Like other fighting games, performing attacks in quick succession and canceling into each other sets up combos, but starting with Mortal Kombat 3 there are a number of pre-set combos that could be inputted in a way not unlike the 3D fighting game juggernaut Tekken, except in this case the fighter needs to be close in order to use them, which is why the run button helps.
Gamers often call this style of fighting “dial-a-combo”, because inputting the string of button presses doesn’t require timing and are thus input the same way you would dial a phone number or type a word, meaning that you’ll likely finish typing the combo before the character is done executing it. It can be difficult to get used to, but once the timing of canceling these pre-set combos into other moves is mastered, it can lead to even longer hit strings.
|MK vs. DC requires the use of its rage meter.|
Mortal Kombat vs. DC Universe was similarly lambasted, this time for having its fatalities be extremely tame and not at all spectacular. As ScrewAttack’s Nick Chester said: “The game’s box says it all. Right there: Mortal Kombat game… Rated T. T! Mortal Kombat shouldn’t be rated T!” How fitting that the entire game was chosen as having the worst fatalities in Mortal Kombat history.
Fighter of Choice: Baraka
Best of the Bunch
The fight scenes themselves seem to have been recorded without any sound, meaning crappy voice acting and sound effects were added in later, as were the chroma-keyed backgrounds. The digital effects look like they came from early 90s FMV games, even moreso because every video is horribly compressed and runs at a choppy framerate akin to 3D games on the Atari Jaguar. Out of all the stupid Mortal Kombat spin-off material, this one is probably the worst. How fitting that the director went on to make the often-mocked CGI movie Food Fight.
Just like the characters.