In 1996 3D gaming was the hottest new thing. Sure some 3D games started trickling out the
previous year with the launch of the Sony Playstation and pre-rendered 3D
visuals had been around for a bit longer, but now that 3D graphics could be
rendered in real time with real polygons the sky seemed to be limit. Several of the lesser-selling 2D consoles of
yesteryear bit the dust and Nintendo came out with the Nintendo 64, making the
3D capable systems the dominating force.
All the big names paving the way for the evolution of gaming as were coming out, including Super Mario 64, Resident Evil, Bubsy 3D,
Crash Bandicoot, Duke Nukem 3D and Wave Race 64.
For fighting games, the 3D train continued. Capcom started to dabble in their own 3D
fighting games beginning with Star Gladiator, which I won’t be looking at for
this one because I can’t find a copy of it anywhere, though I do recall playing
it once at a convention. I don’t
remember much except that I wasn’t impressed and it was right next to a cabinet
with KOF 2002 Unlimited Match and that awesome Arc System Works Fist of the
North Star fighting game was there too so those games overrode my memory.
With other companies, Sega released both Virtua Fighter 3
and Fighters Megamix, Namco released Tekken 2, the ever-popular Mortal Kombat
Trilogy came out for home consoles and of course Tecmo began the Dead or Alive
franchise with the very first game, building off Virtua Fighter’s
foundation. This all combined with smash
hit fighters like War Gods, Pray For Death and Iron & Blood: Warriors of
Ravenloft, which I imagine made it harder for Capcom and SNK to get people to
their good old 2D arcade cabinets, which by all accounts had their own
strengths that home consoles still didn’t have, as evidenced by still less than
stellar home ports.
As for which among these two arcade giants did the best this
year, I’ll be the judge of that.
Neo Turf Masters(SNK): This game is one of the big chungus
sports game of not just the Neogeo, but arcades as a whole. If you ask any arcade goer what the best
arcade golf game is, there’s a good chance they’re going to tell you it’s Neo
Turf Masters. There was a crowd of
people watching guys play Neo Turf Masters when I went to the arcade a few
months back.
Truth be told, there isn’t much special about it from a
gameplay perspective. Sure there are 4
different courses and 6 different characters with different stats, but when you
actually play the game you just try to hit ball into hole by gauging and aiming
your shot like any other golf game. There’s
only so much you can do with that. I
think what really sets is apart is the graphics.
The detail put into the game’s presentation is downright
crazy for a 1996 game. Neo Turf Masters
uses rotoscoping of real people for the golf swing animations, parallax
scrolling for the environments and voice acting for characters and the
announcers to really bring the game to life and the detailed character
portraits for the different results top it off.
A strong presentation can go a long way in bringing the hype for a
sports game and bring the hype Neo Turf Masters does. It’s the perfect golf title for a social
gathering.
Dungeons & Dragons: Shadow over Mystara(CAP): As a
sequel this game doesn’t do a lot to change the formula from the first game and
instead it gives players more. More
classes, now with 2nd player variants, more branching paths, more bosses and a
longer, even more epic story with more places to explore and the most replay
value in any beat-em-up game I’ve ever seen thanks to more alternate pathways. Everything that made Tower of Doom
awesome is still awesome in Shadow over Mystara and just like the original it’s
a must-play. It does lose points for
having one of the worst final bosses in the genre though.
Street Fighter Alpha 2(CAP): I thought the first Alpha game
was great, but Street Fighter Alpha 2 is so much better in every way that the
original is nearly obsolete. There are
more characters, making for a particularly sizeable roster with more story,
more music and more stages featuring some of the best backgrounds the franchise
has ever had. Every stage in Alpha 2 is
a work of art, particularly the crowds of cyclists on Chun-Li’s stage and the
Capcom crossover party on Ken’s Yacht.
Chain combos are mostly gone, but the custom combo system in
its place is a fun way to spend some meter and go apeshit on the opponent. In between finding the right moment for
custom combos or the super moves, the spacing, positioning and mixups are all a
brilliant dance of combat. Street
Fighter Alpha 2 is Street Fighter at its finest and even if you never played
any other Street Fighter game before, you can and should play this one.
Art of Fighting 3(SNK): You can really tell SNK was taking
notes at what those hip new kids Tekken and Virtua Fighter were doing because
this one has all the spacing, gravity, air juggling, pre-set combos and even
the motion capture of a 3D fighting game through rotoscoping. At the same time though it retains the spirit
meter, taunting mechanics, command moves and story detail of its predecessors,
making it a very unique beast. There’s
no other 2D fighter that looks or plays quite like it and it’s a fun, albeit
different combination that takes some getting used to. Like the 3D fighters at the time, knowing
your array of individual punches and kicks makes a big difference and jumping
isn’t nearly as good, but the original Art of Fighting had a bit of a more
grounded, less jump-heavy, close-quarters game flow to begin with so it doesn’t
feel out of place for the series.
Thankfully nothing came at the expense of another fun
adventure. The story sees Robert
traveling to a place called Glasshill
Valley in order to help
deliver research material one of his childhood friends has to deliver to
another childhood friend. The plot picks
up from there with some twists as everyone seems to either want Robert or the
girl he’s traveling with. Ryo even books
a flight to Glasshill Valley with Yuri to chase after him because Robert didn’t
tell anyone where he was going, explaining why he’s the only other playable
character returning from previous games.
