Mysteriously, the event this year is largely a private affair, and each of the fighting venues are places where the Ikari Warriors have failed a mission in the past, prompting them to investigate once again.
K’, on the other hand, is not so friendly. He’s constantly annoyed by everything around him, including the KOF tournaments he keeps getting dragged into, but when he has to fight, he tries to keep calm and cool in battle, putting on and taking off his sunglasses and standing like he’s falling asleep. I swear he’s showing off.
|She uses her whip instead of punching most of the time.|
Strikers add a fun, if experimental, layer to an already great combat system. Some characters don't work that well as strikers, but when they're used right, they can lead to some great moments. There's something satisfying about hitting an opponent with your strongest move while Benimaru, Shingo, or Maxima are holding them in place with a grab attack. That's teamwork.
|The computer rarely uses them though.|
|Moby Games? That ain't no striker I've ever heard of.|
Once again, King of Fighters mixed their fighting game up just enough; enough for people who have played the previous games to quickly adjust, at least. The striker system, new characters, and four-man team system was a great way to give the NESTS Chronicles an identity of its own, and using the strikers allows for many more possibilities. It could be seen as little more than a gimmick, but the striker system is still another feature to play with and adds depth. It’s a shame one of the most useful mechanics got borked.
|Rolled backwards, then jumped right back into the fire.|
|I'm like motherf*$#ing Indiana Jones!|
It's actually one of my favorites because it fills a certain niche the games before it didn't. KOF 97 had a good story, but few character music, and KOF 98 had character music, but no story, while KOF 99 has the best of both.
It’s another worthy entry in the franchise, and well worth any gamer’s time.
|Though there aren't as many as in '98, special intros return.|
|I suppose it does kind of add anticipation.|
The best thing the PS1 version has going for it is the art gallery and end-game art. The art gallery shows off various concept art pieces, special illustrations, and alternate sprites, displaying ideas that didn’t make it into the final product.
End-game art is displayed after beating the game with a specific set of characters in the PS1 version. They’re wonderful to look at, vary in style, and were not in the original arcade version. The PS1 version is great for fans that have an adoration of the series’ artwork, if nothing else.
You'll have to get one of these digital versions, because they're the only way you’re going to play the game short of owning a Dreamcast and spending an unreasonable amount of money for that version (which has many enhancements of its own).
With the new storyline underway, SNK moved on in the year 2000, which was almost their last.