I apologize in advance for the poor picture quality.
After beating 6 teams, yours arrives at the site
where the finals are to take place, only to find that it has
been horribly trashed. It's not explicitly stated, but there may be injured or dead people in the wreckage.
There’s still one person standing there, who says he has been waiting for you. I think it’s safe to assume that he’s the one responsible for all this.
But before you can even say “who the hell are you?” The guy picks a fight. No chance to talk it out, no explanations, just throw down like WWE Smackdown.
Before you start typing a nitpicky comment, know that my pronouns are correct. That is a guy.
The reason this guy, Shion, is fighting the King of Fighters champions (or
rather, finalists) is simple and explained in a mid-game cutscene. He promised his superior Magaki that he
would singlehandedly energize and awaken Orochi by drawing out the ever-present
phlebotinum that is fighting spirit. It
worked in King of Fighters 97, after all.
However, it's important to note that even though they are awakening Orochi and its power, the serpent can't have a physical reincarnation because that only happens once every few thousand years. Since he was reincarnated in '97, bringing it back to a physical form would require quite a bit of waiting. Instead, they simply want the energy Orochi emits.
However, it's important to note that even though they are awakening Orochi and its power, the serpent can't have a physical reincarnation because that only happens once every few thousand years. Since he was reincarnated in '97, bringing it back to a physical form would require quite a bit of waiting. Instead, they simply want the energy Orochi emits.
Don’t let Shion's slender, feminine appearance fool you. He is anything but an easy opponent.
As soon as you saw his attire and the stage, you
probably imagined his music would sound something like this.
In a much-appreciated change of tradition, Shion is not
cheap. His speed and special attacks are
relatively fair compared to the bosses that came before him. What makes him difficult is his skill, which
is how most fighting game bosses should be.
Using Shion is really tricky, but the computer
knows what it’s doing.
He utilizes a stance system of sorts, switching between
using his trademarked spear and Wushu with shuriken and kunai. The spear gives him excellent attack range,
but when he’s hit, a bolt of
extradimensional lightning zaps the spear away, requiring him
to use a special move to get it back from its pocket dimension.
When he’s unarmed, Shion can throw lightning-fast kunai as
well as a shuriken attached to a rope he can kick in your direction and knock
you down with. When he reels the rope
back in, he stands in place for a bit, swinging it in an arc like he’s taunting.
Maybe he is, but I think it’s more a test to goad people
into getting up close and trying to pummel him while he’s taunting. Doing so is kind of a foolish move, because
that spinning shuriken can actually hurt you and send you reeling back if you
touch it.
Unarmed, Shion also has the speed and finesse of
Momoko. He’s very good at combos and
dodge rolling, and even frequently uses super cancels. His unarmed super special move in particular
racks up a high hit count by whipping you with dual-wielding banners. Who knew those things were such
deadly weapons?
His leader special move isn’t anything to write home about
though. All he does is jump in the air
and make chunks of debris fall on your head (which is odd, because there’s no
roof outside). It can’t be blocked and is hard
to dodge, but doesn’t do as much damage as Mukai’s Netherworld Agony or
Orochi’s holy light (though it does hurt quite a bit).
Shion may not be the hardest KOF boss, but he’s still a
hearty challenge, and very fun thanks to his sense of fair play. Aside from some predictable AI combo
patterns, his AI feels more like an actual skilled King of Fighters player
instead of a cheap computer opponent that throws overpowered special attacks at
you.
However, that is still a weakness, making him relatively
easy to beat if you know how to play the game well. It's a fast and furious battle with the combatants charging into and waling on the other.
Even after all that and Shion is defeated, Orochi still doesn’t respond. It's a picky one.
Even after all that and Shion is defeated, Orochi still doesn’t respond. It's a picky one.
Do you have one of those compressed air horns? |
Since the KOF participants weren’t actually present for that
mid-game cutscene from before, Shion tells your team that now that the seal on
Orochi is broken, it will once again manifest itself.
What did Magaki do? You're the one who lost. It's just never your fault, is it? |
But before he can finish, a blue hand comes out of a hole in
the sky next to him and pulls him in like a shepherd’s crook at a bad audition. The animation of Shion being pulled into the
hole is the best cutscene animation in the game, and shows how far King of
Fighter’s art has come since the moving still-images of yesteryear. Granted, most of the animation in KOF 11 is
just the camera panning on still images, but the art is so excellent you hardly notice.
