For 1984 it looks like Namco and Midway started moving away
from their shooter games and put more of their efforts into the innovation and invention
of new styles of play they were also seeing success in. This resulted in some games that could only
exist in that experimental, developmental period of gaming. Who made the better games in that time is
what we’re going to find out.
It’s a game all about juggling tasks, where you quickly get
everyone their (root) beer, catch used mugs and gather some tips for extra
points. Since you quickly snap between
each lane, there’s no need for precision in movement, making the controls nice
and tight. It’s a fun and unique enough
premise for a pick-up-and-play game, but what helps it along is its
personality. The bartender has a big,
expressive face for some cute victory animations and there’s a minigame in
between some levels to shake things up.
This game was memorable enough to get an appearance in Wreck-It Ralph.
It’s unbeatable without a guide and to make matters worse,
it’s one of the longest arcade games I’ve ever seen. It can take at least half an hour of dying
just to get past 10 floors and they want players to do 60! That doesn’t take into account all the ways
players can run into unbeatable situations and traps that send them back to
previous floors! I hope you don’t have
to use the bathroom at whatever arcade you’re playing it at! Maybe some of this would have flown for a
console game, but as an arcade game it’s one of the worst either company has
made!
In some re-releases of Tower
of Druaga , such as in the Namco Museum
on the Switch, there’s a complete guide on how to get every item on every floor
as well as what every item does, taking out the game’s critical failing. The esoteric things you have to do for the
items become instead clear and varied challenges to gain more and more upgrades
and tools that give the game depth. Save
states and stage select also make the length a non-issue. If you get a version wit the aforementioned
guide and save states, Tower
of Druaga is actually
somewhat enjoyable, but the arcade version as it was in 1984 is abysmal. What maniac thought this game was acceptable?
Again though,America was spared so I can’t get
too mad.
Again though,
Marble Madness(MID): I had no expectations for this game
whatsoever. When I saw a game called
Marble Madness, I was expecting a bunch of circles ramming each other. I couldn’t have been more wrong. Marble Madness is actually Super Monkey Ball
before Super Monkey Ball. You control a
marble and carefully roll it down obstacle courses.
It’s not just a visual gimmick either. The levels are distinct from each other with
unique obstacles and enemies and there’s a surprisingly catchy soundtrack with more
layers than the simplistic jingles I’ve heard up to now.
The downside of Marble Madness is there are only 5 levels
and if you do a straight run without ever losing, you can beat it in 5
minutes. I’ve complained about the lack
of content in previous games, but that was referring to how the games pad
themselves out for longer than they had the variety for. Marble Madness is 5 levels of wholly unique
level design and I’d much rather have that than play 20 levels of the same Pac-Man
maze or Xevious background. It’s the
game of the year.
Dragon Buster(NAM ): If there’s one thing I can’t
knock Dragon Buster for, it’s its ambition.
It’s a fantasy action game where you go through dungeons wielding a
sword and some magic fireballs to strike down evil wizards, monsters and
dragons, something neither company has tried until this. Too bad everything about it sucks.
Midway wins. I think
that’s pretty obvious. They had Tapper
and Marble Madness. Namco had Tower of Druaga and Dragon Buster, two games that
are a close call on which is the worst game yet. Even if I disregard Druaga for not having an
English release, Grobda is too average to match up to Midway’s titles. Midway has another victory.
After their initial slow period in their formative years, games from both Capcom and SNK will start being compared to the current contestants starting in the next post as I go over the games of 1985, where Namco has 6 games and Midway has... One... Gauntlet had better be amazing if Midway wants to win next time.






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