Saturday, September 27, 2014

The Day the Fun Ended: The End of Saturday Morning Broadcasting

It is with an extremely heavy heart that I write this.

At noon today, The Vortexx, the very last Saturday Morning children's broadcasted programming block, will air its very last show ever with Yu-Gi-Oh Zexal, and the very last Saturday morning kid's block will be gone.

Ever since I was a kid up to this day I watched Saturday morning shows religiously.  I've seen every incarnation of the two channels over the years: Kids WB, Fox Kids, the Fox Box, 4KidsTV, the CW4Kids, Toonzai and the Vortexx were all some of the biggest things I looked forward to for the weekend.  I even watched the Vortexx from my apartment complex every morning when I went to college.  Said complex even held an event where everyone got together to eat breakfast and watch the Vortexx.

Thursday, September 25, 2014

Fighting Game Camps: Mortal Kombat: Part 1

You may have noticed that the fighting games I’ve looked over thus far have all been from Japan.  The truth is, Japan has the heaviest focus in making fighting games nowadays.  There have been a few more western-made fighting games in recent years, like the new Killer Instinct and Skullgirls, but the only western fighting game franchise that has managed to stick around consistently is one of the first: Mortal Kombat.


Friday, September 5, 2014

The King of Fighters-i 2012 Review

Back in my retrospective of The King of Fighters 13 I briefly touched on The King of Fighters-i 2012. At the time I only knew some of the details about it from associates who owned it, but having gotten an iPhone of my own I’ve gotten much deeper into it to allow for a full review.

[Note that The King of Fighters-i is the name of the iPhone version of the game.  The Android version is titled The King of Fighters Android, and as far as I can tell it is the same exact game.]

An update from their previous app game simply titled The King of Fighters-i, KOFi 2012 is a portable app version of the core of KOF 13, the installment tied with 11 as my favorite in the series.  Even though I was looking forward to playing a portable KOF 13, I set my expectations a little low.  I had difficulty playing KOF ‘97 back when I played it on my sister’s iPhone, and porting a multi-gigabyte HD game to an app without cutting a good amount of content seemed like wishful thinking.

To my surprise, even though compromises were indeed made, KOFi 2012 is an extremely impressive replication of the KOF 13 experience that’s fun regardless of whether or not you’ve played the console edition.