When The King of Fighters: Destiny web series was announced to complement the upcoming mobile game of the same name,
I was very skeptical. Web series don’t
have a reputation for having the highest production values, 3D animation is
hard to do right and it comes from a Chinese animation studio that was not a big
name as far as I can tell. I was
prepared for the worst, but at the same time KOF material outside of the games
have been enjoyable even at their worst, with the exception of the movie we need to try to change the title of and forbid from ever discussing.
Several months later the series has now ended its first
season and animation studio Idragon has two more planned as well as a
movie. They have some serious confidence
in this series and with the overall positive reception, it’s not unwarranted.
Since it’s a web series you can see for free on Steam or
Youtube, the question isn’t if it’s worth your money, but rather if it’s worth
your time. That’s not as much time as it
may look. Listings show episodes as
being 20 minutes long, but the truth is more than half of that is the overly
long opening prologue about Orochi, the rather bad opening theme and an
excruciatingly long credit roll. Each
episode is only 7 to 9 minutes long if you skip all that. With enough editing they could make it into a
movie.
KOF: Destiny is an alternate continuity to the main KOF
games, largely keeping the overall premise and characters, making a few changes,
adding story elements and giving certain characters more of the spotlight. The first season is based on KOF 94, the
planned second and third seasons will be based on the other games and
the movie will serve as the grand finale to the Orochi saga. Newcomers should have no problem watching it,
but fans will get the most out of it.
Like the game, the plot revolves around the King of Fighters
tournament everyone wants to enter, but this time Kyo is not the only
hero. Fan favorite Terry Bogard shares
the spot with him and Geese Howard is one of the main antagonists, running the
tournament along with a mysterious backer only known as R.
Gee, I wonder who that could be!
Probably Ramon.
It details the Fatal Fury character’s histories so KOF:
Destiny is also an alternate continuity to those games. Fatal Fury’s characters were always favorites,
but plot-wise they’ve been side characters in KOF. Making this change and integrating it all
into the relatively basic plot of the first KOF game makes for a more engaging
story and I’m sure it also makes Terry fans excited.
New to the plot is an evil plot macguffin Geese and R are
using called black crystals. These
crystals were taken from the government and emit a radiation that can absorb
energy and boost someone’s physical abilities at the cost of their minds. Somehow it’s being used so everyone gets
Orochi power like Rugal did in KOF 95 and it’s the reason Heidern’s team gets
involved.
Terry also gets something of a love interest and no it’s not
Blue Mary. This girl, named Angelina, is
apparently Geese’s daughter and has her own problems with him that further adds
to Terry’s story. She’s not totally
superfluous, she does get a significant amount of time for development, but she
isn’t important in the grand scheme of things and I think the story would work
fine without her.
Even with these added elements thrown into the mix, it’s a
familiar story. There are good guys,
there are bad guys, both get some establishment and both fight.
Like in the games, the actual tournament doesn’t start until
about halfway through. I applaud them
for emulating the prologues to set characters up and there’s enough fighting
and insight among those characters and their foes to keep it interesting the
whole way through.
Some characters couldn’t get the time for establishment, but
most are given a chance to show off and are written well enough to get their
characters across. Even the American
Sports team gets some action in KOF: Destiny.
You read that right! They actually did something with the
American Sports team! They don’t get
any characterization because of the plot, but we never see those guys anymore!
Fighters get these cool introductions when they're first introduced. |
The characters are accurately written from their game
counterparts for the most part, in my opinion, but Benimaru went through some
kind of change in the transition. Now
instead of being a cool rockstar prima donna he’s more like a rock star poser
like he’s Johnny Cage. Like Cage, he
gets a lot of funny exchanges and he’s a badass in his own right, but it’s a
far cry from the Benimaru that always keeps his cool. Either they’re setting up his character to
develop into the one we know or the writers didn’t want to wait for
Shingo and needed a whipping boy. I hope it’s the former.
Is this really 1994? |
Kyo is also a little more polite and cares more about Orochi than he’s supposed to at this point in the story. He still has
some of his smarmy cockiness from the game, but it’s downplayed and he seems
less loose and more like a traditional hero.
I don’t know if I like that, but I wouldn’t go as far as to say his
character is derailed.
The writing overall is serviceable, but that’s only half of
it. The rest is how it’s presented. Is it as bad as I feared? Like I said, 3D animation is hard to do right and some of my
worries about this series looking bad came true, just not to the extent I
envisioned. A lot of the animation can
look stilted and, for lack of a better word, janky. It’s very easy to tell how much of it was
motion-captured. It’s not on Food
Fight’s level by a long shot, but it can be distracting when the series tries to do the more
complex movements.
A lot of character faces also don’t look like they do in most of the games, but KOF has always had a longstanding case of “depending on the artist” throughout its history. I can excuse that, but not so much how some of the faces look like variants of the same face, making them lack distinguishing looks outside of their clothes and hair. The comics did that too and it's one of its more glaring faults there as well.
Even with some of its awkward art and dialogue, I still love the comics. |
This isn’t the case for everyone, thankfully. Characters with less generic “prettyboy”
faces like Goro, Chang and Choi look pretty good and balance a look of realism
and stylization. In fact, I’d argue Chang
and Choi look better in Destiny than they do in KOF 14.
Destiny’s nicely-done cinematography can hide the rough spots in its animation sometimes and it does get better as the series goes on, but the cheapness of it never goes away completely. It’s at least competent.
