We now arrive at the final chapter. After a rollercoaster of character
development and vague hints at the bigger picture, everything starts to come
together and work toward the conclusion.
Nowhere is that more prominent than the opening. Chapter 3 opened by introducing us to Kagura,
chapter 4 opened with some insight into her character and chapter 5 starts with
the full story from an unlikely source: Kiriya.
After harshly telling his students that he can’t tell them more than
necessary, this opening shows a change of heart from his perspective.
When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media.
Thursday, March 23, 2017
Saturday, March 11, 2017
Senran Kagura 2 Story Analysis: Chapter 4
In a parallel to the previous
chapter, chapter 4 opens with another glimpse to the origins of Kagura. Since by this point we have a better idea of
who she is, there’s no need for a cryptic scroll to tell us. The game lets us see for ourselves as Kagura
looks into a river and vague memories from her past go through her head.
For over 900 years Kagura has
been reincarnated several times and has known many people that have traveled with
her on her youma-slaying quest, but she only vaguely remembers them in bits and
pieces. She can’t even remember their
names. She has had to say goodbye to
many people she’s cared for and can only grasp fleeting memories of them, a
fate that will apparently happen with Naraku as well.
The only particularly consistent
memory she has is of someone smiling at her in total darkness, but she doesn’t
let any of it get to her and interfere with her mission. She knows what she was born into the world to
do. Supposedly, at least. Without even knowing, Kagura sheds a tear as
she thinks about her friends, showing that no matter how dedicated to her cause
or how detached she looks, she’s still a person and can feel lonely. Her immortality is ultimately a curse,
accelerated further for her because of this mission she must do. It is a very well-done visual novel segment
that establishes the kind of life this tragic figure has had to live.
Friday, March 3, 2017
Senran Kagura 2 Story Analysis: Chapter 3
This is it people. The true beginning. After two chapters to set things up, chapter
3 is where the primary plot of Senran Kagura 2 begins, and the game lets you
know it. Just like the first chapter,
chapter 3 opens with a poetic scroll reading, except this time it’s not about
the shinobi, but rather some sort of powerful entity known only as Kagura.
No.
No.
That is very clearly Ikaruga!
What Kagura is in exact terms
isn’t fully explained, but the scroll does give some of the basic ideas. Kagura is the the bane of all youma and all
shinobi look up to her power, which I assume is the game’s way of implying the
Kagura rank in the versus games without going into technicalities. She is “a flower with a fleeting lifespan and
with the blood of youma it will bloom.”
I think the flower they’re supposed to be referring to and the one the
game keeps showing is the red “tsubaki” flower, also known as the camellia
flower. In Japan
the tsubaki represents divinity as well as perishing with grace, both of which
play into Kagura’s character.
If you’re actually paying
attention, the scroll also says that Kagura is a “Senran Kagura.”
The word “Senran” isn’t a real
word. It’s a combination of the kanji
for “brandish” and “war”. Kagura is of
course a type of traditional Japanese dance.
In this instance, XSEED translated Senran Kagura as “Shining
Revolution”, which works because she is a “moment of light that flashes in
battle”, much like how shinobi shine their brightest before their lives come to
an end in battle.
So now that we know what Senran
is supposed to mean, let’s stop misusing the word like it refers to the
characters.
The poetic dialogue explains what
Kagura is without actually explaining what Kagura is. The real explanation doesn’t happen until later. It’s not so much for some kind of twist, but
for a replay bonus. Once you know what
Kagura is (or at least have a general guess as the game goes on), the opening
scroll makes more sense. Not knowing is
also part of the player engagement, as we’ll see later.
To start off with some suspense,
the scroll is followed-up by a cutscene in which a girl named Naraku is
carrying a little girl in her arms, running from a pack of armored figures
known only as the youma generals. If
Naraku knew what to call them, she must’ve been running from them for some
time.
Right away the cutscene shows
there’s something unique about the youma generals. All of them attack Naraku in formation with
ninja speed, even visibly injuring her and drawing the only bit on onscreen
blood ever in the entire franchise.
Youma are supposed to be mindless, raging monsters, so seeing them
synchronize like that tells us that they’re not ordinary youma. It also shows that Naraku is one hell of a
protector. There are 10 of them and she
has been fending them all off with her hands full!
But that’s only a glimpse. Before that plot can begin, the rest of the
characters need to meet her. It’s road
trip time!
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