Apparently getting pulled into another dimension turns you into Plastic Man. |
Since Shion failed to both defeat your team and awaken
Orochi, Magaki takes matters into his own hands. Unlike Mukai, Magaki doesn’t think much of
humans and considers them trash, an attitude shared with his boss.
As the camera pans up on his pale, strangely-dressed body,
Magaki’s skin turns pink with blue markings on it, all the while imitating
Mukai and explaining that he will sacrifice your team to Orochi.
I assume that when he calls your team “sacrificial lambs,”
he’s saying he’ll beat them to death.
Since the will to live is a powerful source of fighting spirit, I
suppose that would give Orochi a significant boost. That’s my interpretation, at least. In KOF 97, the New Faces team killed
themselves to finally bring Orochi out, but in KOF 13, that isn’t needed. Just what Magaki is referring to is kind of vague.
私は死ねん! 死ねんぞ! |
A new look means a new stage. Magaki transports everyone in the vicinity to
his own stage in another dimension, and boy what a stage it is. I think it is the best final stage in King of
Fighters history. It has intimidating
statues, symmetry, dark colors that make Magaki’s pink body stand out, and a
ball of light in the center for that decorative focus point, like the Orochi
seal in 2003.
Even though Magaki clearly showed himself transforming in the
last cutscene, his opening animation has his hair spike, shirt dissolve, and
skin turn pink. He can actually do so in
4 different ways, something never seen out of a single character before. You may see all of
them in one play session too, because he is one difficult SNK boss.
Magaki, in case you couldn’t tell, is a manipulator of space
and traveler of dimensions. It’s likely
he’s the one who helped Mukai escape and/or teleported your team away in KOF
2003. However, it’s also possible that was
the work of two other members of Those From the Distant Land who show similar
abilities.
I stated a few paragraphs back that Shion is a nice change
of pace from the SNK bosses that pelt you with special attacks. Magaki goes right back into tradition by
having the most long-distance attacks in King of Fighters history.
Simply put, Magaki does not like being close to you. He would rather stand on the other side of
the screen and shoot several different difficult-to-avoid projectiles that push
you back when you guard, furthering the distance between you and him.
His two primary projectiles are small pink spheres and blue
fireballs. The pink spheres are
difficult to avoid, because after he shoots them in a straight line, they go
through a small dimension hole and come at you from a different direction. That can be from above him, above you, or
even behind you! And you can bet he’ll
use them in rapid succession.
His blue fireballs are even worse. They’re large, slowly move toward you in a
pattern, block all projectiles (save for a few super moves), don’t dissipate when they hit your guard, and
phase in and out of transparency! King of
Fighters somehow put Gradius into their gameplay!
Sometimes, if you get within range for it, he can even grab
you from a distance by sticking his hand through one of his holes to slam you
into the ground and take a chunk out of your health meter.
I see youuuuu! |
But it gets better.
Magaki’s leader attack, Universe Distortion, does a ton of damage and
fills the entire screen. It’s almost on
the level of Orochi’s overpowered screen-filling super attack. If you aren’t guarding when he uses it,
you’ll likely lost a teammate, and he's really good at timing its use just right.
If you do manage
to get close to Magaki, you need to be quick and refrain from using heavy
attacks, because the guy fights dirty.
If he doesn’t spam his low hits and leg sweeps, he likely uses a pink
explosive attack that blows away anything directly in front of him and reflects projectiles. All of this, of course, is done in the name of keeping you away from him.
If he doesn’t do that, he’ll either try to teleport away and
start spamming the projectiles again, or teleport directly behind you and go
for another leg sweep. Low blow, Magaki! Because he can fight back so quickly, forming combos is absolutely necessary, making him a good test of skill for arguably the most important element of King of Fighters’ combat.
In spite of the complaints that he is way too hard (to people
who find that to be a negative trait, I mean), I think Magaki is awesome as both a boss and a villain.
Like any fun boss, Magaki has flaws that can be exploited
for strategy with some observation and thought. I found the most
noteworthy being that if he gets hit, his blue fireballs
vanish. That means doing a running long
jump and following up with a heavy kick to his ugly face is the best way to
start an assault. There’s a 50% chance
he’ll counter while you’re in the air, but most of the time, he tries to make a
blue fireball directly in front of him as you’re jumping.
It reminds me of that moment you see in just about every
shonen anime in which the hero dodges everything the villain throws at him as
he gets closer until he finally lands a face-shattering punch on the villain.
