Tuesday, October 9, 2018

Top 10 Stupidest Resident Evil Moments

Resident Evil has a reputation for being badly written and stupid, something I don't think it deserves.  The games have more strong emotional moments, badass moments and detailed lore than people give it credit for. Heroes, villains and the monsters in between them are well-established and have some good relationship building and continuity.  I can unironically say that a big part of why I like the Resident Evil games is for the story.

But I cannot pretend that Resident Evil doesn't have its bouts of stupidity, as if the concept of viruses being astoudingly mutagenic weren't outlandish enough.  Bad writing, bad delivery, bizarre concepts or awkward handling of situations are where its reputation comes from and regardless of whether it's exaggerated by the general public, it is still a part of what makes Resident Evil what it is.  As a sort of demonstration and celebration, this is my top 10 stupidest Resident Evil moments.

10. Man vs. Boulder

Not since the Jill sandwich has there been such a prominent meme.  In the final stage of Resident Evil 5, Sheva and Chris corner Wesker in a volcano and none of them suddenly burst into flames from being within inches of molten lava.

During the fight, Chris and Sheva are split up and a super-powered Wesker chases after Sheva.  As Chris rushes to reunite with his partner, a boulder gets right in his path.  In a quick time event, Chris then proceeds to push the boulder out of the way in desperation, eventually going so far as to punch it as he’s pushing until it finally moves.


The reason this isn’t high on the list is because I think it’s a pretty effective moment.  The entire game is designed around working together and against a foe like that, fighting together is crucial.  You’re already on a time limit to rescue Sheva and the boulder getting in the way puts even further stress on that, giving the player the same feeling Chris does as he pushes with all his might while the player button mashes with all his might.  Since they’re in a volcano, it’s also reasonable to assume that the boulder is made of pumice, which is way lighter than your ordinary stone boulder might be, making it a little more feasible that one that big could be shoved.

Be that as it may, did he really need to punch it?  Even if it is pumice, who punches rocks besides Dragon Ball Z fighters?  There is no practical reason to do so and should only succeed in breaking his knuckles.

As many people have pointed out, Chris smarts his knuckles after punching certain enemies in the game, so apparently for Chris, flesh and bone isn't nearly as tough as rocks.  It seems like the boulder-punching was thrown in to emphasize Chris’ giant manly biceps and we already have enough jokes about those too.

9. Do I know you?

Resident Evil 4 is my favorite game in the franchise, but its story had a major glaring flaw, and not because of the usual Resident Evil silliness.  In the third area of the game, Leon is attacked by a human assassin.  After dodging a knife attack, the assailant remaks that it’s been a long time and calls Leon a comrade.  The camera pans up to reveal it is none other than…. Some guy that had never been seen nor mentioned in any Resident Evil material before.  His name is Krauser, and while he was definitely cool, he had no establishment.  To quote The Dark Id after Ada asked Leon if he knew Krauser: “Well the script says I did, but hell if I’ve ever seen that guy before the cutscene just after the fight with Todd.”


This wouldn’t have been so bad if the game didn’t act like players were supposed to know who he is.  It’s alluded to several times that he and Leon knew each other, but never elaborated on.  Who is he?  What is his beef with Leon?  Does any of it amount to anything?  It was all hollow.  He had kind of a cool design to him, but he didn’t have any character dynamic or any real meaning.  He just came and went as an antagonist.  This is not how you story write!

Notice that I used the past tense.  Years later one of my other favorite RE games came to the Wii and completely rectified this problem tenfold.  Thank god for Resident Evil: The Darkside Chronicles.
Darkside Chronicles’ story (and framing device for flashbacks) is an adventure with Leon and Krauser in a mission they did together in South America.  It establishes what Krauser used to be like, what his dynamic with Leon was, what he thought about his role in life and the viruses he was faced with, why he went to Wesker and how he and Leon are, in his own words, “two sides of the same coin.”
Their dynamic is a lot more fun when you put them in the costumes with the sunglasses and wristwatches like the OC.
Going back to RE4 after Darkside Chronicles makes Leon’s fights with Krauser much more effective at showing former comrades taking different paths in life based on their philosophies fighting each other with contrasting tactics.  It's a great example of what I mean when I say Resident Evil has a good story.  For those who haven’t played them already, play Darkside Chronicles before 4!

