Sunday, June 14, 2026

Yu-Gi-Oh: Early Days Collection Review: Part 2

 At the turn of the millennium, Yu-Gi-Oh started finding its footing and established what the franchise would become moving forward.  The official card game from Konami was taking hold and just as impactful was the premier of the Yu-Gi-Oh Duel Monsters anime.
There was no stopping the Yu-Gi-Oh hype train in Japan and that meant there was no stopping the assembly line of Yu-Gi-Oh games to feed the hungry masses that couldn’t get enough of it.  It was another year and another Yu-Gi-Oh game, this time titled Yu-Gi-Oh: Tri Holy God Advent.  In Japan, that is.

It wasn’t until a year later that Yu-Gi-Oh made its American debut when the Duel Monsters anime was dubbed into English by 4Kids Entertainment, hot off the success of the merchandise fountain that is Pokemon.  Fitting that the 4Kids dub of Yu-Gi-Oh named a god after Roger Slifer because this thing exploded like the ending to Lobo’s Paramilitary Christmas Special.
I could go on a long-winded old man monologue about how it was the hottest thing in cool and one of my first shonen anime ever that I still enjoy to this day despite its faults, but this is a game collection review so I’ll keep it short.  Yu-Gi-Oh’s anime became a monster hit, but the manga it was based on still wouldn’t be translated to English for a few more years.  If you look on the back of some of the English game boxes (they’re in the instruction manuals in the collection) they say they’re based on the hit television series, which is not technically true, and on the back of some manga releases, a bit of text tacked on says it’s the inspiration for the hit anime featuring scenes too intense for television, which actually is true in both languages.  In America, Yu-Gi-Oh was riding the coattails of the anime specifically.

Tuesday, June 9, 2026

Yu-Gi-Oh: Early Days Collection Review: Part 1

As I already stated in my review of Yu-Gi-Oh: Duel Links, I’ve been a fan of the original Yu-Gi-Oh ever since it arrived in America through the anime from Studio Gallop.  When Kazuki Takahashi wrote his manga about a kid gaining Egyptian magic and playing games, he couldn’t have predicted the phenomena that it would become, let alone that his little one-off Magic: The Gathering knock-off would be at the center of it all.  When Shonen Jump gets a hit manga on their hands you’d better believe they’re going to merchandise that sonbitch.
Inevitably that meant games across all manner of consoles, in particular Nintendo’s handhelds.  The Yu-Gi-Oh Early Days Collection puts the first 13 (the marketing says 14, but I’ll get to that) Nintendo handheld Yu-Gi-Oh games into one package and I was hyped to get to both replay games I used to love and play games I never got to before.  The enhancements and new translations made it all a big deal, but I swear you wouldn’t know just how big a deal it was if you read the reviews.

I was going to get the collection anyway, but I’m disappointed by the reviews of it I’ve read thus far.  Regardless of whether I agree with them or not, most give a general overview of the collection and come across as though they only played each game for a little while before writing them off.  Understandable, since there’s 13 games and they only have so much time, but I’m of the mind that even if one were to recommend the game, readers might want to know which games are more worth their time, how many are any good, what to expect from each game in more detail and what the cheats included in the collection can do to enhance their enjoyment.

The other sentiment I see is that it’s a collection made only for the old-school Yu-Gi-Oh players and that the only people who will enjoy the games are the ones nostalgic for them.  I think that’s both a reductive way of thinking and not true.  There are games in the collection that, even today, are a fun time, outdated cards or not.  I would love for younger people who weren’t around for them to experience some of these games and maybe get invested into the card game’s simpler times.
I’m going to review the Yu-Gi-Oh Early Days collection more thoroughly, less at the package as a collective whole and more the parts that make it up so that readers can make a more informed purchase.  I’ll look at every game in the collection, give some context of where the source material was at the time of each game’s release and some context of where I was at the release of some of these games.  I am writing this as a fan, but I’ll try to keep the nostalgia goggles off.