Voice actors are a critical part
of any animated medium. Just like any
live-action movie or TV show, no game or animated series would have anything
close to the kind of emotional impact it has without the performance to back it
up and voice actors have just as much training and background as the Hollywood stars.
Among the many actors in games and anime, there are a select few who
stand out as my favorites. Based on my
previous writing one may expect such favorites to be the likes of Keith
Silverstein, Kevin Michael Richardson, David Brimmer, Maddie Blaustein or
Christopher Corey Smith, but that is a misconception. To set the record straight, I present my top
5 favorite voice actors ever.
When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media. Mostly games.
Wednesday, April 1, 2020
Sunday, January 19, 2020
Senran Kagura Burst Re: Newal Review
A remake of Senran Kagura: Burst using the mechanics of the
later games seems like an easy recommendation. The original game’s story is my
favorite second only to its direct sequel and Estival Versus has the best
fighting mechanics among the spin-off games. Logically something good combined
with something also good should create something good, but that can be hampered
if the combined elements don’t come together right and Senran Kagura Burst Re:
Newal is a good example.
I don’t understand why the decision was made to remake Burst
in the first place. The game was barely 5 years old when it came out and I’m
generally of the mind that a game should have a remake if the first one is
archaic shite that badly needed the resources and technological advancements of
the modern age or is simply a particularly old game that could use a makeover. Games like the first Resident Evil, first Persona and first KOF
needed their remakes because, with the debatable exception of Resident Evil,
they’re unbearable torture to play. The original Senran Kagura: Burst has some
shortcomings, but is tightly designed, looks nice and its old-school fast-paced
gameplay is still fun. Xseed’s historical screw-up was the worst thing about it
and that didn’t even apply to its release in Japan . All I really wanted was to have it on a
cartridge.
The remake could have been a nice little distraction for Vita
owners, but the developers couldn’t even get that right. Senran Kagura Burst’s
remake is only available on the PC and PS4. With Senran Kagura: Peach Beach
Splash there was a justified reason for this: as strong as the Vita is, it
couldn’t handle a game that was half detailed water physics and matches typically had several different characters on the field at once. That’s fair
enough.
Neither of those factors apply to Burst Re: Newal, which can only
mean that the reason the game isn’t on the Vita is because it uses the PS4 to
its fullest potential by making games of the highest graphical fidelity on par
with Naruto Shippuden: Ultimate Ninja Storm 4, Devil May Cry 5 and the PS4
Spider Man game. It’s a bit strange that it would go that route considering the
original game was best suited for quick bursts of handheld play, but surely
they wouldn’t completely ignore their one of their go-to handhelds for no
reason.
Prepare for disappointment.
I guess it’s nice they made a new song, but rather than play the same videos in both stories, why not just use the originals?
Wednesday, November 20, 2019
The King of Fighters: Allstar Review
Every big franchise seems to have a licensed “gacha” game
these days. There’s one for Senran
Kagura, Fire Emblem, Marvel, Love Live and Castlevania. While some decry such games for being
exploitative and microtransaction-ridden, I’ve always thought the collection
aspects combined with a solid core gameplay looked fun, but both the licenses
and core gameplay didn’t hook me most of the time. There just wasn’t a gacha game I could get
into unless you count Yu-Gi-Oh: Duel Links.
KOF Allstar got all the hooks to catch my interest: it’s a
beat-em-up with collectible characters utilizing the KOF license developed by
the mobile company Netmarble. Obviously
I’m a huge KOF fan, I’ve enjoyed action mobile games with touch controls in the
past and I’ve read both good and bad things about Netmarble. The idea of a beat-em-up based on a fighting
game franchise where only two fighters are going at it at a time may seem like
an odd idea, but KOF has always had characters fighting gangs of enemies, it
was just rarely shown. I had some
careful optimism.
In preparation for the global version, I played the Japanese
version for a couple of weeks, both because I was excited to play and so that I
could write about any possible differences between the two. I couldn’t utilize every one of the game’s
features as my Japanese isn’t expert level, but from what I can tell the only
substantial difference is that the new content for the global version is coming
out much quicker because it has a year of updates from the Japanese version to
work with. Now that I’ve gotten to play
the global version, this review can be written proper.
Wednesday, October 2, 2019
SNK Heroines: Tag Team Frenzy Review
SNK has always admired its history and legacies, no matter
how old or forgotten. This is the
company that brought back Hwa Jai for KOF 13 after being in just one game
decades before and callbacks to the first Art of Fighting game are omnipresent,
both visually and in gameplay. With SNK, you never know what they’re going to
dig up next and I can definitely say I did not expect a follow-up to SNK Gals
Fighters.
SNK Gals Fighters was a silly fighting game on the Neo Geo
Pocket Color where a bunch of SNK’s girl fighters compete to win a wish in the
girls-exclusive Queen of Fighters tournament, spearheaded by the enigmatic-yet-familiar-looking
Miss X.
![]() |
| At first I thought it was Iori in drag wearing Eiji's mask, but she specifically says "私は庵ではない!" |
The roster was mostly KOF girls like Whip, Leona and
Shermie, but with other SNK characters like Shiki and Nakoruru from the Samurai
Shodown games and Kyo’s largely offscreen girlfriend Yuki.
Everyone in the game was drawn as chibis, there was a
mechanic in which the fighters clashed in a big ball of violence not unlike the
Persona games post-2 and the new characters Yuki and Miss X had moves that
included hysterical slapping, tripping and tearing apart the opposition with a
fork and knife.
Needless to say, it was not a serious game. It was fun and silly
with simpler controls. It’s a breed of
game we don’t seem to see as much of anymore since most fighting games want to
be the newest competitive affair. That’s why the spiritual follow-up, SNK
Heroines: Tag Team Frenzy, being released on the PC was such a pleasant surprise.
Sunday, May 26, 2019
Senran Kagura: Shinovi Masters Review
The first Senran Kagura anime is one of the worst
game-to-anime adaptations I’ve ever seen.
It took what made the first Senran Kagura game such a well-crafted story
and gutted it by taking out critical character moments and what was kept was
changed enough to miss the point entirely.
Despite this, the announcement of the new Senran Kagura
anime, Shinovi Masters, had me optimistic, and not from the more subdued
trailer nor the presence of Bebe-tan (although that certainly helped). I was convinced to watch it based on one name
credited. I’ll give you one hint as to
what that name is.
I’ve said it once and will again: Yukinori Kitajima is the
lynchpin of Senran Kagura. He’s on the
level of J. Michael Straczynski, Greg Weisman and Joss Whedon in writing
talent. He can make anything work and
his writing for Senran Kagura is a key reason it’s as good as it is. You could not convince me not to
watch something with his name on it unless Kitajima himself told me not
to. Sure enough, Shinovi Masters has the writing you'd expect from him.
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