Destiny’s nicely-done cinematography can hide the rough spots in its animation sometimes and it does get better as the series goes on, but the cheapness of it never goes away completely. It’s at least competent.
It doesn’t help the presentation that the whole thing is
dubbed. This happens to just about any
foreign series with detailed lip movements.
It was originally in Chinese and then dubbed into Japanese so there are
times where the dialogue doesn’t quite match or the actors are cut off by lip
lock. It’s not a common occurrence
though and if you go into it knowing that you might be willing to forgive it
because the actors themselves do a great job.
The entire series isn’t all in 3D. There are a handful of flashback episodes, titled
“side-stories”, which are a series of still artwork with the occasional motion
showcasing a character’s past. Cheap as
it may be, I honestly really like them.
The artwork is a beautiful oil painting style with a lot of expression that
emphasizes the action and emotions, and since there’s no lip movement the
actors have no dialogue restrictions. It
reminds me a lot of motion comics and the cutscenes of KOF 11.
My favorite one is Geese’s.
KOF media doesn’t give enough attention to Geese’s backstory, so seeing
one with him (and Krauser) as a boy is a nice treat. These episodes complement the 3D animation by
changing it up visually and contributing to characterization with a break from
the main plotline, but if they don't interest the viewer they can be skipped.
Keep working on that moustache, kid. |
Parts in the 3D episodes where still images are shown on the
screen instead of any animation, on the other hand, look cheap as hell and
it’s quite obvious when it happens, furthering the primary issue.
But what we all really come to a franchise called The King
of Fighters for is the fighting. As much as I criticize the animation, this is where Destiny's greatest strength comes in. By the
second episode it becomes apparent that Idragon either allocated their time and
resources heavily into their fight scenes or they specialize in it so much that
they showed a demo of one to SNK representatives and they instinctively took out their
wallets and started throwing all the pocket money they had at it. The King of Fighters: Destiny’s fighting
kicks serious ass.
This is after he dodge rolls away from Clark's attempt at a counter grapple. Fights get elaborate. |
The people behind Destiny know KOF and it shows in the way fight scenes
play out in a similar manner to the games.
Everyone can block anything with a guard stance like they’re Wonder
Woman and sparks fly with a meaty sound effect for each hit. They use their special attacks from the games
combined with the traditional punching and kicking, complete with real combos
and attack chains from the games mixed in with slow motion and situational
mix-ups. Fights are full of dodging,
striking and counter maneuvers that make it look like a more elaborate rendition of matches from the games. The choreography is
top-notch and the cinematography keeps up with the quick action, all accentuated by
well-used visual effects. From Kyo’s fire to Benimaru’s lightning to Athena’s
psycho energy, fights get pretty flashy.
To mix things up further there are a few
times in which characters fight multiple foes at once, sometimes armed
ones. In the games that’s always
happened offscreen, particularly during the NESTS saga, so it’s fun to see how they do it here.
The story was nice, but one of the real joys I don’t often
experience was waiting every week to see what fight we’d see next, then seeing
people online’s cheers and jeers with each one. Just look at the Youtube comments for some of
these episodes. There's genuine excitement. That kind of thing is
fun for me. It was like pro wrestling,
which I guess would make Kyo and Terry like John Cena and The Rock. And Goro is the Great Khali.
Jeers of disappointment are sure to be thrown at the exclusion of Takuma and Ralf. Takuma doesn’t appear onscreen at
all and is only briefly mentioned. Ralf
gets some screen time and looks great, but doesn’t actually fight. KOF has a big character count and when
telling a story some are going to have to be cut, but I wish they’d at least
show Takuma. Hopefully the Art of
Fighting team as a whole will get more attention later on and since the writers seem to know how to please the fans, I think they will.
The only thing more kickass than KOF’s action is its
music. Destiny’s soundtrack uses new
renditions of classic KOF music, like KOF 96’s Esaka, Geese’s theme and
Rumbling the Docks. They’re all used to
great effect and make fight scenes even better, but as much as I
liked the songs they used, the overall soundtrack is pretty limited so it gets
a bit repetitive hearing the same tracks get recycled.
It's a personal preference, but I kind of wish they’d use music from the game they’re
representing so it's even more familiar for fans. KOF 94 had a nice soundtrack.
I would’ve loved to have heard Jungle Bouncer or the original Esaka.
I guess since they had SNK’s entire sound catalouge and
music rights they didn’t want to restrict themselves.
In a web series based on a fighting game with a short run
time you would think that fight scenes would be the only thing going for it,
but for The King of Fighters: Destiny they’re only the highlight. It has the characters of KOF, the fighting styles
of KOF, the plot structure of KOF, the music of KOF, the unintentionally silly
moments of KOF and all sorts of small details and references to KOF and other
SNK games that made me grin.
Good cinematography. |
It has all the things that make The King of Fighters
fun. I had my doubts, but KOF: Destiny
ended up being very enjoyable. It’s held
back by some of its cheaper animation and corner-cutting, and not everything in
the writing works for a compelling narrative, but if Idragon irons out those
wrinkles this series could reach greatness.
Fans will love it and newcomers should give it a watch too. I still recommend newcomers play the games for the real story, but Destiny can give them an idea of what The King of Fighters is all about because it is a faithful recreation of this awesome series. I give The King of Fighters: Destiny a 7.5
out of 10.
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