|I already don't like where this is headed.|
|Dang. I thought we could settle this over tea or something. Why does it always have to be violence?|
Once it kicks in, the song is fittingly intense.
He got his dad's reflector too, so spamming projectiles back at him doesn't work.
|Without continue bonuses, maybe.|
|Is he talking to Rose or the player?|
|The credits do not play.|
|That would be such a shock if she weren't in the opening!|
|That's double the illusory doubles!|
|Unforgiven? What did I do that was unforgivable? Beat you in '96?|
And you'll need to keep an eye on her, because she abuses the shit out of the dodge roll, which she seems to be able to use in rapid succession with no breaks, meaning that if she used the dodge roll at all times, she would literally be invincible!
|Dodge roll to the left, dodge roll to the right. Repeat ad nauseum.|
It's amazing how I still have fun with these overpowered bosses. It makes me look like a masochist, but it really does feel like a proper victory when you finally beat them, continue bonuses or not.
Botan has the ability to control others by using her special puppet strings she attaches to them.
The comic explains why she can’t just mind control any one of your party members or the president or someone with more authority, by the way. The more willpower something has, the longer it takes her to have full control. For example, it doesn’t take long for her to control a cat, and dead bodies she can control in an instant. Chizuru, however, was someone she had been slowly taking over long before the tournament started. Also, the person being controlled never seems to know that they are, making it more mind mind manipulation than simply brainwashing.
|Not to spoil anything, but I'm pretty sure that's technically not true.|
|"And my GBA ran out of batteries. It was boring, man."|
|This really shows off the new cutscene art.|
|This is where you fight him. That creepy snake chained up in the middle is the Orochi seal.|
|Rock beats fire. Don't you play Pokemon?|
|That battle didn't count.|
|Their master isn't seen until 13, unless he's referring to Gaia.|
|That might seem like a translation gaffe, but it makes a bit more sense later on.|
With that, a giant hand comes out of the wall, holding other members of Those From the Distant Land, and Mukai gets on for his getaway.
But I've only glossed over the regular ending. For the most important and best ending in the game, you must beat Mukai using Kyo, Iori, and Chizuru, the last of whom must be found through a character select code in the arcade version.