When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media.
12 years ago I wrote a piece on the original Clock Tower in
what was only the 4th post ever on this blog, where I called it the
scariest game ever made. In a way, that
makes Clock Tower kind of special to me.
Since that post I’ve played several different kinds of horror games,
from the David Lynch-like Harvester to the competitive horror of Dead by
Daylight and the surreal maze chase scares of Dark Deception, so I have a much
broader perspective on the genre than I did back then. I also have a confession to make that
affected my view on the game: at the time of that post my fear of Clock Tower
was based on my viewing of someone else playing it. I hadn’t played it myself. I couldn’t.
Clock Tower was released for the Super Nintendo/Super
Famicom in 1995, but wasn’t released in English, which I would normally
question, but in this case it makes sense.The game heavily features a pentagram and ambiguously satanic rituals at
a time when Nintendo was very averse to religious symbolism in games on their
consoles.It also had some
violence.There wasn’t much in the way
of blood and gore, but this was also a time when Nintendo got up in arms about
the bloodless cheese fest that was Night Trap.I’m not even sure how Clock Tower got a Japanese release, to be honest.
Nintendo got more lax as the years went on, but even Binding
of Isaac over a decade later was initially rejected for Nintendo consoles because of its religious themes.It’s funny how now they publish the Bayonetta games and a remaster of Night
Trap is available on their console.
The original Clock Tower would be rescued from Nintendo’s
nanny console and got a new version on the PS1 in 1997, shortly after its
direct sequel.The PS1 version added new
content and changed some of the visual and audio effects for the worse, in my
opinion.
You would think now that Clock Tower was on a system that
allowed for more freedom of violence and religious symbolism that it was the
perfect time for an English release, but no!They translated the sequel instead, advertised the sequel like it was
the first game and skipped the actual first game entirely!
This was such a baffling move!Clock Tower 2, as it’s known in Japan, is so
obviously a sequel!It follows the plot
points of the original game, directly references the events of the original
game and one of the big twists only makes sense if you played the original
game!
Sure, Persona 2 did the same thing, skipping the first of
its duology, Innocent Sin, and only translating the second, Eternal Punishment,
but at least in Persona 2: Eternal Punishment the ambiguity of previous events
was part of the plot and in the context of the characters in the game it was a mystery
to be solved that the player could follow along with.Clock Tower 2 expects the players to know the
original!The first game was right there
on the same system!
The Clock Tower games would consistently be released in
English since the second game, but there was never an English release of the
original. It fell on the fans to make
Clock Tower available to play for English speakers with English translated ROM
hacks and bootleg SNES reproduction cartridges.
The illegal way was the only way to play, but even though they worked, some
of these fan translated versions had the occasiona glitch, especially for the
PS1 version, from what I’ve read. They
weren’t the most ideal way to play.
Now with Clock Tower Rewind, we finally have an official
English release of the original Clock Tower.We can finally play it for real and it only took
This was the period where both company’s arcade releases
truly came to a near-close. That this
round starts in 2017 says it all. Since
2011, neither company made a single game for arcades that wasn’t an updated
version of a previous one. As I stated
last time, there were ports, mobile games and console games, but the previous
round set a precedent for both companies moving forward: now the console
versions of their fighting games would come first.
It’s a damn good thing Capcom followed that precedent in
particular because holy shit. The
release of Street Fighter 5 can be debated for being worse than The King of
Fighters 12. Compmared to the low bar
that is KOF 12, Street Fighter 5 had fewer characters, fewer features and fewer
modes to play, all at the price of a full retail game. Street Fighter 5 became the target of such
mockery and ridicule that people almost forgot about KOF 12. Almost.
As if to rub it in Street Fighter 5’s face, SNK brought out
a new King of Fighters game with a massive 50 characters and a fully featured
arcade mode with substantial story content.
I heard stories about Street Fighter players jumping ship to KOF 14
because of how much of a rip-off Street Fighter 5 was. There’s footage of a pro Street Fighter
player telling Capcom representatives to their faces that he was going to go
play Guilty Gear instead of Street Fighter 5.
It was really REALLY bad. It’s
the stuff of legends.
