Monday, August 21, 2017

The King of Fighters 14 Review

After several years, several app games and a number of betrayals resulting in said app games being taken down, SNK has finally come out with the successor to The King of Fighters 13, a tough act to follow since 13 is possibly the greatest fighting game ever made.

Originally released on a system that charges its users for a basic function after they already paid for the damn game system and game itself, The King of Fighters 14 has been released on the PC with a Steam edition just like 13 did.  After playing it since its open beta and after a number of updates and fixes, I’m ready to tackle this new KOF.

I can’t really call it a retrospective since it very recently came out and I’m still playing it, so consider this a review in the style of my previous retrospective posts.  There’s quite a lot to cover here and right out the gate KOF 14 breaks a tradition by having a vocal opening that intensifies the hype like you wouldn’t believe.


It's a new story with a new KOF, a while after that one KOF tournament where no one seems to know what happened.  A big burly badass Russian billionaire named Antonov buys the rights to The King of Fighters tournament and declares himself the King of Fighters champion by default.  I guess when the previous winners aren’t clear you have to start somewhere.  Like a wrestling federation, Antonov has made a lavish gold championship belt with the new KOF logo for the champion and challenges all fighters to enter the tournament and win it.


KOF Finales: 14

After defeating 8 teams in the tournament, yours is brought to the final challenge with the self-appointed champion, Antonov.  Antonov makes a grand entrance in a big fancy stadium, using pyrotechnics, smoke effects and a jumbo-tron as he rises out of the ground and the crowd goes wild.


It’s an entrance that brings to mind the flashy entrances for WWE wrestlers and I’ve seen people compare Antonov to Triple H.  I can’t confirm anything, but with Raiden being based on Big Van Vader, Gai being based on Kazushi Sakuraba and Ramon being inspired by Tiger Mask, it’s well within the realm of possibility a designer had Triple H or another pro wrestler in mind.

Antonov congratulates the your team on making it this far, but that you have to defeat him and he’s not going to hold back.