But there is one quality carried over from the other games
in the series, and that’s the boss battles.
The villain Ghirahim in particular made the game worth playing. Today’s epic gaming moment shows you exactly
what I mean. I warn you however, that there
are some spoilers.
It starts out in a wide open stone room that just screams
“Somebody fight in here, please!”
There, Ghirahim is looking at the wall before noticing you.
He talks about how the carvings on the wall suggest that
there’s another portal of time somewhere in the world he can use to go back to
the past and bring his ultra-powerful master back.
The other one is in the sealed temple your friends take
refuge in, but you can’t open it yet. Ghirahim
doesn’t know that, but believes you do.
Sadly, your main character is, and always will be,
mute. Ghirahim seems to forget that,
however, and thinks you’re hiding it from him.
He’s in the mood, so he decides to just beat the answer out of you and
see if you’ve improved from the last encounter.
This time, the gloves (and cape) are off.
Being Ghirahim, he, of course, needs to play out the whole
scene and goes on a long, bragging speech about how awesome his body is and how
you and he are connected by the thread of fate; he just loves to hear himself
talk. I can relate.
Though long, the opening here is great. Ghirahim is really fun to watch move about
and be melodramatic, and him taking off his loose articles of clothing builds
tension and anticipation for a harder challenge. This is all helped by excellent
cinematography that zooms in at just the right times, and knows when to use
what shots.
The joke's on you. This game is rated E 10+. |
Ghirahim starts things off by simply walking up to you,
unarmed, holding out one hand with 2 fingers.
If you try to swipe at him in random directions, he will catch the blade between his fingers! At that point, he’ll hold onto it and keep
blocking it unless you swing it upward out of his fingers. If you don’t, he’ll disarm you and take the
sword! At that point all you can do is
run, because without your sword, you’re helpless. Eventually he’ll get bored and toss the sword
aside for you to run over and pick it up (or you can shield bash it out of his
hand). Starting out, Ghirahim is toying
with you!
Humiliation. |
Or not….
You see, he did the exact same stunt in the previous
encounter early on in the game. In that
encounter, you learned you had to slash in a specific way. Anyone with good memory likely won’t fall for
it the second time, and since it isn’t any different and the player has had experience
time, it serves only as a memory test and warm-up.
It isn’t until he pulls out his weapon when things get
serious. This time, he’s dual wielding.
Because he has 2 swords, you have to swipe in a more
specific direction when he blocks, and have to process that in your brain a bit
quicker. In addition to that, you have
to avoid his diving and charge strikes, and keep track of where he is, because
he just loves to teleport.
When you’re at a far distance, Ghirahim uses a slew of his
flying diamond darts. He makes them
orbit himself (or you) and then fly at you in a conveniently straight line or
circle that you can slash or spin attack back at him, with the right timing.
It isn’t a particularly difficult fight, but it is a fun
one. What makes it so entertaining is
how nonchalant Ghirahim fights with his bevy of attacks, while you’re doing
full over the shoulder swings in a fighting stance. He casually walks toward you, sometimes
defending with his 2 swords up in specific positions. If his swords aren’t up, swinging at him will
have one of his swords block it in that direction in the time span of a
millisecond with only a flick of his wrist and a sharp clang. He circles you and only has to snap his
fingers for the diamond darts to appear and snap them again to send them your
way. You just know he’s showing off at
that point.
He runs at you for a slash and jumps in the air to strike as
well, but even then it doesn’t look like he’s giving it his all. The speed at which he does these things,
helped by subtle animation, make it look like he’s playing around.
Just to top things off is a battle remix of his catchy
leitmotif. It sounds like something that
should be played at a fancy ball, which fits with the way Ghirahim casually
walks around, and the pipe organ can make anything better. To match the faster tempo of this dance of
death, Ghirahim’s battle theme has had castanets added since last time as well.
Before the fight, Ghirahim said he was fighting for real,
but, although he upped his game, it doesn’t seem like it. Judging by his goofy, playful smile in the introduction,
I say he was just blowing hot air. He
seems to be having fun, and in this epic gaming moment, so am I…..
Of course, when you win, he stops having fun.
Lol, you mad bro? |
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