8. Steve


Steve is quite the whipping boy among fans and if you play Code: Veronica it’s easy to see why.  Steve goes to the shonen idiot hero school of characterization where he rushes headfirst into things with guns blazing, refuses to help when Claire needs something and, since Claire is the only playable character while he's around, he’s mostly useless to the main story.

Perhaps the moment of peak Steve is when he gets stuck in a trap triggered by taking the Gold Lugers pictured above.  Claire can trigger this trap beforehand and is given a timer to deactivate it.  It's relatively common sense that you just need to put them back and the trap deactivates.  Steve activates the trap and Claire has to save him using a nearby terminal outside the room.  If Claire hadn't come, Steve would have died.  He is that stupid.

Once he's out, Claire asks him for the Lugers (they're used to open a door) and Steve tells her he'll only let her have them if she gets him something fully automatic.  Claire saved his LIFE and all Steve has to say is "fuck you got mine!"

What really adds on to Steve's idiocy is that he’s one of those people who tries to act cool, but makes himself look stupider in the process.  This is due in part to his voice actor, who makes Steve sound really whiny and seems to have a lisp, but even without that, the way he plays with firearms like they’re new toys is embarrassing.


This was improved in Darkside Chronicles.  In that game's retelling of Code: Veronica, Steve is voiced by Sam Reigal and is always shooting alongside Claire, making him useful, but even there, his one-liners and attempts at sarcasm grate on me.

With all that said, his backstory explains some of his behavior, he gets one or two cool moments (shooting up Alfred) and what happens to him is genuinely tragic in the end so as a whole he's not a terrible character, but he's still an idiot.


7. I got it!  I got it!

The T-103s in Resident Evil 2 are effective soldiers and are good at following commands.  In Resident Evil 2’s case that’s to retrieve the G-virus sample and smack down anyone alive.  They understand that, but they aren’t very good at the whole strategizing thing or thinking thing so when Claire throws the locket with the sample down into a smelting pot, the T-103 doesn’t hesitate to jump right in after it.  It’s that or it tries to grab it midair and the railing gives in.  It’s a little hard to tell whether he fell after it intentionally or not.  Either way, that’s quite a pratfall.


The icing on the cake is Claire’s cheesy yet awesome dialogue.  “This is what you're looking for, right?  Then go get it!”  Then after he falls in she just remarks “sucker.”  A laugh track would be appropriate.

It’s a great demonstration of a plot point, even if it does make the T-103 look less intimidating.  The U.S. Umbrella branch made the T-103s as powerful tyrants that could tank bullets and follow easy commands.  They were mass-produced and their most popular bio-weapon, but they did falter when it came to more complex combat situations.  Nemesis, developed by the European branch, used a special parasite that made it a bit less durable, but significantly smarter.  Nemesis was able to use weapons, navigate complex terrain and distinguish between targets (he didn’t attack non-STARS members until they shot first).  The T-103, on the other hand, smashed through walls, would probably kick aside weapons and attacked whoever.

The T-103’s lack of intelligence is downplayed in the retelling of Resident Evil 2 in Darkside Chronicles.  There, Sherry’s locket is almost not a plot point at all and Leon and Claire instead lure the thing into a blast furnace where it combines a bit of both the original game’s B scenarios by having Ada shoot it point blank and then it falling in.
That version does give us a new stupid moment though.  Ada doesn’t just shoot it.  It grabs the gun while looking down the barrel as Ada’s finger is on the trigger, then gets shot in the face.  Not the smartest move, Mr. X.
Ooooh!  Faced!


6. I didn’t press X!

One of the things Resident Evil 4 did way better than any game to come after it was its death scenes for failing quick time events and other situational prompts.  In other games, failing them just makes your character fall over or die in an explosion.  In Resident Evil 4, they are amazing, in-your-face and some of them make Leon look like a dope.

In one of my favorite moments, Leon pins Salazar’s hand to the wall by throwing his knife with astounding pinpoint accuracy like he was shooting it out of a gun.  Right after that, Salazar’s Verdugo throws it right back with the same precision.  If you let your guard down, the knife goes right in Leon’s neck faster than you can say “think fast!”  That kind of sucks the awesome out of that scene in the most humiliating fashion.

"BITCH THIS AIN'T A CUTSCENE!  PRESS A! PRESS A!  YOU STILL PLAYIN'!"
Whoopsie.
I also busted a gut laughing all those years ago after shooting up Luis for funsies only for him to turn around and dramatically kill Leon in retaliation.  I can’t think of any other game that does it that way.  It’s even funnier if someone is bad enough to have that happen on accident!

