After several years, several app games and a number of
betrayals resulting in said app games being taken down, SNK has finally come
out with the successor to The King of Fighters 13, a tough act to follow since
13 is possibly the greatest fighting game ever made.
Originally released on a system that charges its
users for a basic function after they already paid for the damn game system
and game itself, The King of Fighters 14 has been released on the PC with a
Steam edition just like 13 did. After
playing it since its open beta and after a number of updates and fixes, I’m
ready to tackle this new KOF.
I can’t really call it a retrospective since it very
recently came out and I’m still playing it, so consider this a review in the
style of my previous retrospective posts.
There’s quite a lot to cover here and right out the gate KOF 14 breaks a
tradition by having a vocal opening that intensifies the hype like you wouldn’t
believe.
It's a new story with a new KOF, a while after that one KOF tournament where no one seems to know what happened.
A big burly badass Russian billionaire named Antonov buys the rights to
The King of Fighters tournament and declares himself the King of Fighters
champion by default. I guess when the
previous winners aren’t clear you have to start somewhere. Like a wrestling federation, Antonov has made
a lavish gold championship belt with the new KOF logo for the champion and challenges
all fighters to enter the tournament and win it.