The Capcom vs. SNK: The King of Arcade series I did was a
lot of fun. The advancement of
technology, culture and game design through the games themselves was fascinating to
see unfold and I even discovered a few hidden gems I didn’t know I liked, all
while making an observation of what both companies were pulling off at the
time. I should hope that trip down the
annuls of arcade history was also entertaining to read and maybe got people to try out some of the games for themselves.
It was so much fun, in fact, that I’m doing it
again. The only problem is there isn’t
any arcade gaming rivalry quite like that of Capcom and SNK. I mean they made multiple games in which they
fight each other, for pete’s sake. Who
else then would make for an entertaining head-to-head competition that only
exists in my mind?
I found the best idea was to make it between the
two default winners of those aforementioned rivalries: Namco and Midway. One company Japanese, the other American,
both with a big back catalogue of smash hit arcade games, from the most
primitive of the 80s to the more advanced polygonal ones of the 90s. Sure, they don’t have a series of crossover
games like our previous contestants; in fact, Midway wasn’t
exactly a fierce rival to Namco, considering Midway published some of their games
for American distribution, but that didn’t last forever.
The rules are the same as before. While not as much as with Capcom and SNK, I
have a big catalogue of arcade game collections for both companies as well as a
series of old-school arcades at my disposal with which to play as many of each
company’s games as I can, much like last time.
As I do I’ll once again be writing my thoughts and judgements, then
deciding on a victor on a year-by-year basis.
Games from Namco will be marked as “NAM ” and games from Midway will be
marked as “MID”.