The knife fight with Krauser can also be pretty funny because of its QTEs.  Krauser can take Leon out on the first strike like Leon has the reflexes of a dead cat.  Even after dodging that, you can get slashed to death while in the middle of a conversation.  Imagine if any of those places were where the story ended.  That'd be an unconventional conclusion to the conversation.

5. The Worst Satellite

Resident Evil: Dead Aim’s story is already kind of dumb, particularly with the main villain’s absurd transformation that really stretches the series’ pseudo-science.  One particular point grows in stupidity the more you think about it, making what was supposed to be an intense scene instead one ripe for mockery.

Chinese secret agent Fong Ling was supposed to be assassinated by some sort of vaporizing satellite the Chinese have to kill agents when they're no longer needed.  Agents are implanted with a targeting beacon for when they're ready to be disposed of.  The only problem is that the thing sucks on several levels.

The beacon is not hard to get out in the first place.  For Fong, it's in the arm, so Bruce removes it rather easily with a knife.  I can’t imagine much of an emergency situation for needing it to be easy to take out if it’s supposed to be the failsafe.

On a side note, it's also kind of off-putting that Bruce goes straight for gouging her arm out.  The tattoo the chip is in is conspicuous and it's a reasonable guess that there's a tracker of some sort, but shouldn't he at least feel around for something hard or something?

The satellite also has a targeting lazer.  Even better, the lazer is really a series of them that converge on their target.  If it’s automated and has the beacon, why does it need that at all?  All that does is warn others it’s coming and for a secret agent possibly in enemy custody, that’s a terrible giveaway.  They must be damn powerful too if it can cut through the atmosphere and clouds all the way from space.


When the satellite does fire, its power is pathetic.  It doesn’t cover a wide area so it’s easy to dodge and it’s not even strong enough to penetrate the floor of the area they're in.  If that agent was indoors, as would likely be the case to keep out of sight, it would be useless and even if they weren't, it's relying on the target to stand there and not move because if they move just a few feet away, it misses!  Nothing about its design makes sense!

It looks maybe big enough to kill 4 people if it gets really lucky.

4. I'm Acting

Probably the most infamous thing in the entirety of Resident Evil’s history is the awful voice acting and translation of the original game, spawning all kinds of memes that even Capcom incorporates frequently, particularly with Barry's lines.

There is also one called "I have this!"
Do I really need to explain?  You only need to listen.  This is back when Symphony of the Night was considered to have passable acting.  Nobody can inflect, everyone emphasizes the wrong words and dialogue is very unnatural.  This game badly needed the remake treatment for that aspect alone.


Games after it did get a lot better.  Resident Evil 2 didn’t have the best voice acting, but it sounded like they had actual actors and Allison Court as Claire stuck around for well over a decade.  Starting around Resident Evil 4, the franchise has incorporated some amazing actors like Michael Gough, Patrick Seitz, Matt Mercer and David Lodge.  Bad voice acting is mostly a thing of the past, but it all started with those humble and crappy beginnings.  Crappy, but fun.

3. E=infinity

Simmons in Resident Evil 6 already had a lot of moronic plot points on him, but the final battle with him is peak absurdity.  After his former associate Carla shoots Simmons up with an enhanced C-virus, he doesn’t turn into a J’avo, but instead a transforming monster that molds and mutates its flesh into various forms.


It’s a very neat effect and even a fun battle, but it’s also really really ridiculous as Simmons defecates all over the square cubed law and goes from his normal human size to a T-rex monster and back again.  He’s shown assimilating zombies, presumably to increase his potential mass, but even with those there is no way anything can transform like that!  Even if he could, there’s no way it could be compact enough to go back to human form and if it were justified by swelling or abnormal stretching of muscles, that would have to mean the giant form is flimsy, which heavy machine gun fire indicates it is not.  Even for Resident Evil this is beyond bending the rules of basic laws of science.  This is just magic!

What?!


2. I just wanted Ada!

Simmon's stupidity doesn't end there.  The catalyst for most of Resident Evil 6’s plot is because Simmons really liked Ada Wong and he made some other woman into a clone of her.  It boggles my mind in so many ways.


First, Ada is a secret agent.  She has kind of a passing relationship to Leon because they’re both special agents for different parties, but she stays out of the public and seems to have only had a professional relationship with Simmons, which makes the obsession feel kind of unfounded.

