Hong Kong 97 takes place in the titular year of 1997, which
for this game was 2 years in the future.
Hong Kong’s history is a long and interesting one, but the basic idea is
that for years it was a British colony, but in 1997, Britain
handed over control of it to China . Hong Kong 97 is based on the predicted
results, in which Chinese people flood into Hong Kong
from the mainland and crime rates skyrocked.
The game tells the story of Bruce Chin, an unspecified
relative of Bruce Lee who looks suspiciously like Jackie Chan in the same way
Big Boss looks like Sean Connery in the original version of Metal Gear 2. Being from Bruce’s family, Chin is a badass
martial artist and like the Clones of Bruce Lee, he’s tasked by the government
to fight bad guys. In this case those
bad guys are the communist Chinese mainlanders and the goal of the game is to
kill all 1.2 billion of them. The
Chinese mainlanders have more than just numbers though. Through a secret government project the
Chinese government uses the head of former ruler Tong Shau Ping (an stand-in
for Deng Xiaoping) to create a weapon to fight Chin and take over Hong Kong .
It’s an interesting plot. Chin is forced into genocide out of concern
for his homeland in the power of a notoriously oppressive communist
regime. Hong Kong
gave us Andy Seto, Hui King Sum, Win Yang and King Tung. It’s understandable that he would want to do
whatever it takes to protect that and you can feel how torn he is doing it.
Chin is not unlike Saitama in One Punch man, but rather than
hit his enemies directly, he punches hard enough for the air in front of his
fist to shoot forward in a wave of accelerated power so great that impact with
other people breaks the atoms in their bodies, causing them to explode in a
spectacular, but contained, mushroom cloud.
He does this as his back is turned, meaning he throws these punches so
fast you don’t see him turn around, kind of like Han in Fist of the North Star
and his copy, Cloned Zero in KOF. And
Freddie Mercury could probably do it too.
Chin’s back being turned away from the violence is the most
telling aspect of the whole game. Even
he is disgusted at his mass murder, both directly and from the fallout
resulting from the atomic blasts he causes.
It’s a very tragic story delivered well through the game mechanics, the
core controls of which are as simple and accessible as can be. You move Chin and press a button to shoot
upwards. Like old school shooter games such
as Metal Slug or Contra, you die in one hit, but in Hong Kong 97 you have no
continues. When you die, the corpse of
one of the men you killed is shown to you.
War is hell and death is final.
It’s a powerful message that was probably why so many stores didn't stock it. It was ahead of its time. Games about genocide and politics are common today, but in the 90s they hadn't quite gotten there yet. I guess they were too scared of an entertainment system being so heavy. It's sad to think we Americans never got this game because of people's fear of games being more than some plaything, but it also goes to show how far it's come as a medium. Now we have games like The House of the Dead: Overkill.
Anyway, Hong Kong 97's gameplay is easy to learn, but hard to master. Like other shooters of its kind, it can start
to feel repetitive, but it’s striking visual and audio design keep it
interesting through its entire run time.
As Chin fights the population of China , the mainland becomes a haze
of Chinese and Coca-Cola propaganda, as if he doesn’t even know where he is
anymore. It’s almost like Fear and
Loathing in Las Vegas at times, all accompanied by a variety of music that is
somehow both somber and badass at once, as if split between how the game is
supposed to be portrayed and whether it’s supposed to be fun or not.
It’s not the most in-depth game by today’s standards (this
was still the 16-bit era), but Hong Kong 97 will no doubt at least keep you
busy for a while. Tong Shau Ping’s head
is the game’s boss, but he keeps being rebuilt until you kill every single one
of those fuckin’ ugly reds. By my math that should take at least 30 years. Unfortunately I have yet to complete this
game. After about 3 days of playing I
died and had to start over. With most
games that punishing I would give up, but when you play you can feel yourself getting
better each time until that satisfaction you get from finally beating it and
being able to say “I beat Hong Kong 97.”
For a 16-bit game, the story, gameplay and visual all come together for
a top-notch auteur-like piece and it is something everyone needs to play.
I give Hong Kong 97 a 9 out of 10.
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