That is not the version being judged though. Capcom continually added to Street Fighter 5
with overpriced DLC until they finally got a feature-rich and complete game
re-released as the Champion Edition, which is what came out in arcades. SNK had already released KOF 14 for arcades
with all its DLC included by that point, plus a little spin-off. With the release of SNK’s 2019 Samurai
Shodown game later, we’ll have reached the last arcade game released by either
company. We will finally see if Capcom
will cement their lead as the best arcade game manufacturer or if SNK will tie
the score.
Curious things happened in the aftermath of The King of
Fighters 13 and Super Street Fighter 4. SNK wasn’t coming out with a lot of new games except mobile phone ones
and ports of previous games. There were
some good mobile games and good ports, mind you. I still love The Rhythm of Fighters and had
some fun with Metal Slug Defense, which led into Metal Slug Attack and apparently
Metal Slug Attack had so much of an audience that just recently they came out
with a complete console version of it called Metal Slug Attack: Reloaded. For ports, the Code Mystics ports for KOF 98
and 2002UM were made available on PC with online play, which for me was a huge
deal.
On Capcom’s side… Well a lot of people consider it Capcom’s
darkest time period and would lead into them becoming the evil fan-hating
company they are today. There were
already a lot of contentious decisions and games like the Bionic Commando
remake, Dark Void, DMC: Devil May Cry (it’s not THAT bad, guys) and of course Street
Fighter X Tekken. Street Fighter X
Tekken was a disaster for Capcom because of on-disc DLC due to a deal
with Sony and a gameplay customization system essentially kind of being pay to
win. I play Street Fighter X Tekken on
the Vita, where all the characters are included, so I didn’t get as much
withheld content and I think it’s a pretty fun crossover, but I am in the
minority.
Capcom had one possible saving grace with Sengoku Basara 4,
a game that was shaping up to be the end all be all for action gaming once it
came out in English. As long as Sengoku
Basara 4 came out, Capcom would become immortalized as the greatest game
company in the that could do no wrong. Everything hinged on that one game as far as console games went.
Both companies were either too busy or didn’t care enough to
make new arcade games after their last ones, but both of them did throw arcades
a bone and released updated versions of their best, most recent fighting
games. Now we’ll decide which of the
company’s best of their best is THE best.
The Marvel vs. Capcom Collection is out and with its
widespread availability, Capcom has some more ammunition under their belt. While doing the Capcom vs. SNK series I’ve
had to skip all but the last two games included in this collection, but now
that I can finally play them, it’s time to fill in some gaps and maybe make it something of a review of the collection as a whole..
I had previously stated that when this
collection came out I would go back and edit the included games into their
respective year, but on further contemplation, that could cause a mess for
consistency because there’s the possibility of these games elevating Capcom
just enough to retroactively score a win for a year, which would make future posts referencing victories contradictory. Therefore, this bonus round is going to give
Capcom a few chances to reclaim a point in the competition and allow me to
evaluate the 5 games I didn’t get to play before. I will conclude each one by determining if it
was good enough for Capcom to have had a better showing in its release year
than SNK’s games. In the case of years
where Capcom won, all they have to do is not have the game be a disaster
than brings them down.
2009 was the beginning of Capcom’s golden age. It was when the far superior console version of
Street Fighter 4 came out and got more fans into the franchise, since digital
distribution of classic games wasn’t quite as available as it is now. This gave rise to the “09ers”. The newbies.
Capcom was hitting big. It wasn’t just Street Fighter 4 either. Capcom was also making tons of master works
around this time, such as Resident Evil: The Darkside Chronicles, Devil May Cry
4 and Sengoku Basara: Samurai Heroes, the game with the distinction of having
the single greatest English dub in the history of the gaming medium and one of
the cornerstones of action gaming.Capcom was the best company in gaming at this point in time.
However, that was all on consoles. Another arcade version of Street Fighter 4
wouldn’t come until later on, giving SNK their chance to swoop in with their
flagship franchise and claim themselves as the rulers of the arcades. Once again Capcom has to play catchup and try
to beat everything SNK comes out with with just one game. Let’s see if they do that.