Once I actually got around to playing it, I loved it.
The whole game radiated energy and fun.
The dancing, music and accompanying visuals made for an explosion of
color and lights like it was party time all the time, right down to the
menus. Simply buying stuff had Tanaka’s
notoriously catchy and in-your-face theme play while Patrick Seitz yells at you
and the menu music was always on point.
You could dress up everyone in all sorts of outfits for added flair and
all the songs had a variety of partners with their own little duo dances during
the mid-sections.
The story was better than I expected too. The dancing
was worked into an established theme that fit with the Persona universe and it
had a lot of detail put into what was happening. It was great seeing
returning characters like Nanako and Kojima contribute to the plot and the new
characters were very sweet and endearing.
It was a solid and highly polished package and I wish I played it
sooner.
As you can expect, that got me excited for the new dancing
games based on Persona 3 and 5, but mostly 3 because I played it many years ago
and in recent years have come off the arena games and Persona Q, familiarizing
myself with the cast even more. I’m currently in the process of playing
every Persona game in order and I’m still on 2: Innocent Sin so I haven’t
played Persona 5. As far as I’m aware,
the main character has a bunch of crystal skulls and fights Batman, Viewtiful Joe,
Klonoa and Hitler.
My excitement took a hit after it was announced that the
Playstation Vita version of the game would not be available for retail and
would only be available for download. We all know what I think about that.
I would get more mad, but Atlus has been in my good graces,
unlike Bandai Namco. Atlus has always
been very good about releasing Vita games physically. The Vanillaware
trilogy, all the Persona games and even lesser games like Conception 2 have all
been on cartridges. Atlus is like Bandai Namco’s good counterpart that
actually cares and doesn’t want to be garbage.
I’m going to give them the benefit of the doubt and assume that this is
an honest mistake on somebody’s part there. With Vita cartridges ending
production in 2019, someone may have missed a deadline or something.
They try to offset this major shortcoming with bonuses and
pricing. Vita owners buying it on the first week get Vita-exclusive
costumes, but those costumes were available on the physical version in Japan so that’s
not really a bonus. It’s just implementing something to patch up their
mistake. Early purchases also give both
versions of each game one of the DLC songs with their own dancer, both of which
were not pre-order bonuses in Japan
and are a $5 value. Added onto that is the Vita version being $40 instead
of the usual 50 for physical Vita games. With all of that, there’s a bit
more value in these games than other new Vita games. Whether it makes up for not being able to own
a copy depends on the overall value of the game and that’s what we’re here to
look at.
Since I haven’t played Persona 5 and know barely anything
about it, I’m sticking to Dancing in Moonlight for this review so I know more
than half of what I’m writing about.
The story for this one is about what I was expecting from
Dancing All Night: an excuse to get the characters dancing. Elizabeth , calling
herself “Elle-P” brings the SEES team into a dream world in which their
thoughts are turned into dance moves, memories are turned into stages and all
memories of them being there will be erased in the end. Conveniently, the
Velvet room exists on another plane of existence, so Elizabeth can take the SEES team from a
particular point in time, meaning everyone is present for the Persona 3 cast
except Koromaru and Shinjiro, because Koromaru is quadrapedal and Shinjiro is….
Derek Stephen Prince’d. Luckily for their fans, those two were given
their own DLC songs.
It’s a good thing space is warped and time is bendable in
the Velvet Room because otherwise the plot wouldn’t make sense in reality.
The reason Elizabeth gathered them is because she was impressed by
Margaret’s guest solving a major situation through dancing in Dancing All Night
and wants to prove hers could have done it quicker and better. Now she’s in a competition with her younger
sister, the attendant in Persona 5, to prove whose team is the best by
entertaining a crowd in the Sea
of Souls . Like
Persona Q, this wouldn’t work if some time warping wasn’t employed because of the
events of Persona 3.
That’s just about the extent the plot goes. It sets
things up for dancing fun and that’s just fine. I can’t expect them to
make a story as elaborate as Dancing All Night’s another two times without
being extremely contrived and short on ideas. Instead of a plot, the game
uses social links for all the characters.
Every character has conditions from the main game to unlock skits.
Persona is very big on character interaction, so this was a wise
choice. Like those games, your character
only talks when given dialogue choices, though he does talk during the main
gameplay. It’s a nice return to form after the Persona 4 spinoffs, where
Yu was given his own personality without the interactive element.
Viewing social links is also how you unlock costumes,
accessories and modifiers. You don’t buy them from hammy Patrick Seitz
anymore and I prefer it this way. It cuts
out the middleman.
