Saturday, February 7, 2026

Extra History: The Sengoku Basara Way: Part 1

We aren't done with Sengoku Basara yet.  In the first part of my Sengoku Basara retrospective I directed people to a series of videos from Extra Creditz, specifically their Extra History sub-series.  This 6-part series of short videos does a good job of detailing all the most important moments of the Sengoku period while making them fun and expressive through the use of artwork.  Even more fun an expressive is one of my favorite franchises, Sengoku Basara.
 
It's always funny to me when I learn something about history and think back to how the madcap action of Sengoku Basara interpreted that, especially with Sanada Yukimura Den steering closer to real history.  As such I thought it would be fun to go over some real history and how that was interpreted into what we see in the games.  The Sengoku era of Japan is already pretty crazy, as the videos show, so watching it become more crazy is pretty entertaining.

Sunday, February 1, 2026

Sengoku Basara Retrospective: Sengoku Basara: Sanada Yukimura Den

I originally ended my Sengoku Basara retrospective at Sengoku Basara 4 because the main series and all the English media was already covered and the last game, Sanada Yukimura Den, is story-focused when fan translations are already incomplete and sparse for Sengoku Basara 4, which is still more than Sanada Yukimura Den got.  Since then I discovered a miracle.  An app for the iphone that, in a way, breaks through Capcom’s attempt to stop American players from enjoying Sengoku Basara 4: the translate app.

With the translate app, players can take pictures of the screen as the dialogue appears and form halfway comprehensible translation of all the text.  It doesn’t make the Japanese voice acting any better, but with the help of the translation app I can finally understand and somewhat enjoy the stories of Sengoku Basara 4, which, it turns out, are wonderful.  Sengoku Basara 4’s stories have something for everyone.  It has stories that are funny, sad, cute, awesome and everything in between.  It’s a pain to have to take constant pictures of the screen as the dialogue goes along and it doesn’t alleviate the depression of Capcom’s vicious betrayal, but it does make it partiallypossible to play the game to the potential it was made to be played.

It also means that Sengoku Basara: Sanada Yukimura Den is on the table.  Now that I can understand this more story-centric game, I can give my thoughts on it proper.

Sunday, January 25, 2026

TV Edits of the Viewtiful Joe Anime: Episode 19

In this episode, Joe helps a young girl reunite with her mother while inspiring a team of little league baseball players led by Mona Marshall to not give up, all the while Gran Bruce concocts a plan to defeat Joe by cutting him off from cheeseburgers.
 
This episode is probably taking beats from a sports movie (pick one), but the movie it seems to take place in is Friday the 13th.  Yes, really.  I'll get to that.

Monday, January 19, 2026

Namco vs. Midway: The King of Arcades: 1989

How did it come to this, Namco?  An entire year and nothing to show for it in English.  Namco officially has nothing for me.  They made arcade games, but not for America.  Valkyrie Densetsu looks like fun, but we didn’t get to play it.  Finest Hour looks like potential game of the year material and so does Burning Force, but the most we got of the latter was the inferior Genesis port.  The only game they might’ve had an entry with is Dangerous Seed, but it’s never seen a re-release and I’ve never been to any arcade that has it.  In fact, going to local arcades to play more games is to Namco’s detriment because there are far more Midway games at them than Namco ones.

That’s why I’ll be fudging the rules just a bit and giving them the only game of this year I was able to play: Rompers.  Similarly to Tower of Druaga, the game got English re-releases later with a full translation.  Since it technically never came to American arcades, like Tower of Druaga, any victory the game might give them will be a soft one.  That is, if there’s a tie, it will not win.  I’m not expecting another Splatterhouse miracle this time.  Maybe this will be a lesson in the importance of English releases.

Saturday, January 10, 2026

Namco vs. Midway: The King of Arcades: 1988

As I pointed out in the previous post, Namco has a lot riding on just one game for 1988.  It’s not that they didn’t make a lot of arcade games that year or that they weren’t even making good ones.  I mean they had an even better arcade board for even better games.  It’s just that almost none of their games came out in American arcades.  They made games that appear to be strong contenders like Ordyne, Marchen Maze and Phelios, but none of that was for America.  From what I can tell the only games from this year that came out in English are Splatterhouse and Metal Hawk, but since Metal Hawk heavily relied on a fancy motion simulator machine it means it never got re-released for new consoles with standard controllers.  None of my local places have a Metal Hawk machine either so Namco is placing all their bets on Splatterhouse.  It had better be the game of the year if they want to win.