Surgeon Simulator 2013 is a very interesting game to review because by all accounts it should be horrible.
Normally I recommend a game for having fast-paced action with tight
controls, flipping, kicking, a strong story and characters monologuing at each
other like professional wrestlers, but Surgeon Simulator is the complete
opposite in every way.
It doesn’t have much of a story for context, but in a very
rare occurrence (for me), it doesn’t need one.
The basic jist of it is that you play as a left hand controlled by a brain-dead
moron who clearly doesn’t know how surgery works. Using five keys on the keyboard to bend the
arm’s fingers, the left mouse button to lower it and the right mouse button to
rotate it, you must perform a number of surgical transplants through rather…
Unorthodox methods.
And by unorthodox methods, I mean you pull everything out
and plop the replacement in the empty cavity.
The sloppy surgery combined with the awkward crane controls and physics
is the core of the game's cathartic appeal.
It is one of the only games I have ever played that purposefully and
successfully nails being so bad it’s good.
CR-S01 he is not. |
The original Surgeon Simulator was a free online game made in 48 hours that gained popularity for its hilariously awful controls and merciless difficulty that resulted from them. Instead of taking that as negative criticism and making a better surgery game like
However, for deliberate, straightforward mockery fodder there’s a surprising amount of depth to Surgeon Simulator. There are many different tools to use, from
surgical lazers to bonesaws, and the way you go about disemboweling and placing
organs can differ. There are many little things you have to be careful about during surgery too,
like dropping the replacement organ or pricking your finger on a needle to mess up your vision.
Drugs are bad, mmm'kay? |
Sometimes those little details you need to find
yourself. Surgeon Simulator 2013 has all
sorts of easter eggs to find. Some you
can find in surgery, while others are on the main menu screen at your office
desk. One of the bonuses you can find is
an extra surgery performing the TF2 Medic’s procedure from the Meet the Medic
video.
It's the hardest surgery in the entire game, and I still haven’t beaten it. You need a lot of time and patience if you ever want to.
Ah sh- |
Once the main surgeries are completed, you're able to unlock them in other settings, like a moving ambulance or outer space, which shakes things up quite a bit. For even more replay value and comedy, the game’s Steam
achievements are also the best kind: cleverly named and unusual enough to give you a
reason to try something new.
There’s an achievement for making certain hand signs (the bird, devil
horns), flipping a spoon, electrocuting and drugging yourself at the same time,
and throwing the brain into the patient’s skull like a bean bag toss. Naturally the names come from all sorts of
internet jokes, including lines from famous videos of people who played the original and
lines from movies and games, like “Frikkin Lasers: Complete a procedure using
only the surgical laser.”
One of the achievements even tells you to “Create a Time
Lord.” Only fans of Doctor Who can figure out what that means.
The achievements are fun to try once you've unlocked everything, but the problem is that
“everything” isn’t all that much.
Other than the bonus levels, there are only three surgeries
with three different environments to practice them in. The environments add replay value,
but feels like a cheap way to artificially lengthen the game without making new
surgeries, making the $15 price tag a tough sell. This is a common problem I have with a lot of
indie games, and players may not even have the patience to unlock it all.
If you thought it was hard before, try it with speed bumps. |
In a rather large misstep, you have to beat a surgery before
you can unlock the next one, and because the game is so relentlessly difficult,
you’ll likely grow tired of attempting and failing the same surgery over and
over. If all the surgeries in the first
environment were unlocked from the start, the player could try a different one
and come back to the one they failed at.
That would have helped the game immensely.
There are also some rather glaring problems with the
instructions. In addition to never
telling you vital information about your tools, the game never specifies where
to clumsily cut to remove organs. There
are floppy discs on the main menu that tell you, but you don’t get them until after the surgery they’re for! That may have been to intentionally try
to piss players off, but it’s less funny in the long run because ordinary
players have no way of getting past the first surgery to enjoy the rest of the game without knowing where to
cut!
But regardless of whether or not you know what you're doing, Surgeon
Simulator 2013 is a fun experience overall, provided the player understands the
joke and doesn’t get too frustrated.
It’s also a very interesting experience for game design aficionados as
well. I often cite Surgeon Simulator as
an example of how a game can be good by being bad and I really hope to
see other games that can pull that off in the future.
Playing or watching someone else play Surgeon Simulator
(provided its single annoying music track is turned off) is like watching The Heavy make French toast. It’s funny, stupid and memorable, but once it’s over you go back to doing more important things. Then sometime later you’ll remember how funny
it was and go back to it again. That’s
the kind of appeal this game evokes.
I give Surgeon Simulator 2013 a 6 out of 10.
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