I shouldn’t have to point it out, but the social links are
great. I might even consider them a
better alternative to the story mode in Dancing All Night because these can be
enjoyed at the player’s pace and expresses the characters even more by focusing
on their interactions. Each of the 7
characters has 8 social links, with the first and last of Elizabeth ’s being the intro scene and ending,
respectively, so it has as much story content as it needs, even if it doesn't have the art images and animated scenes Dancing All Night had.
Akihiko what are you doing. |
The graphics for all the social links look very nice as well.
No longer do character portraits flap lips at each other for dialogue.
Now every character is in beautiful 3D and animated as fluidly as the
dancing, even if they are still only standing in one place.
They’re also once again all fully voice acted by the greats.
We’ve got Michelle Ruff, Wendy Lee, Cindy Robinson, Liam O’Brien and
everyone’s favorite homophobic creeper, Vic Mignona.
Seriously Atlus, I get you want to keep your cast consistent
and that’s admirable, but please stop giving this shithead work. Although I appreciate you get to be a dick to him with
almost every dialogue choice.
Tara Platt is especially fantastic, as always. She’s great as Mitsuru, but her voicing Elizabeth steals the show
with her grandiose tone and straightforward deliveries of awkward dialogue. She’s easily the best part of every social
link she’s in.
The game has audio for Japanese and English, but the mouth
animations on characters were made to synch with the Japanese voices rather
than the looping lip flapping of previous games. This means the English
version has a bit of Hong Kong dubbing, but
it’s easy to ignore.
On the opposite spectrum of the social links, the actual
dancing has no story or context going on and dialogue is relegated to cheering
and comments. It’s pretty much the free dance mode from Dancing All
Night, but with a structure for progression.
Dancing in Moonlight takes a page from Guitar Hero and unlocks songs in
groups of four. Once those four are complete, one more unlocks before the next group, up until the last few. The one
at the end of each group is different from the regular dancing by being longer
and more visually distinct, so even though there’s no story, there’s a sense of
pacing to playing through it.
The music itself is a matter of taste, but for me Dancing in Moonlight’s track list is substantially better than Dancing All Night’s. I only liked about 2/3rds of the songs in that game and part of that is because most of the ones I don’t care much for are the ones that got remixed. It was sorely lacking in battle music. Even when I did like the song, the remixes didn’t add anything to it.
The music itself is a matter of taste, but for me Dancing in Moonlight’s track list is substantially better than Dancing All Night’s. I only liked about 2/3rds of the songs in that game and part of that is because most of the ones I don’t care much for are the ones that got remixed. It was sorely lacking in battle music. Even when I did like the song, the remixes didn’t add anything to it.
That is not the case here. Songs are less reused in
Dancing in Moonlight and it has both Persona 3’s original version and the PSP
version to draw from, which had its own soundtrack for the female protagonist.
I like the more heavy funk of songs like Mass Destruction and Light the
Fire Up in the Night over the likes of Time to Make History and the remixes add
a lot to the songs by practically changing their genre. I can name a few
of the songs I don’t consider great, but they’re all winners. There are three different versions of Burn my
Dread in this game, but they’re all so different I don’t get tired of it.
The dancing animations were improved with more joints
and elaborate movements as well as bigger stages, so Dancing in Moonlight doesn’t falter in keeping up
the energy and excitement Dancing All Night had, but there are a few omissions
to the presentation I miss.
For one, the menus don’t make it feel like it’s party time
ALL the time, just MOST of the time.
They have some pattern and glitter effects, but it’s largely a sterile
white and blue color without the detailed flair of things like the disco balls
for difficulty selection or different loading screens for each song. There’s also no fancy gallery shaped like a trophy
collection like Dancing All Night had and even worse, no music player.
When every music-based game in this day in age, including within the same franchise, has a music
player, it’s downright baffling why they didn’t put one in this. Even both versions of Super Smash Brothers 4
have a music player! How do you forget
that?!
In the dancing there’s also a lack of added visual
effects. Outside of the characters
dancing, the only added pizzazz is the stages lighting up with blinking colors,
which looks nice in motion, but what happened to the background details in
Dancing All Night, where the words to the song would drop behind the character
or they’d be transported into a fancy music video location?
My guess is that those effects were done to make up for the
fact that Dancing All Night used a lot of stages more than once. Every song that has a 3D stage in Dancing in
Moonlight has its own. I guess it’s less
omitting them and more taking another approach by going all-out on those
effects for the music videos select songs have.
Nobody uses Personas in this one either, which should be a big deal
considering the title, but I almost didn’t notice.
Omissions are more than made up for in all the features that
are added. Dancing in Moonlight has a
much wider range of accessories and options.
All of the basic accessories like the 70s glasses and product placement
headphones are back, but now there are also colored contact lenses, hair color
changes, animal ears, flashy neon dresses and you can even wear the masks the
full moon shadows had as a hairpin. The
outfit count is roughly the same as Dancing All Night’s, but with some new ones
like Halloween costumes and a dorky-looking swimsuit for Ken since he wasn’t in
the beach scene in the original game.
