How did it come to this, Namco? An entire year and nothing to show for it in
English. Namco officially has nothing
for me. They made arcade games, but not
for America . Valkyrie Densetsu looks like fun, but we
didn’t get to play it. Finest Hour looks
like potential game of the year material and so does Burning Force, but the
most we got of the latter was the inferior Genesis port. The only game they might’ve had an entry with
is Dangerous Seed, but it’s never seen a re-release and I’ve never been to any
arcade that has it. In fact, going to
local arcades to play more games is to Namco’s detriment because there are far
more Midway games at them than Namco ones.
That’s why I’ll be fudging the rules just a bit and giving
them the only game of this year I was able to play: Rompers. Similarly to Tower of Druaga ,
the game got English re-releases later with a full translation. Since it technically never came to American
arcades, like Tower
of Druaga , any victory
the game might give them will be a soft one. That is, if there’s a tie, it will not
win. I’m not expecting another
Splatterhouse miracle this time. Maybe
this will be a lesson in the importance of English releases.
Hard Drivin’(MID): The only thing you need to know about
Hard Drivin’ is, as to be expected from Midway, it’s a technical marvel. It’s a fully rendered 3D game with a
dedicated physics engine to give the racing car weight and realism. Maybe too much weight and realism.
![]() |
| Wipe ooooout! |
Rompers(NAM ):
This is another one of Namco’s cute, easy to learn and deep puzzle games
similar to Dig Dug 2. The goal is to
collect keys scattered around a maze while avoiding enemies. It’s another serviceable maze game at face
value, but it opens up in the ability to push down walls of the maze. Pushing a wall down both clears that wall to
open up the maze and squashes any enemy unfortunate enough to be under it when it
falls. For such a simple addition to the
formula, Rompers does a lot with it.
Some walls block another from being pushed, some enemies can push the
walls to squash you instead, there are enemies that can lay traps disarmed by
pushing the right wall, some walls are set up like dominoes that fall into each
other and there’s timing to squashing as many enemies as possible in a single
wall push. Every level is a new
challenge and there are lots of different enemies and obstacles with a smooth
difficulty curve. Since it didn’t
initially have an English release, it’s easy to overlook Rompers, but it’s a
great puzzle game.
Super Off Road(MID): This is Super Sprint with Monster
Trucks and that comes with what monster truck racing entails. It’s slower, there’s rocky terrain to make
cars jump and bob and hitting other cars doesn’t make them move a whole
lot. The slower cars makes them easier
to handle, but it maintains a sense of speed thanks to nitro boosts and the
sense of weight all the cars have, no doubt thanks in part to the advancement
in technology. New to this game from
Super Sprint is the ability to upgrade the car between races, which adds some
depth to an otherwise straightforward and very fun racing game.
![]() |
| Unpunished punching seems to be a selling point for the game. |
S.T.U.N. Runner(MID): Utilizing the same 3D style as Hard
Drivin’, this one has the player veering left and right in a futuristic vehicle
that automatically accelerates, driving over different symbols and boost pads
while dodging other vehicles to get through winding challenge tracks.
![]() |
| Screenshots do not capture the speed. |
It does render everything no matter how fast your runner
goes, which is an impressive feat, but because of how choppy the framerate is
it isn’t long before exhilaration gives way to a headache. At least with Hard-Drivin’ it went at a speed
where you could mentally register everything so the choppy frame rate was
easy to ignore. I give Midway an A for
effort, but S.T.U.N. Runner didn’t work out.
The Winner
Midway had a decent lineup for 1989. Their two 3D games haven’t aged well, but are
mind-blowing for the time and their other two games are fun enough to make up
for their faults anyway. Rompers was a
strong entry for Namco and might even be the game of the year, but with Midway
suffering no major losses (just a minor one with S.T.U.N. Runner) and Rompers
not having an English release, Midway wins 1989 handily.
Meanwhile…
While Namco and Midway were putting out more driving and puzzle games, Capcom and SNK were sticking to their tried and true staples of shoot-em-ups and beat-em-ups, with Capcom being the only one making a racing combat game and a bad one at that. Of course, when it came to what they did best, Capcom was doing very well for themselves and revolutionized the beat-em-up genre with Final Fight, a game that would later inspire Namco’s own Splatterhouse 3. SNK’s beat-em-ups just plain sucked, but their shooters were alright.![]() |
| Final Fight's Legacy lasts to this day. |
Because of the differing genres, it’s difficult to compare
how our current contestants are doing compared to the previous ones, but
nothing from Namco or Midway beats Willow
or Final Fight. Those are two of my
favorite games of the decade. That said,
even if the actual games aren’t especially good, Midway’s advancement into 3D
gaming can’t be upstaged in terms of technical achievement, so they’re a winner
on that front.





No comments:
Post a Comment