When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media.
This competition has not been kind to Namco. I mean in a historical context it was because
Midway and Namco published each other’s games in their respective countries,
but as far as this contest to see who made the best games, but as far as this
contest is concerned, Namco wasn’t doing so hot. They started out with some timeless classics,
but their brain seemed to slowly degrade as they made consistently made bad
game design decisions, reaching a head with Tower of Druaga
and Dragon Buster. Midway, meanwhile,
experimented with technology and style, making for memorable games that
sometimes came together into great ones like Marble Madness.
For 1985, Namco has the perfect opportunity to score another
win. There’s only one 1985 game from
Midway I’m aware of so there’s a lot riding on that one game. All Namco has to do is make at least one game
better than Gauntlet and they’ll win.
Will they? That it’s even a question
is a testament to how badly last year damaged Namco’s reputation for me.
Metro-Cross(NAM):
An obstacle course game. Your character
runs to reach a goal before time runs out while you dodge and jump around
obstacles that slow you down. There’s
enough variety in obstacles to keep each round fresh and the ability to slow
down and speed up as needed prevents the game’s controls from getting
frustrating. It’s straightforward and
functions, but the music copied from Mappy doesn’t fit with the high speed
thrills and gets repetitive. It’s an
average game that will be swiftly forgotten.
Dig Dug 2(NAM):
Namco took the core gameplay of the original Dig-Dug in a new direction still
maintaining the core elements that made the original fun. Instead of being underground, Dig Dug 2 uses
a top down perspective and instead of drilling underground, you instead dig
around small islands. These islands have
several points where the player can jackhammer cracks to make pieces of it fall
into the ocean, with the smaller piece being the one to fall, taking everything
on its surface with it.
The new jackhammer digging method opens up a whole new
dimension to the gameplay. The player still has the tried and true air pump
weapon to deal with the enemies, but there’s strategic ways to cut the islands
in the right way to kill them more efficiently, making Dig Dug 2 something of a
puzzle and action hybrid. Finding these
shortcuts to win the levels more easily gives the game replay value and a
rewarding feeling when it all comes together.
Dig Dug 2 doesn’t get nearly as much attention as the first game and
while I do miss the musical movement effect of the original, this sequel is a
good game in its own right.
Baraduke(NAM):
Remember how bad Dragon Buster was? Well
this game does pretty much everything that game did wrong, except as a generic
space shooter instead of a generic fantasy platformer. Ugly, doodle-like graphics, extremely weak
sound design and a very limited number of enemies make Baraduke look just as
amateurish. Its full-range movement
gives the player a better fighting chance than in Dragon Buster, but that’s the
only thing I can type about it that isn’t negative. Baraduke sucks.
This is pathetic.
Motos(NAM):
There have been a few old arcade games I’ve compared to Mario Party minigames,
but this one has a more specific comparison: bumper balls. You bump enemies off the stage while avoiding getting bumped
off yourself, but Motos has the enemy and stage variety to always have a fresh
challenge in the simple premise. Having
to watch your positioning and hit enemies of different properties and behavior
is challenging and the 8 directional movement makes me feel like anytime I lose
it’s my own fault. It’s a good feeling
when I out-maneuver an enemy and get them right where I want them before
bumping them off. Motos is a good one. Gauntlet(MID): Gauntlet is another impressive game from
Midway on a technical level. Similarly
to Robotron, the screen gets absolutely swarmed with enemies and the fuzzy
recorded voice acting from the game’s guide is great. Even better is that apparently the actor is
the guy who did the “voice” of Poggle the Lesser.
Plowing through swarms of endlessly respawning enemies with
rapid shooting is fun for a little while (probably moreso with up to 3 other
players) but I soon realized that such mindless shooting is almost the whole
game. The only other move in Gauntlet is
a screen-clearing magic potion. Apart
from strategically using those potions optimally, the game’s pretty repetitive and every problem is solved by shooting your way through it until you
inevitably get overwhelmed and die unless you spend a fortune restoring your
health. I’ll give it credit for being
one of the first of its kind, but Sengoku Basara this ain’t.
Sky Kid(NAM):
Another shooter except in this one you go from right to left. The biggest gimmick for Sky Kid is that there
are targets you have to drop bombs on, but it can’t even do that right. The bomb moves with the plane as it drops so
it’s less dropping and more being descended from the plane by a vertical
pole. It’s like Namco made a generic
shooter and then had to change a few superficial things to make it less
so. Throw it on the pile.
The Winner
Midway’s success hinged on either Gauntlet and it wasn’t
especially fun. Namco definitely wasn’t
at their best in 1985, but Dig Dug 2 and Motos were decent so they didn’t do
too bad in spite of Baraduke and Sky Kid.
That means they win.
Meanwhile…
Namco and Midway weren’t the only ones having an off
year. Almost all of SNK and Capcom’s
1985 games were bad or mediocre.
Capcom’s Commando was good for the start of the run and gun genre, but
the only good game on its own merits was SNK’s Alpha Mission, which is the best
one out of every game among all 4 companies thanks to its more in-depth gameplay
and varied visual design. A noticeable difference between the previous and current
competition is that the games from Capcom and SNK had far better visuals than
the simpler arcade graphics Namco and Midway were still using, although
Gauntlet and Sinistar were pretty impressive with what they could do in other aspects. Our current competitors need to get with the
times.
With their second victory, Namco has shortened
Midway’s lead on them. We’ll see if they
can keep it up when we go over the games of 1986, where Midway will have much
more of a fighting chance.
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