Curious things happened in the aftermath of The King of
Fighters 13 and Super Street Fighter 4. SNK wasn’t coming out with a lot of new games except mobile phone ones
and ports of previous games. There were
some good mobile games and good ports, mind you. I still love The Rhythm of Fighters and had
some fun with Metal Slug Defense, which led into Metal Slug Attack and apparently
Metal Slug Attack had so much of an audience that just recently they came out
with a complete console version of it called Metal Slug Attack: Reloaded. For ports, the Code Mystics ports for KOF 98
and 2002UM were made available on PC with online play, which for me was a huge
deal.
Capcom had one possible saving grace with Sengoku Basara 4,
a game that was shaping up to be the end all be all for action gaming once it
came out in English. As long as Sengoku
Basara 4 came out, Capcom would become immortalized as the greatest game
company in the that could do no wrong. Everything hinged on that one game as far as console games went.
These new characters don’t get their own endings, but they
do get special ending artwork for finishing off the final boss with them and
SNK went through the effort of giving each of them unique dialogue for every
character combination, just like all the others. They also get awesome new renditions of
previous theme songs except Saiki, who gets a brand new one.
The 5 new characters are a fun bundle of new content and combined
with the balance changes they make what was already the greatest fighting game
ever made even better. This one didn’t
get an English arcade release though.
Everything it has is only in English via the home ports, unlike the original arcade version that actually has a different
English translation from the console version.
It’s a wonder SNK somehow improved upon a game that was already perfect.
Ultra Street Fighter 4(CAP): Since Street Fighter X Tekken runs on the same engine as
Street Fighter 4, it wasn’t terribly hard to transplant the Street Fighter characters and the non-Tekken
stages back into their franchise of origin with Ultra Street Fighter 4. All the characters that were in that game and
not in previous versions of 4 have been added, like Elena, Hugo, Poison and
Rolento. To add just one more character
for the new SF4 edition, they added Decapre, who previously appeared in
supplementary material, but is playable in this game for the first time.
Unlike the new additions to KOF 13: Climax, none of these characters are moveset variants and like the newcomers from Super Street Fighter
4 Arcade Edition, they have no rival battle cutscenes even though they still have a
rival fight complete with new versions of their character themes. I don’t get why Capcom stopped making the rival cutscenes
if they were willing to put in the effort for the intro and ending cutscenes.
The coolest stuff added to this update was in the home
version with the return of the version select from Hyper Street
Fighter 2, but the core gameplay got a few added mechanics that carried over to the
arcade release. Now there’s an
additional, better focus attack that can take more hits without flinching, but
costs super meter and instead of choosing just one ultra attack to take into
battle, there’s an option to have both available at the cost of reduced
damage.
I personally don’t think the damage reduction is worth it,
but allowing for a wider moveset like that can significantly alter the mind
games around using and reacting to ultra attacks. If a player knows what ultra attack the other
is going to use, they know how to avoid getting hit by it, but if the other
player can use either one, that’s 2 attacks they have to try and be avoiding at
the same time.
With more characters, more combat options and the usual
balance tweaks, Ultra Street Fighter 4 is the best version of one my
favorite fighting games ever and a must-have for any arcade.
The Winner
Without KOF 12 unloading a full 6 rounds into SNK's foot, Capcom didn’t
stand a chance in this round. I love Ultra
Street Fighter 4 and in terms of additions from a previous arcade iteration it
adds more than The King of Fighters 13: Climax does, but KOF 13 is still the
greatest fighting game ever made.
Ultra Street Fighter 4’s music is great with its
electronica-type synthesized soundtrack, but that’s only consistent with the
stage music. The character themes are a mixed bag. Chun-Li, Ryu and Cammy’s came out great, but I’m
not a fan of what they did with Balrog and Dee Jay’s, for just a few
examples. KOF 13: Climax’s soundtrack has
maybe one or two that aren’t masterpieces. They’re grand, varied, heavy-hitting
and they’re all leitmotifs distinctly fitting for their respective teams or character. It’s the best fighting game soundtrack ever
composed.
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