The stronger comparison to Theatrhythm instead of, say, Elite Beat Agents, is that ROF borrows a few of Theatrhythm's ideas. Similarly to Theatrhythm, hitting long chains of notes makes your character onscreen hit the enemy with canned combos and special moves taken straight from KOF and Samurai Shodown, and when you do badly, you get hit. ROF even copies Theatrhythm’s summons by having your character use their super special move when you hit a string of golden notes, and your opponent uses theirs on you when you royally screw up. The combination of familiar KOF fighting and the way it's dependent on your performance gives playing the game an aura of intensity, and there's something satisfying about finishing the end of a difficult song with the character's win poses, including Kyo's famous "Ore no... Kachi da!"
|Athena, assist Athena!|
|All the actors recorded new lines reacting to the score. This score... Is bad.|
And I think there's a reason those 6 were chosen specifically (except maybe for Ryo).
|I guess Ryo was the backstage guy so we never saw him.|
I would be shocked, amazed, and ecstatic at the same time if they were to re-record this: