When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media. Mostly games.
Wednesday, September 4, 2024
Capcom vs. SNK: The King of Arcades: 2008
Monday, August 26, 2024
Capcom vs. SNK: The King of Arcades: 2005 & 2006
What did Capcom have?
“People didn’t like our already mediocre game about Japanese warlords?! But we edited the entire setting with no context to replace it, made the music worse, changed the gameplay and even cut content! Clearly those stupid Americans don’t want it! What they want is Beatdown: Fists of Vengeance!”
“Hey, Hideaki Istuno! I have some stuff here left over from the guy who bailed! Make a sequel to Devil May Cry in a few months, will you?”
Thursday, August 22, 2024
Capcom vs. SNK: The King of Arcades: 2004
Tuesday, August 20, 2024
Capcom vs. SNK: The King of Arcades: 2002 & 2003
| "Y'know that cool Japanese game about Japanese figures in Japan? What if they WEREN'T?" |
Saturday, February 24, 2024
SNK vs. Capcom: The King of Arcades: Introduction (1979-1984)
In a truly massive sale from the Humble Bundle, I recently acquired a wealth of classic Capcom arcade titles and before that I had already amassed a wealth of classic SNK arcade titles. To add to that, I have access to a wealth of various classic arcade titles through a chain of arcades all within driving distance and I have coupons for them to boot. With such a massive collection at my fingertips, I thought I’d do something fun.
I didn’t get to go to a lot of arcades back in the 90s and when I did, I was such a small kid that I could barely reach the controls. Even when I could, I couldn’t really appreciate what was going on. Now that I’m older and more experienced, I’m going back in time to the days of Capcom and SNK’s rivalry. The days before Sengoku Basara 4 or Mohammed Bin Salman; the simpler times. Both companies were innovating and making games of all types and genres, but now that I can assess the majority of their catalogues, I can answer the question of which company I would’ve considered the best of their day.
For this series of posts, I’ll be playing through both SNK and Capcom’s arcade games by order of release, year by year, and judge which company made the best games. For each game I’ll be giving some of my thoughts. Some brief, but some a little more in-depth as there are a few I have a bit of a history with to tell. With over 100 of these games to play in total, I won’t be going in-depth on every single one and each one will be judged by how much fun I have, regardless of the time period.
Sunday, February 13, 2022
NeogeoNow's King of Fighters: The Story So Far: Comments and Additions
In preparation for The King of Fighters XV, Youtube user NeogeoNow collaborated with SNK to create a trilogy of videos recapping the story of the games in the mainline KOF series, presumably to give possible newer players some background and older players a refresher.
The videos get the job done and the guy has played KOF even longer than I have so he knows what he’s talking about. That said, it’s clear that he was trying to be concise. Obviously he wasn’t going to go through every little plot thread, but even focusing on the important stuff he really sped through the story of those 10 games. As a result, I think there are points in the videos in which casual viewers not in the know might do a double take and/or there is some context that’s skipped over I feel is necessary to understand the story better. I also have a little criticism about the videos and some insights of my own, including a few parts in which I don’t want to claim the guy with decades of KOF experience working with the company itself is wrong, but it seems at odds with the official material.
I will go over NeogeoNow’s plot recap of each game from his videos in order. I won’t be going over every little thing, because they’re largely fine and the majority of my reaction is nodding my head saying “yep.” It’s not exactly bad enough to clown on. There are other videos for that.
When I reach a particular part in which I have something to say, the quotation will be highlighted in bold followed by my comment. Occasionally, such as for the first one, I will comment on certain parts wholesale instead of on a single line. I hope this will at least partially act as a little supplementary piece to his videos for more comprehension into the KOF story because I too love it and want people to enjoy it.
Monday, May 17, 2021
The Wonderful World of King of Fighters Ports
The King of Fighters is my all-time favorite fighting game franchise hands down, but I’ve never been what some would call a purist. Some fans spend a fortune trying to get original Neogeo hardware to play games on, but I have always played pretty much anything but the original hardware unless I come across it at an arcade. KOF 11 has a great PS2 port and 13 and 14 have solid multiplatform releases, as KOF 11 is when SNK really started upping their game in bonus content for home versions. The games before 11, however, have been all over the place over the years, with many different ports that can give a player a noticeably different experience and range of content despite the core games remaining, be it in presentation or bonus features.
I very much want people to play all the KOF games that don’t make you want to ram a nail through your skull (i.e. not KOF 94 & 95) and there are so many different ways to get them now that it can be tricky to know which ones gives you your money’s worth and is the best way to play them. For the sake of helping with such decisions, and for an interesting little look at the differences, I have written this little guide on a few of the different ports available for the KOF games before KOF 11.
Tuesday, September 15, 2020
Neogeo Arcade Stick Pro Review
Plug-and-play consoles are a great idea on paper: a quick, portable means of playing games right out of the box with almost no other accessories or game cartridges required. Unfortunately, be it due to the limited technology of their time or just plain laziness, a lot of plug and play consoles aren’t that great. Over the years the most common ones I’ve seen are the basic Atari and retro arcade games like Pac Man with the occasional Double Dragon or original Mortal Kombat.
The NES and SNES Classic systems caused a bit of a resurgence in retro plug-and-play consoles. After how much demand they got, I started seeing more of the retro Sega Genesis and Atari plug-and-play consoles as well as the PS1 Classic on store shelves.
The Super Nintendo Classic was the only one to catch my interest, but it wasn’t enticing enough to join the rabid fans in hunting one of them down, especially when I already had, or could easily get, the games on it off the WiiU eShop or other ports. You’d have to put KOF on your retro game system to get me to want it.
![]() |
| Wuzzat. |
Thursday, June 25, 2020
Samurai Shodown Neogeo Collection Review
![]() |
| That's a lot of games. |
![]() |
| This is one of the best pieces of cover art ever. Gold star. |
Wednesday, November 20, 2019
The King of Fighters: Allstar Review
Wednesday, October 2, 2019
SNK Heroines: Tag Team Frenzy Review
| At first I thought it was Iori in drag wearing Eiji's mask, but she specifically says "私は庵ではない!" |
Sunday, January 21, 2018
The King of Fighters: Destiny (Web Series) Review
Monday, August 21, 2017
The King of Fighters 14 Review
KOF Finales: 14
Sunday, January 29, 2017
King of Fighters Retrospective Bonus Round: KOF: Maximum Impact
Thursday, July 3, 2014
The Rhythm of Fighters Review
Monday, July 15, 2013
The Finale of the KOF 13 Finale
Even after hacking away at Saiki's ankle like a kung-fu lumberjack, he doesn't seem to be in pain. I suppose Mukai's "that battle didn't count" status is in effect.
Saiki is troubled though. No matter how much you fight him, there doesn't seem to be enough power to open the gate.
![]() |
| "Maybe you should try hitting above the belt!" |
In fact, the thing starts closing! If Saiki doesn't go through that gate, bad things will happen... To him.
What's happening is that the door is lacking power. There isn't enough to hold it open.
You can see there's clearly a sphere there, but remember that the spheres harnessing Orochi's power are below the stadium. Someone must have removed them from there, but who? Like an instant answer, Saiki is impaled through the back by a sneak attack.
![]() |
| So he never let his guard down ever before? You had to wait until he got this close to succeeding? |
Finally Ash Crimson starts doing something resembling something heroic by killing Saiki and taking what appears to be his powers/essence/soul/something, much like he did Chizuru and Iori.
With the villain defeated and the gate closing, the day is sa- NOPE!
The name of this new form of Ash is never confirmed. Even in the character voices gallery it's distinguished from the playable Ash by simply having its name in red. Some people call him Evil Ash, some Dark Ash, and others.... Bad Ash.
Using Saiki's time-stopping power, Evil Ash makes a huge white field that stops time even further for everything not living inside it (I think). He is somehow stopping time while time is stopped! Whatever it is he does, it stops the gate from closing. He is the true final boss of The King of Fighters 13. Live and let die!
Evil Ash is essentially a souped-up version of Ash with two of Saiki's super moves. He's very difficult the first few times you fight him, but after a while you can catch on to his AI patterns.
More than anything, he loves standing the the corner, continuously spamming Ash's flame shot like crazy. Unlike Ash's move, which can only send out one flame per attack, Evil Ash can send out two, and fire them at a much faster rate. A lot of the fight will have you guarding in a corner while he hammers away at you with them. After every few shots though he stops and takes a moment to walk back, giving you a good moment to nail him with a projectile (possibly a Neo Max) or close your distance with him.
When you get close, Ash starts using his close-ranged attacks, one of which is a deadly new move in which he dashes past you, deals a chunk of damage, and disables all your special moves!
Obviously the purely offensive approach couldn't be a dumber idea. Getting close and counterattacking with patience is essential in fighting Evil Ash. By counterattacking, I of course mean...
Leg Sweeping. Yep. Evil Ash inherited Saiki's Achille's heel. The difference here is that Evil Ash tends to walk away from you, whereas Saiki eventually got close enough to leg sweep, which means you need to take measures into your own hands and get up close yourself. Since Evil Ash is also more offensive than Saiki, you'll have to do more guarding this time around as well.
In arcade mode, I usually suggest the coward's way out by using a continue bonus to get his health down to 25% and timing him out by guarding constantly. In story mode, however, there are no such bonuses, so you'll have to beat him fair and square. Always remember to sweep the leg with proper timing, be patient, and he'll eventually go down... If you're playing at a low difficulty... After 12 tries.
I must say, this isn't as grand a finale as I'd like. Instead of fighting some brand-new character like Mukai and Magaki were, we just fight what's little more than a stronger version of a regular character you have to use cheap tactics to beat. It's a bit of a letdown to a great saga in the King of Fighters storyline, even if the story arc itself is really quite good. Even Kyo knows it.
After Evil Ash is defeated, the game practically ignores your victory and has Evil Ash get ready to enter the gate. However, he stops. Apparently there's an argument going on inside his head. Have you ever had one of those? I have.
Saiki tells the boy that he shouldn't resist. After all...
![]() |
| I guess there's no wardrobe in the center of the mind. |
You'd think he could have told someone about his little plan so that everyone wouldn't be against him, but he must have thought that taking the sacred treasures would get Saiki to trust him even after playing both sides to stay unpredictable.






















