With Nobunaga dead, the last 2 parts of the Extra History videos cover Hideyoshi, his death and the battle of Sekigahara. This post is going to be shorter than the other ones because, well, the videos go into a lot of backgrounds that Sengoku Basara chooses to push to the wayside for the sake of an exciting action story, but there is still a fair bit to note.
When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media. Mostly games.
Tuesday, February 10, 2026
Sunday, February 8, 2026
Extra History: The Sengoku Basara Way: Part 2
I've held off on discussing Nobunaga's Sengoku Basara design. Everyone knows it. He's portrayed as an evil overlord with a spiky and intimidating outfit with a blood red cape and he laughs at the carnage and atrocities he commits. Up to this point in the Extra History videos though, Nobunaga has just been a very tactical and pragmatic warlord, not a lot worse than the others. It's starting around here where we start to see where his reputation comes from.
Saturday, February 7, 2026
Extra History: The Sengoku Basara Way: Part 1
We aren't done with Sengoku Basara yet. In the first part of my Sengoku Basara retrospective I directed people to a series of videos from Extra Creditz, specifically their Extra History sub-series. This 6-part series of short videos does a good job of detailing all the most important moments of the Sengoku period while making them fun and expressive through the use of artwork. Even more fun an expressive is one of my favorite franchises, Sengoku Basara.
It's always funny to me when I learn something about history and think back to how the madcap action of Sengoku Basara interpreted that, especially with Sanada Yukimura Den steering closer to real history. As such I thought it would be fun to go over some real history and how that was interpreted into what we see in the games. The Sengoku era of Japan is already pretty crazy, as the videos show, so watching it become more crazy is pretty entertaining.
Sunday, February 1, 2026
Sengoku Basara Retrospective: Sengoku Basara: Sanada Yukimura Den
I originally ended my Sengoku Basara retrospective at
Sengoku Basara 4 because the main series and all the English media was already
covered and the last game, Sanada Yukimura Den, is story-focused when fan
translations are already incomplete and sparse for Sengoku Basara 4, which is
still more than Sanada Yukimura Den got.
Since then I discovered a miracle.
An app for the iphone that, in a way, breaks through Capcom’s attempt to
stop American players from enjoying Sengoku Basara 4: the translate app.
With the translate app, players can take pictures of the
screen as the dialogue appears and form halfway comprehensible translation of
all the text. It doesn’t make the
Japanese voice acting any better, but with the help of the translation app I
can finally understand and somewhat enjoy the stories of Sengoku Basara 4,
which, it turns out, are wonderful.
Sengoku Basara 4’s stories have something for everyone. It has stories that are funny, sad, cute,
awesome and everything in between. It’s
a pain to have to take constant pictures of the screen as the dialogue goes
along and it doesn’t alleviate the depression of Capcom’s vicious betrayal, but
it does make it partiallypossible to play the game to the potential it was made
to be played.
It also means that Sengoku Basara: Sanada Yukimura Den is on
the table. Now that I can understand
this more story-centric game, I can give my thoughts on it proper.
Sunday, January 25, 2026
TV Edits of the Viewtiful Joe Anime: Episode 19
In this episode, Joe helps a young girl reunite with her mother while inspiring a team of little league baseball players led by Mona Marshall to not give up, all the while Gran Bruce concocts a plan to defeat Joe by cutting him off from cheeseburgers.
This episode is probably taking beats from a sports movie (pick one), but the movie it seems to take place in is Friday the 13th. Yes, really. I'll get to that.
Monday, January 19, 2026
Namco vs. Midway: The King of Arcades: 1989
How did it come to this, Namco? An entire year and nothing to show for it in
English. Namco officially has nothing
for me. They made arcade games, but not
for America . Valkyrie Densetsu looks like fun, but we
didn’t get to play it. Finest Hour looks
like potential game of the year material and so does Burning Force, but the
most we got of the latter was the inferior Genesis port. The only game they might’ve had an entry with
is Dangerous Seed, but it’s never seen a re-release and I’ve never been to any
arcade that has it. In fact, going to
local arcades to play more games is to Namco’s detriment because there are far
more Midway games at them than Namco ones.
That’s why I’ll be fudging the rules just a bit and giving
them the only game of this year I was able to play: Rompers. Similarly to Tower of Druaga ,
the game got English re-releases later with a full translation. Since it technically never came to American
arcades, like Tower
of Druaga , any victory
the game might give them will be a soft one. That is, if there’s a tie, it will not
win. I’m not expecting another
Splatterhouse miracle this time. Maybe
this will be a lesson in the importance of English releases.
Saturday, January 10, 2026
Namco vs. Midway: The King of Arcades: 1988
As I pointed out in the previous post, Namco has a lot
riding on just one game for 1988. It’s
not that they didn’t make a lot of arcade games that year or that they weren’t
even making good ones. I mean they had
an even better arcade board for even better games. It’s just that almost none of their games
came out in American arcades. They made
games that appear to be strong contenders like Ordyne, Marchen Maze and
Phelios, but none of that was for America . From what I can tell the only games from this
year that came out in English are Splatterhouse and Metal Hawk, but since Metal
Hawk heavily relied on a fancy motion simulator machine it means it never got
re-released for new consoles with standard controllers. None of my local places have a Metal Hawk
machine either so Namco is placing all their bets on Splatterhouse. It had better be the game of the year if they
want to win.
Friday, January 2, 2026
Namco vs. Midway: The King of Arcades: 1987
So far Namco has been losing pretty badly and they needed to
step it up to keep up with Midway’s constant technological innovations. Good thing then that in 1987 they did just
that. I’m not sure exactly what kind of
arcade hardware Midway was using, but 1987 marked the debut of the Namco System
1, an upgraded arcade machine capable of better sound and graphics, not unlike
what the CPS-1 was for Capcom. Midway’s
arcade offering so far have left me in awe with their presentation, but new
dedicated hardware might be the boost Namco needs to start racking up more
wins. Let’s see if they can get out of
their losing streak.
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