Once I actually got around to playing it, I loved it.
The whole game radiated energy and fun.
The dancing, music and accompanying visuals made for an explosion of
color and lights like it was party time all the time, right down to the
menus. Simply buying stuff had Tanaka’s
notoriously catchy and in-your-face theme play while Patrick Seitz yells at you
and the menu music was always on point.
You could dress up everyone in all sorts of outfits for added flair and
all the songs had a variety of partners with their own little duo dances during
the mid-sections.
The story was better than I expected too. The dancing
was worked into an established theme that fit with the Persona universe and it
had a lot of detail put into what was happening. It was great seeing
returning characters like Nanako and Kojima contribute to the plot and the new
characters were very sweet and endearing.
It was a solid and highly polished package and I wish I played it
sooner.
As you can expect, that got me excited for the new dancing
games based on Persona 3 and 5, but mostly 3 because I played it many years ago
and in recent years have come off the arena games and Persona Q, familiarizing
myself with the cast even more. I’m currently in the process of playing
every Persona game in order and I’m still on 2: Innocent Sin so I haven’t
played Persona 5. As far as I’m aware,
the main character has a bunch of crystal skulls and fights Batman, Viewtiful Joe,
Klonoa and Hitler.
My excitement took a hit after it was announced that the
Playstation Vita version of the game would not be available for retail and
would only be available for download. We all know what I think about that.
I would get more mad, but Atlus has been in my good graces,
unlike Bandai Namco. Atlus has always
been very good about releasing Vita games physically. The Vanillaware
trilogy, all the Persona games and even lesser games like Conception 2 have all
been on cartridges. Atlus is like Bandai Namco’s good counterpart that
actually cares and doesn’t want to be garbage.
I’m going to give them the benefit of the doubt and assume that this is
an honest mistake on somebody’s part there. With Vita cartridges ending
production in 2019, someone may have missed a deadline or something.
They try to offset this major shortcoming with bonuses and
pricing. Vita owners buying it on the first week get Vita-exclusive
costumes, but those costumes were available on the physical version in Japan so that’s
not really a bonus. It’s just implementing something to patch up their
mistake. Early purchases also give both
versions of each game one of the DLC songs with their own dancer, both of which
were not pre-order bonuses in Japan
and are a $5 value. Added onto that is the Vita version being $40 instead
of the usual 50 for physical Vita games. With all of that, there’s a bit
more value in these games than other new Vita games. Whether it makes up for not being able to own
a copy depends on the overall value of the game and that’s what we’re here to
look at.
Since I haven’t played Persona 5 and know barely anything
about it, I’m sticking to Dancing in Moonlight for this review so I know more
than half of what I’m writing about.