With Magaki, the player gets to experience that moment of triumph.
There are other rather triumphant ways to land good blows on
the guy too. His blue fire
can’t block super special attack projectiles or certain leader moves, like
Adelheid’s. In fact, I simply spammed
Adelheid’s leader attack in the challenge to unlock Magaki as a playable
character (that still took a few tries though).
All of this only applies to playing the game at level 3 or
lower difficulty though. At level 4,
Magaki pulls a Goenitz and makes himself unbeatable by turning on
auto-block and cheating like crazy, reading your button input and playing like AI from the first 2 games. Do not play at level 4!
Along with his proper difficulty, I like Magaki as a character. His unique, inventive character
design that shares similarities with Mukai’s helps, but the way he fights is an
even bigger plus. He’s hardly even
trying, doing everything with a pompous, mocking attitude (like Goenitz, another one of my favorites). When he wins, he even essentially says a very
arrogant Japanese way of saying “I have no enemies.”
His movements match his relaxed expression. He uses his arms more like they’re guns or
whips rather than throwing punches like most characters, and he never takes any
fighting stance. He doesn’t even hold
his arms up when he walks, which isn't often. Magaki is the slowest character in the game, which is why he needs to teleport just to move.
Adding to his character is Magaki's distinction of having a specific victory quote for each and every character in the game. Fittingly, they are all very taunting.
Against K'. |
Finally, there's his music. Magaki may very well have the best final
boss music in any King of Fighters game ever, and that is an amazing feat. Magaki’s Improvised Concerto matches both his
regal demeanor and the rapid-fire flashiness of his attacks. The song has a powerful ensemble of orchestrated instruments that even Yoko Shimomura herself hasn't been able to surpass.
It can take a few tries and a continue bonus, but with
some good thinking, raw skill, practice, and playing at level 3 or lower, Magaki can be
bested, and when he is, the feeling of victory is invigorating. I've gotten so good at beating him I can do it without much struggling. Just don’t do this:
Dodge rolling into him and spamming heavy attacks? That's the worst tactic you could possible take.
Once Magaki is defeated, the world fades back to the ruined finals site, and Magaki reverts to his (semi) normal-looking form.
Having done all he can, Magaki takes the Mukai route and steps
through one of his dimensional rips.
Your team calls him out for being a coward for running away, but he
doesn’t care. Pride isn’t worth life,
right?
But before Magaki steps through, he senses Orochi respond
for a quick second and comes to a realization.
I believe this unspecified realization of his is that Orochi
also responds to hatred, which is something I’ll touch more on when I get to
KOF 13. I think it's responding to
either your team’s hatred of Magaki running away or Magaki’s inner rage by
being berated for his cowardice. That or your team’s
words are causing Magaki to flash back to his father leaving his mother or
something.
Also, it’s a plot point that by responding, Orochi has revealed to
Those From the Distant Land where its most responsive point is, kind of like a quick ping on the radar. That
becomes important later.
But just as Magaki exclaims that he has gotten something
done, a pole-shaped object goes straight through him, spilling his inhuman blue
blood everywhere. The object goes
through so fast, you’ll miss it if you blink, and there's a full second delay in the injury for dramatic effect.
So his body is filled with raspberry-blueberry Faygo! No wonder those ancient humans wanted them dead. |
He's either in shock or hessa firin' his lazor! |
I would like to point out that the manual for King of
Fighters 13 (the canonical sequel to this game) says that Magaki was killed by
Shion’s spear, and at no point is Shion shown throwing the thing. He probably did, but there’s a possibility he
didn’t, if we are to go by exact words. If he did, then I can just
imagine him throwing the spear through the open hole and flipping him off for a
moment before running into the white abyss of the pocket dimension. I guess it’s not enough to send your boss an
“I quit” letter.
With Magaki’s death, the dimensional rip closes and the King
of Fighters tournament ends.
That’s shown in the Ikari Warrior’s ending, as well as
K’s. The team-specific endings in King
of Fighters 11 have a much more coherent order of events than the other games. If you use the game’s ending viewer to watch
the right ones in order, they form a much more cohesive narrative than
previous games. I’ll spare you the
trouble and tell you what team endings to watch in what order:
King of Fighters 11 is only an establishing point for the
real finale; it's a whole game of buildup, and it does a great job of doing it. The plot points established pay off in The King of Fighters 13, not in The King
of Fighters 12.
Do not buy The King of Fighters 12. Buy The King of Fighters 13.
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