With Vanillaware's latest title, Dragon's Crown, I don't think me and the developers share the same tastes as well as in the past. Everything in its core is the company's enjoyable signature, but the smaller aspects around it keep Dragon's Crown from reaching greatness.
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Monday, June 1, 2015
Dragon's Crown Review
Vanillaware is an example of an auteur game company that more companies should aspire to be. A company whose games are filled with love, care and everything that the developers like that, by extension, a good portion of players like them should like as well. Indeed, I have liked Vanillaware's games in the past. Odin's Sphere and Muramasa: The Demon Blade were both excellently-presented fantasy action games with substantial stories and simplistic head-on combat that only needed a few buttons at their core.
With Vanillaware's latest title, Dragon's Crown, I don't think me and the developers share the same tastes as well as in the past. Everything in its core is the company's enjoyable signature, but the smaller aspects around it keep Dragon's Crown from reaching greatness.
With Vanillaware's latest title, Dragon's Crown, I don't think me and the developers share the same tastes as well as in the past. Everything in its core is the company's enjoyable signature, but the smaller aspects around it keep Dragon's Crown from reaching greatness.
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