Combinations of outfits and accessories can be saved as favorites so you
don’t have to keep shuffling through it all to get the particular look you
want.
Songs now have the option of selecting specific partners for
specific fever time dances, once you unlock it.
It’s a small thing, but having the same character come in to do the same
duo dance twice in one song made it feel a little less natural in Dancing All
Night. This way it makes the song keep
an ever-changing look throughout.
For the gameplay, support and challenge modifiers have seen
a big expansion. There are way more
options to make a song easier or harder at the cost or benefit of points to
make for a customized play experience.
Perhaps the biggest expansion of all though is the DLC. It’s better on every level, but a lot of
people don’t seem to see it that way. A
lot of the DLC for Dancing in Moonlight came out on the first day of the game’s
release, which led to people saying they’re day 1 DLC, but since the DLC was
out in Japan for a long time
before America ,
it’s really not. They just didn’t make
us wait for it.
All the songs that don’t include a new dancer are in a
season pass bundle of 28 songs for $25 dollars, which definitely seems
ridiculous at first glance, but the truth is, that’s a much better deal than
what Japanese gamers got.
I totaled the cost of the songs in the season pass based on
the Japanese release’s pricing corresponding with the American pricing of the
songs out so far. In Japan , the
total cost of all those songs is roughly $48, and that’s including 5 of them
that were free there and will presumably be free here as well. With that in mind, $25 is a
bargain and a lot of the songs so far are great.
My particular favorite is the song with Koromaru, which uses
a beautiful remix of the ending song to the original Persona’s remake and depicts
Koromaru interacting with everyone else in SEES, all done in a storybook style
with the Persona Q chibis. It’s
adorable.
The live performances in the bundle also get me hyped and
the opening songs for the other Persona games are nice for a quick little
number when I don’t want to go into a long session. All Dancing All Night had for paid DLC,
outside of its new dancer songs, were the opening and endings for the anime
based on it.
It’s common to complain that a music game doesn’t have the
one or two tracks you want (would have liked the Strega battle music), but for
the DLC I am particularly disappointed that they have three different songs
from the first Persona (remake), but not the pharmacy song.
For those not in the know, in the first Persona the only
place you could get your healing items was at the pharmacy in the shopping
center and every time you went there it played a catchy as hell jingle
song. Every character makes a comment of
how catchy it is, especially Kei, who is tortured by his inability to get it
out of his head. It was so good all the
pharmacies in Persona 2 play their own version of it.
Dancing in Moonlight and its Persona 5 counterpart have a
hilariously obnoxious DLC song for Tanaka’s Amazing Commodities and Dancing All
Night had a fun song made from the Junes jingle, so why didn’t they include the
very first catchy jingle? Complete the
trinity! There’s even a live performance
they can use! Just look at that crowd
reaction.
I would also like the blind pianist to play a hyper piano
number like Ray Charles while Igor does Larry Graham-style slap bass, but
that’s a scenario that will only ever exist in my head.
I can go on and on about “could have” in long-running game
franchises. As it stands, I love this
game. The audio is of the highest
quality when you wear headphones (and still good without), I loved getting to
spend time with SEES again in the social links, the songs are all fantastic,
everything is kept visually interesting, I like the little details like unique
dialogue when putting on the Shin Megami Tensei crossover outfits and halloween costumes and the
enhancements to the modifiers and costumes keep playing songs interesting in gameplay. I can’t quite say it’s better than Dancing
All Night, but that’s only because I put them on the same level, with each one
doing something different that roughly puts them on the same level of quality. I recommend them both, but Dancing in
Moonlight and Starlight have the disadvantage of only being available for
download and for that, I can’t say for sure if it’s worth getting a new Vita card for.
It’s absolutely worth buying and if you don’t mind transferring
games to the PC for backup to save memory space and/or you have a big memory
card with space to spare. If not, then
considering an 8 gigabyte memory card is $20 on its own and this game uses
roughly 5 gigabytes without the DLC, that’s $60 just to buy it, which while
fun, is a little too high of an asking price for me. Then again I know people who import games for
double the price of American games and buy $15 DLC for one song in Idolmaster
so it may not be so bad for everyone.
Regardless of how much you need to spend to get it, this is a guaranteed good time.
Obviously Persona 3 fans will get the most out of it, but someone who
can appreciate good music and characterization regardless of context should find a lot to enjoy too. I give Persona 3:
Dancing in Moonlight an 8 out of 10. With these out, now the wait is on for the new version of Catherine on the Vita. That and Sengoku Basara 4 on the PS3, but with how long that's taken it may be another 5 years or so.
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