping badass Jinchuriki
brother Killer Bee, voiced by none other than The Black Baron himself (and
plays a very large role this time)!
I have to admit, however, that Ultimate Ninja Storm’s overall
dedication to presenting the story of the source material can be a detriment at
times. There are a couple of points
where the story sequences go on for an extremely long time before you finally
take control again (the longest being at least 25 minutes) and you’re forced to
do the final few chapters with no chance to save. You have no way of knowing whether or not
you’re going to need half an hour or an hour to finish a part of the
story.
And you can’t expect to do anything in the main adventure in
between the story missions either.
You’re railroaded into the story until it’s over, playing as all sorts
of different characters in different locations.
I said before there’s an explorable world outside of the fighting, but
until the end of the story it’s only there to move you from point A to point B
and save. If you try to move anywhere
other than where you’re supposed to in the story, you’ll be told to turn back
and go down the Final Fantasy 13-style linear hallway.
People following the manga may realize
something odd about the phrase “until it’s over.” At the time of Ultimate Ninja Storm 3’s
release, the last story arc it covers wasn’t finished. As a result, the game’s ending is a
cliffhanger that doesn’t exist in the series proper, which will likely be
extremely disappointing for some. Not me
though. Without giving too much away,
the final boss fight sequences are titanic and climactic enough to work as a
conclusion. I was expecting to be
disappointed, but I was not.
I like these odds. |
This fight with Sage Kaubto has to be one of my favorite bonus boss
fights of all time. It’s long (6 health
bars?!), extremely challenging, peppered with quick time events and the whole
way through Kabuto unleashes stage-wide jutsus using the powers of the Sound 5
from part 1 of Naruto that you have to maneuver around and dodge. The music is suspenseful and Crispin Freeman,
Yuri Lowenthal and Henry Dittman all call their attacks in traditional shonen
fashion. Truly it is a battle to
remember.
"Tayuya!" |
Even though playing with all the characters can keep a gamer
occupied for hours, there’s still a lot more in the single player adventure’s
world to do once you’re given free reign.
As you explore all the different nations you can finish side quests and
find Ninja World Timeline pages that allow you to (somewhat) recreate key
fights from Naruto’s history.
Completing side quests and timeline pages earn you money,
items for battle, experience points to allow for more and better items, and
substitution items that can replace the generic log shown when you use a
substitution jutsu. The substitution
items are taken from all over Naruto’s history, like his frog friends, the water
balloon he used to practice the Rasengan, his blank answer sheet from the
Chunin Exams and his frog purse. The
substitution items are my primary motivation for going back to the adventure
mode. They’re fun to collect kind of in
the same way as trophies in Super Smash Brothers.
The story itself (which can be replayed from the start menu)
also adds replay value with the occasional branching choice that generally
equates to taking the easy way or difficult way to winning a battle, like
fighting all the Swordsmen of the Mist at once or splitting them up.
I’ve been playing Ultimate Ninja Storm 3: Full Burst for the
past month and I don’t see any signs of stopping for a while. It has strong single player and multiplayer
content with a story that practically surpasses the source material and enough
collectibles to keep me coming back. It
is everything that an action game, and especially a shonen-based one, should
be.
I give Naruto Shippuden: Ultimate Ninja Storm 3: Full Burst
an 8 out of 10.
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