We’re back from my Sengoku Basara detour and our contest
picks up in 1990 and 1991. Since I can’t
get any Namco games from 1990, this is a judgement for a 2-year time span,
where most of Midway’s games are from 1990 and Namco’s games are in 1991. Once again, Namco’s failure to release arcade
games in English has them going in with a very low ammo count. Technically one of their games for this year,
Tank Force, didn’t even initially come out in English at all, but since they
would otherwise only have one game for entry, I need to throw them a bone. Maybe it will be the game that comes in
clutch.
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| The funny game show host is only amusing for so long. |
Race Drivin’(MID): This is an updated version of Hard
Drivin’. There are two new tracks, a UI
change and it runs smoother, but it’s the same graphics with the same
unforgiving, slippery driving and the same instant replays that point and laugh
at you as your car goes flying from your inevitable crash. If this is how racecars actually control then
I hope I’m never in a situation where I have to drive one.
Pit Fighter(MID): This game comes off as an experiment to
make a competitive game out of a Final Fight-style beat-em-up. You are given a limited number of moves to
button mash at the other player and only a little strategy through the use of
items that can be thrown into the ring. It
has no finesse and little depth. The
best part about the game is Midway once again bringing their A-game to the
presentation. The digitized actors for
both the fighters and the crowd look great and the sound really sells the
setting of a rough-and-tumble fight club filled with screaming onlookers and
grunting brawlers. It’s too bad Pit Fighter
isn’t especially fun to play except for some fleeting shiggles with friends. Maybe the
Super Nintendo version fares better.
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| The secret is synthol. |
Rampart(MID): I have passed by this game at local arcades
more times than I can count because I thought it looked lame and I was right on
the money. The concept is fun on paper:
one half is shooting and the other half is puzzle block placement. It’s just that both of its aspects are done
poorly.
The shooting isn’t fun because all you can do is fire slow
cannonballs with unsatisfying impact on enemies and there’s no way to defend
yourself beyond killing enemies before they can hurt you. Then, after a few seconds of shooting in
which you inevitably take damage, you place Tetris blocks around your castle
because if you don’t make a full perimeter in time, you lose.
The puzzle aspect sucks because you have no control over what blocks you get, the blocks can’t overlay and you’re given a stringent time limit when time is something you don’t have because the game’s movement is done by a track ball when you have to carefully put each block on the exact right spot. What was wrong with using a regular clicking joystick? It controls poorly, the graphics are dull, gameplay switches before it can begin to get any fun and the voice clips are limited and get on my nerves. Rampart blows.
The puzzle aspect sucks because you have no control over what blocks you get, the blocks can’t overlay and you’re given a stringent time limit when time is something you don’t have because the game’s movement is done by a track ball when you have to carefully put each block on the exact right spot. What was wrong with using a regular clicking joystick? It controls poorly, the graphics are dull, gameplay switches before it can begin to get any fun and the voice clips are limited and get on my nerves. Rampart blows.
Off the Wall(MID): It’s just another Breakout game. That’s it.
The Winner
With only 2 games, one of which was bad, the odds weren’t in Namco’s favor, but Midway did not impress this round at all. Every single game from Midway was either a rehash of another game or badly designed. The rehashes are fine, but only because the games they’re based on were fine. Tank Force, on the other hand, was brand new (for Namco, at least) and was a great game on its own. I had more fun playing Tank Force than the bad combat of Pit Fighter, the monotonous shooting of Smash TV or the everything of Rampart. Hell I had more fun playing Rolling Thunder 2 than a few of those games, even if it’s also a bad game at the end of the day.. For that, Namco wins these two years.It’s around this time that our previous contestants really
picked up and had games way bigger and way better than anything Midway or Namco
was making. With Capcom’s CPS system and
SNK’s new Neogeo, both were able to make some really nice-looking platformers
like Magician Lord, Blue’s Journey and Mega Twins, Capcom made one of my
favorite shooters in Carrier Air Wing and SNK began their dominance in arcade
sports games with the humble little games Top Players Golf and League Bowling. This is without going into the cavalcade of beat-em-ups
that varied in how much fun they are to play, but all of them are fun even
today.
Of course, the big show stealers were Capcom with Street
Fighter 2 and SNK with Fatal Fury.
Mostly Capcom though. Street
Fighter 2 effectively invented the fighting game genre as we know it today and
motivated game designers to make their own fighting games in a method of
gameplay bursting with possibilities.
One of such game designers just happened to be Midway. Not Namco though. Not yet.
In fact, both companies are going to be going in light for the next
round when I go over the games of 1992.
Before that though, I have one more little game to cover. With this year finished I have gone over
every single game in the Namco Museum Collection for the Switch and have
mentioned some of the options to expect when you play the games on it. For the sake of capping off my thoughts on
the games it has I might as well touch on the last game in the collection that
is not an arcade game, but a Gamecube game, which stands out from all the other
games on the collection that are from 1991 at the latest.
I remember seeing Pac-Man Versus in Nintendo Power, but I
never bothered to get it because it’s not a fully featured console game and the
only bundle deal came with Pac-Man World 2, which I already had. It’s a 3 vs 1 multiplayer game where one
player uses the Game Boy Advance attached to a link cable to control Pac-Man in
a classic pixel maze and the other players play as the ghosts on the TV screen
on a 3D stage with limited, zoomed-in viewpoints. Characters take turns playing as Pac-Man and
try to be the first to get enough points to win by either eating dots or catching the Pac-Man player, all the while Mario is the
announcer with his Italian Charles Martinet accent.
Pac-Man Versus on the Switch collection fixes the
requirements a bit by allowing the use of a second Switch to take the GBA’s
place wirelessly and it allows for computer-controlled players if you don’t
have the full 4. It’s a great game at
parties (if someone else there happens to have brought a Switch) and the
gameplay is as simple as the original Pac-Man.
Even if you don’t have a second switch, there’s a single player option,
but it’s not as fun. Good on Namco for
using the Switch’s features to bring back such a unique game and allowing more
people to play it. I’d go as far as to
say that Pac-Man Versus alone is worth the 5 or so dollars you can get the
collection for on sale, but Splatterhouse, Tank Force and Galaga 88 are good too.
Now that that’s out of the way, in the next year it’ll be
time for







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