I don’t understand why the decision was made to remake Burst
in the first place. The game was barely 5 years old when it came out and I’m
generally of the mind that a game should have a remake if the first one is
archaic shite that badly needed the resources and technological advancements of
the modern age or is simply a particularly old game that could use a makeover. Games like the first Resident Evil, first Persona and first KOF
needed their remakes because, with the debatable exception of Resident Evil,
they’re unbearable torture to play. The original Senran Kagura: Burst has some
shortcomings, but is tightly designed, looks nice and its old-school fast-paced
gameplay is still fun. Xseed’s historical screw-up was the worst thing about it
and that didn’t even apply to its release in Japan . All I really wanted was to have it on a
cartridge.
The remake could have been a nice little distraction for Vita
owners, but the developers couldn’t even get that right. Senran Kagura Burst’s
remake is only available on the PC and PS4. With Senran Kagura: Peach Beach
Splash there was a justified reason for this: as strong as the Vita is, it
couldn’t handle a game that was half detailed water physics and matches typically had several different characters on the field at once. That’s fair
enough.
Neither of those factors apply to Burst Re: Newal, which can only
mean that the reason the game isn’t on the Vita is because it uses the PS4 to
its fullest potential by making games of the highest graphical fidelity on par
with Naruto Shippuden: Ultimate Ninja Storm 4, Devil May Cry 5 and the PS4
Spider Man game. It’s a bit strange that it would go that route considering the
original game was best suited for quick bursts of handheld play, but surely
they wouldn’t completely ignore their one of their go-to handhelds for no
reason.
Prepare for disappointment.
I guess it’s nice they made a new song, but rather than play the same videos in both stories, why not just use the originals?