The Capcom vs. SNK: The King of Arcade series I did was a
lot of fun. The advancement of
technology, culture and game design through the games themselves was fascinating to
see unfold and I even discovered a few hidden gems I didn’t know I liked, all
while making an observation of what both companies were pulling off at the
time. I should hope that trip down the
annuls of arcade history was also entertaining to read and maybe got people to try out some of the games for themselves.
It was so much fun, in fact, that I’m doing it
again. The only problem is there isn’t
any arcade gaming rivalry quite like that of Capcom and SNK. I mean they made multiple games in which they
fight each other, for pete’s sake. Who
else then would make for an entertaining head-to-head competition that only
exists in my mind?
I found the best idea was to make it between the
two default winners of those aforementioned rivalries: Namco and Midway. One company Japanese, the other American,
both with a big back catalogue of smash hit arcade games, from the most
primitive of the 80s to the more advanced polygonal ones of the 90s. Sure, they don’t have a series of crossover
games like our previous contestants; in fact, Midway wasn’t
exactly a fierce rival to Namco, considering Midway published some of their games
for American distribution, but that didn’t last forever.
The rules are the same as before. While not as much as with Capcom and SNK, I
have a big catalogue of arcade game collections for both companies as well as a
series of old-school arcades at my disposal with which to play as many of each
company’s games as I can, much like last time.
As I do I’ll once again be writing my thoughts and judgements, then
deciding on a victor on a year-by-year basis.
Games from Namco will be marked as “NAM ” and games from Midway will be
marked as “MID”.
Technically speaking there’s kind of a complication when it comes to
Midway. The company has bought
companies, been bought themselves and has been renamed a few times. Through acquisitions and mergers, Midway
ultimately got the rights to games from both Atari Games and William
Electronics, including ones made before those rights transfers. Something similar happened in the previous
competition with ADK, who technically weren’t owned by SNK until later on. Just like then, I’ll be putting the arcade
games that the company owns the rights to under the same umbrella, since by the
end of the competition, those were legally Midway games. The other option is
retroactively revising previous years with Midway’s newly-acquired games as the
corporate shenanigans happen in the timeline and that wouldn’t flow well at
all.
Cutie Q(Nam ):
Break-out by means of Pong, with a touch of pinball. That’s about it. Interesting concept for the time, but that’s
all it is. There’s nothing notable about
it and the fun wears quickly.
Rally X(Nam ):
You drive through a maze collecting flags while enemy cars are on your trail
trying to kamikaze into you. Again the
game doesn’t really change anything after beating it the first time except for
where the flags are placed. Since you’re
given a limited view you can only make decisions in the moment to go to where
each one is because the map only shows you, the flags, the enemy cars and nothing
else. It’s another 5 minute distraction
you forget about as soon as you’re done.
It’s not as good as its widespread popularity would suggest,
but it’s a fun game. The stage
never changes, but by design there are many different means by which you can
navigate the maze to get the dots and time eating a power pellet right. Coupled with the AI of the ghosts making them
move differently each time, it surprisingly doesn’t get stale as fast as the
games before it. You even get a little
comical animation every few levels to give some personality to the game. It’s remarkable how much Namco was able to do
with such weak hardware.
King & Balloon(NAM ): This is Galaxian
with an added twist. You can get hit and
die as many times as you want, but if one of the invaders takes the king below
you and you don’t shoot down the one that’s got him, you lose a life. Just like Galaxian, it’s another forgettable
time waster, but the voice samples for the King was neat for 1980.
Now is where the fun really begins: 1981. It is Midway’s turn to throw their hat in the ring and, as was the
style at the time, that means shooters
Defender(MID): This space shooter has some funky
controls. You can move in all
directions, but entirely with the control stick. The stick moves the ship up and down, but to
go forward you have to use a thrust button and as that thrust button is held
down the ship picks up speed. What keeps
you from crashing headfirst into things you couldn’t possibly see is the
minimap that shows the position of your ship, the terrain and the enemies,
which is much preferred to having nothing but dots in Rally X.
It works better than you’d think. The speed buildup from the thrust is
innovative and it feels natural to let go and have the ship cruise at a slower
speed for a while. Once you get good at
the game you can speed through the looping stages, dodging and weaving enemy
ships while shooting them down, which is a rewarding feeling at a base level, just in case the pretty explosion effects weren’t satisfying
enough. This is a solid win for Midway.
Wizard of Wor(MID): In Wizard of Wor you navigate a Pac-Man
like symmetrical maze and shoot monsters as well as the second player
you’re competing with. It’s a fun
concept for a simple head to head arcade game and similar to King & Balloon, you just gotta love those
garbled voice samples that were such a flex back in the day.
What keeps Wizard of Wor from matching up to the other games
thus far is the controls. It’s in a maze
with nothing but corridors so control amounts to changing which way you’re
going down a corridor. That’s fine for
Pac-Man, where all you have to do is move, but when you have to line up a shot
it can be finicky to get to the exact point of a corner that will let you turn. Intersections are even worse because the game
seems to need a moment to decide which path you’re trying to go down and thus, aim down. You can’t just take a shot down one path and
then go down another in the next instant.
You have to turn around, go back to the intersection and then hope the
game is registering which path you want to go down. I never feel like I’m in total control and
that makes it far weaker than it should be.
Like many sequels of the time, the core gameplay of the
first is kept intact, but it adds enemies, obstacles and a new little feature that
allows for invincibility for a limited period of time. It’s a better version of an already good
game.
Bosconian(NAM ):
As fun as the previous shooters have been, this one is my favorite thus far. The Defender games let you move in multiple
directions with a thrust button, but Bosconian has truly free movement in a
top down perspective with the control stick.
With this new way of playing you fly around space blowing up enemy space
stations with Galaga’s satisfying explosion sound effects. That the ship fires straight ahead and
straight behind makes lining up the shots you need much easier and it ramps up
the obstacles with each level so they don’t feel the same, even if the enemies
don’t change. It’s the
discovery of games like this one that make this project so fulfilling.
Namco started out the competition by establishing the
precedent that they can get a lot out of such little technology and they make
fun titles with simple to understand mechanics and pleasing visuals that
are still fun to play today despite their age. Midway also had some good games, but I have to give the first win to Namco this time. Namco's games were consistently pretty good, but
Midway had a weak link with Wizard of Wor, a game with a neat idea hampered by its controls. That
consistent quality puts Namco in the lead.
There were only 3 games I played for SNK from 1979-1981: a
Space Invader clone, a Space Invader clone with a ninja theme and a really good
fixed scrolling spaceship shooter. Namco
and Midway’s games all went beyond being simply Space Invader retools and
innovated with bigger and better shooters, plus race cars. Vanguard is the only thing SNK did
better than everything Namco and Midway made at this point, but Bosconian wasn’t far behind.
With one victory under their belt, Namco is in the
lead, but Midway has only begun in their arcade game production. Next time the competition will get fiercer as we look at their offerings for 1982.






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