It’s yet another fun fighting experience from SNK with
plenty of story, though mainly if you play as one of the original duo. With every other character you just fight all
the others until you get some dialogue in the final couple of fights, much like
the Street Fighter Alpha games, but that’s still more than most fighting games
at this time. Art of Fighting 3 has
everything I liked about the first game with a new 3D-esque twist on the
gameplay and a new cast of memorable characters from outside of South Town . I love it.
Metal Slug(SNK): If there are two franchises the Neogeo is
famous for, it’s The King of Fighters and Metal Slug. Metal Slug is one of the big mamma jammas of
all arcade shooting games and possibly the most revered. Unlike with KOF and its “worst fighting game
ever made” award, Metal Slug does everything right with this first game.
The most standout part is the graphics. Every animation on the enemy soldiers and the
playable characters Marco and Tarma are super smooth and expressive, with
little details like reloading the default pistol when you stop firing a volley
for a moment (even though it has infinite ammo) or enemy soldiers at a campfire
before you bust in and they sound the alarm.
Stages are lavish and full interactive or destructible
elements like cars, cliffsides and even enemy boats you can board before they
fully sink. The shooting is a big part
of the game, but there’s just as much importance to the jumping and platforming
aspect, dodging enemy fire, jumping from footholds and getting the jump on
enemies for a risky close-up assault.
Lest we forget, this game perfects the art of explosions. Michael
Bay must’ve played this
game in 1996, thought it was the coolest thing he’s ever seen and brought
copies of it to his special effects team as study material. You’re armed with grenades, you can get a
fast-firing rocket launcher and enemies pack their own explosives. Buildings, tanks, planes, big barrels of
flammable material and enemies soldiers all go boom and the top-notch visuals
on display showing the shrapnel and blood clouds make it supremely satisfying. If something is not
exploding in Metal Slug, you’re probably losing. The game is so explosive it set one of the
test units on fire!
From the visuals to the music to the sound effects to the
level design, Metal Slug excels in pretty much everything, making it an
exhilarating action ride from start to finish, but I have to admit, even if I pretend
there are no sequels yet, it feels a bit like a proof of concept. There’s little sense of escalation beyond the
final stage throwing bigger swarms of enemies at you. It’s almost as if you could play the stages
in any order and it would work just as well.
The final boss is the villain, but his vehicle isn’t particularly
imposing or any more difficult than the bosses before it. It’s still a banger everyone needs to play of
course, but there’s just a feeling it could be better.
Ninja Master’s [Secret Ninja Scrolls](SNK): Even the biggest
SNK fans barely talk about this game and after playing it I can see why. It’s not that it’s a bad fighting game. In fact it might be the best one ADK has made,
mechanically. Every character can switch
to a weapon as a sort of light stance system and there are rush combos similar
to Art of Fighting 3 or Real Bout Fatal Fury.
The animations and combat are both very smooth, the controls are tight
and on the AES version there’s even a big menu screen that lets you customize
the controls (which you really REALLY want to do if you’re a KOF or Fatal Fury
player. Trust me).
The problem with Ninja Master’s is that it doesn’t go the
extra mile on anything. It has the
fighting and that’s it. The story is
that Nobunaga has been possessed by a demon named Hao (this was before Shaman
King, right?) and you have to go through everyone else and Ranmaru in order to
stop his rampage. This is never conveyed
in the game at all.
A lot of things aren’t conveyed in the game. There is only one static win screen with one
quote for each character and no cutscenes, character interaction or even
endings, if you’re playing on too low a difficulty. Even if you do play on a higher difficulty,
the endings are short to the point of dissatisfaction. There’s just nothing that stands out for
Ninja Master’s. Backgrounds look nice,
but don’t have anything to distinguish them as anything other than generic
locations. Character designs also look
nice enough, but don’t have the color and flash of a game like Samurai Shodown,
nor the personality. Super attacks also
lack distinguishing impact. All you have
is a game that’s fun enough to play, but swiftly forgotten unless you’re
fascinated by how a game can be so kicked to the wayside.
Super Puzzle Fighter 2 Turbo(CAP): Much like how Metal Slug
is a quintessential run & gun shooter, Super Puzzle Fighter 2 Turbo is a
quintessential head-to-head puzzle game.
The innovation of special gems that break gem blocks of the same color
adds a yet-unseen level of strategy by allowing for combo setups. You need to always be thinking ahead and
improvise when the opponent drops the timed blocks because they don’t turn into regular
gems until a set number of yours has already been placed. The tides can turn in an instant
in this game and it’s always a push and pull match until someone eventually
caves in, as opposed to puzzle games where both players stay on their side of
the screen and race for a higher score.
It’s a brilliant puzzle game setup that brings some of the excitement of
a fighting game to the genre, including character diversity, marginally.
The graphics are the second best part. Now that it’s a less-strenuous puzzle game,
characters are in new cutesy forms with animations signaling the puzzle
battle’s circumstance and the music is more low-key and relaxing renditions of
each character’s theme set to the musical stingers of Street Fighter Alpha.
It’s easy to understand for even the most casual player and
every game can play out drastically differently so it never gets stale. To this day people have wanted a sequel to
Super Puzzle Fighter 2 Turbo to the point that some made their own unofficial
ones. Well-known Street Fighter player
David Sirlin made the board game Puzzle Strike and Nicalis made the video game
Crystal Crisis. Over 2 decades later the
impact of Super Puzzle Fighter 2 Turbo can still be felt.
I'll save you ZZ Top! |
Stay posted for part 2, which will kick off with a game very close to my heart. So far this year is anyone's game.
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