After Capcom released Ninja Theory’s Devil May Cry reboot, I
don’t think anyone was expecting a sequel to Devil May Cry 4. I think Ninja Theory’s game gets way too much
flak because of its title, but regardless of the merits of the game itself,
fans wanted a Devil May Cry 5. However,
in the intervening years Capcom came out with Sengoku Basara: Samurai Heroes,
which became a monster hit despite no advertising or promotion whatsoever, and
then later followed it up with Sengoku Basara 4 in Japan . Over the years Sengoku Basara 4 built itself
up as the most hyped English version of a game in the history of the human race
to the point that everyone forgot about wanting a Devil May Cry game. Something very strange happened though. Instead of releasing Sengoku Basara 4 in
English and bringing about world peace and a panacea for all diseases, Capcom
not only made Devil May Cry 5, but fully dubbed it and released it in English.
I am at least a moderate fan of the Devil May Cry
franchise. Devil May Cry 3 is one of my
favorite action games of all time and of course you know Devil May Cry 4 is good because it has the same producer as
Sengoku Basara: Samurai Heroes.
That said, it’s curious that instead of translating and
dubbing a fully released, content-rich game being exalted as one of the
masterpieces of the gaming world that everyone and their dog wants, just like
they had already done for the previous game in its franchise, Capcom instead
made a new game from scratch with an English version. That would have to mean that Devil May Cry 5
is practically godlike and I had to take a look to see for myself if it truly
lives up to that hype.
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| V brings a whole new spin on the story and combat. |
It’s a nice story. It
continues off of the loose plot threads of Devil May Cry 4 and brings back plot
points from across the series except Devil May Cry 2. That game gets no love. It’s brought to life by a solid voice cast
with master actors like Johnny Bosch, Reuben Langdon and Patrick Seitz from
Sengoku Basara: Samurai Heroes and is overall an entertaining time. Cutscenes look like amateurish shit though,
like they were made in some guy’s garage.
The biggest problem I have with Devil May Cry 5’s story is
that there’s only one. In Sengoku Basara
4: Sumeragi there are 40 stories and even if you consider the length of Devil
May Cry 5’s is about as long as 3 stories in Sengoku Basara 4, but Sengoku Basara
4 still has more story content by several magnitudes. Devil May Cry 5 has 20 missions and Sengoku
Basara 4: Sumeragi has well over 45 different stages to play on. That pathetic number carried over into the
character count.
The three heroes of Devil May Cry 5 are all unique from each
other. Dante dons a new set of Devil
Arms, Nero’s arm was stolen so he has a diverse selection of mechanical ones
and V is a puppet fighter who uses familiars to fight, but has to finish off
any enemies himself using his magic cane.
The combat flows extremely nicely, just like the previous games, with V
in particular easily able to rack up enormous combos by not letting enemies
die. However, those characters are the
only three unless you count each of Dante’s Devil Arms as their own separate
character, since they have their own movesets.
Sengoku Basara 4: Sumeragi has 40 characters, literally over 10 times
the number Devil May Cry 5 has, and they’re also all wholly unique to
play. Some of them even look straight
out of Devil May Cry by design, making the ones in Devil May Cry 5 feel
redundant.
As if less story and less characters weren’t bad enough,
Devil May Cry 5 doesn’t have a lot of enemies to fight. It does have variety in the enemies
themselves and there can be a good dozen enemies to take on at once
(particularly if they’re Empusas), but that’s not a lot when you look at
Sengoku Basara 4, a game that renders as many enemies onscreen as Dead Rising
does zombies. By the end of one Sengoku
Basara stage you can rack up a kill count in the hundreds. In Devil May Cry 5 you can get a few dozen,
which just doesn’t compare.
At least Devil May Cry makes fighting the enemies that are
present a spectacle. Models are super
detailed and particle effects from every smash and slash practically burst off
the screen with a soundtrack accompanied by a heavier emphasis on grunge rock,
I find. Too bad there’s not a lot you can
do with that soundtrack. In Sengoku
Basara 4 you can make a play list of any 3 character themes or vocal songs to
play during a stage. Sengoku Basara 4
also has more music than Devil May Cry 5 overall and with DLC you can get music
from the previous games for an even bigger soundtrack selection.
Devil May Cry 5’s replay value after completion of the story
returns in the form of Bloody
Palace mode, the gauntlet
challenge against swarms of enemies.
It’s a fun mode, but there’s a little game called Sengoku Basara: Sanada
Yukimura Den and that game has a mode just like it except with even more
characters than Sengoku Basara 4: Sumeragi does and Sengoku Basara 4 already had
a big challenge stage to use the massive character selection on as well, to a
smaller degree. It makes the Bloody
Palace of Devil May Cry 5 downright inferior.





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