Second, he must’ve sunk millions, if not billions, into this cloning crap.  That may be the point, that he’s childish and uses his power as some faux-Illuminati/the Patriots irresponsibly, but is there really no one who could’ve put their foot down?  It’s not like he was making some power grab that should’ve have been interrupted.  He wasn’t cloning a powerful person as some sort of perfect disguise (though that could be a pretense).  He was just making a new girlfriend.  It's ridiculous.

Ada’s doppleganger Carla is also not a very good villain.  Her motivations seemed to be summed up to nihilism because of how her life was ruined.  Motivations like natural selection (Wesker), a plan to mind control the president (Saddler) and crazy terrorist baloney (Veltro) are established motives.  Carla just hates the world, apparently.  I like some of her plotting toward that goal and her revenge on Simmons is a good one, but the basis of it all is just weak.
 Is this really the best the writers could come up with?  Not some grand scheme or insane god complex.  A guy just tried to turn someone into someone else and then they went on a rampage to destroy the entire world?  That’s like something from a Michael Bay movie, and given the constant explosions in the game, I wouldn’t be surprised if it was heavily inspired by him!

Making things even dumber is that none of the other characters notice that there are two Adas running around.  They never notice she’s changing her clothes instantly in between them spotting her nor question why she would bother even if she could.  They are not very observant.


And the number one, stupidest, most mind-bogglingly moronic and humiliating moment in the history of Resident Evil may be one that's unexpected...

1. My glasses!  I can’t be seen without my glasses!

I do not understand why more people don’t ridicule this.  They’ll turn the boulder punching into a joke, but not this?  This is the point in Resident Evil’s history where, for the first time, I smacked my head in disbelief and audibly remarked “what?!”  I can take the laws of science being destroyed!  I can take the bad voice acting!  I can take the bad writing and poorly established characters!  But I cannot fathom the stupidity of this!

But let’s start from the top.

Albert Wesker has always worn sunglasses.  From Resident Evil 0 all the way up to 5, he is never seen without them.  Even in flashbacks and pictures of his time with Umbrella, he has always had his sunglasses.  Whenever they’re knocked off he just puts them back on.  It’s his signature.  He’s also always worn them in Resident Evil’s many dark areas with apparently no impairment on his vision.  I would maybe understand if he wore them as a mean to adjust his eyes so he can see better in the dark when he takes them off, but no.  He never takes them off, barring one or two instances when no one (human) was around to see it.  He could never present himself without his glasses, even before he got conspicuous red eyes from acquiring his powers.

This comes to a head in Resident Evil 5, where Chris and Sheva turn off the spotlights around his base in order to blind him as they fight him.  The heroes can see, but not Wesker because he’s still wearing shades.  Blinded, Wesker stands there like an idiot for the heroes to blindside him so he can’t dodge.  You read that right.  The heroes have the edge because Wesker will not take his shades off.

Wesker is supposed to be a master manipulator and genius.  He outplayed several people in the series’ history and was one of the major factors in taking down Umbrella as well as acquired all their data to get his own company.  He has all of that to his name and yet he doesn’t have the common sense to remove an accessory that, for him, largely only exists for the sake of fashion!  Are you kidding me?!  Wekser, you are in a fight to the death!  Take the damn glasses off!

"Spoiler alert: Wesker is not at all a nice man."

The fight outside of that is pretty great.  It utilizes established story and implements the co-op gameplay with a feeling of intensity at a feared adversary that can't be taken down alone, but I will never get over the sunglasses part. I will never forget the image of Wesker standing in place going on a villainous speech while he gets shot up, all because, presumably, he's obsessed with looking cool!


The other moments on this list feel unintentional, like they were the result of misdirection, incompetence or not thinking things through.  Did anyone come up with this straight-faced?  This reads like a deliberate joke, but it's treated as seriously as any other boss tactic!  That is why it is the single stupidest Resident Evil moment I have ever seen!  It’s also why I love Resident Evil.

Part of the fun of Resident Evil is that stupidity.  As stated before, it wouldn’t be Resident Evil without it.  Like Metal Gear Solid or even the Saw movies, its craziness is part of its charm.  As much as they're supposed to be horror games, their more outlandish and awkward aspects add a spice of humor, ironic or not, making the thrilling adventures have an air of innocent fun on top of their intensity.  The stories seem to get a reputation for their silliness and unintentional cheesiness than their actual legitimate merits, but ignoring the stupidity may as well be as big a crime as ignoring the rest too.

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