When Capcom makes a hit game it’s almost a compulsion for
them to make an updated version of it later.
It’s a practice almost synonymous with Capcom and Sengoku Basara 2
follows that tradition with Sengoku Basara 2 Heroes, or at least it kind of
does.
That is one of the best openings ever and it made me buy Blade Chord on the itunes store.
Every NPC from the original version of 2 has been made into
a playable character for 2 Heroes, making for an impressive roster of 30
playable characters, but not all of them were given equal attention. Kojuro, Nagamasa and Oichi were each given
their own full-length story and Kotaro Fuuma was given one of the new Gaiden
Stories, which are shorter and otherwise reserved for some of the returning
characters. The handful of other newly
playable characters don’t get stories, have far fewer special attacks and a
couple are moveset clones. That makes
them feel like afterthoughts, but they do still have their own victory
animations, taunts and customization options like any other character so they can still
be fun to use even if there isn’t a lot to them.
The replacement of 3D renders carried over to the new
character stories, each of which opens and closes with anime cutscenes also
from Magic Bus. I like that this pure 2D
aesthetic gives 2 Heroes its own identity, but the anime cutscenes are pretty
cheaply done and short, the total opposite of the ones in the first game.. Magic Bus doesn’t have as many particularly
notable anime to their name as Manglobe does, but they do have a history and
would later animate the Yo-Kai Watch anime.
If nothing else the short cutscenes they do are more vibrant and
colorful than Manglobe’s darker palette.
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Ironically, Samurai Warrior's Hisahide later on is more of a Sengoku Basara character than this. |
Hisahide is also added to the game’s conquest mode. In Sengoku Basara 2’s conquest mode, there
was a chance of being interrupted by Miyamoto Musashi, who doesn’t have any
particular loyalty to territory, and having to fight him. Now in 2 Heroes, Hisahide, who also doesn’t
have his own territory, can also invade the player’s conquest.
Those visual options are also made a little easier to obtain in this one. As you play you earn lottery tickets that have the chance of giving you money or giving discounts to items in the shop, including a small chance of getting anything from the shop for free. That reduces the need to grind to a crazy degree.
In the combat, 2 Heroes brings back something completely unexpected:
priming! Yes, the priming mechanic from
Devil Kings was brought back for this one and is done much better. Certain special attacks are given the
additional benefit of being priming attacks.
Priming attacks cause enemies to stumble and in that moment they’ll take
more damage from basic attacks.
Unlike Devil Kings, where a primed enemy is only indicated by a garish and distracting lightning circle around their health bar, here it’s visually indicated by the primed enemy being knocked down or stumbling and the health bar’s outline simply turning yellow. It’s also better than Devil Kings by being purely optional. The special attacks that were given the priming attribute still work the same with the same damage and you don’t even have to use them at all if you don’t want to, unlike Devil Kings that reduced their damage and forced it on you if you wanted any basara meter. Here it’s just a little bonus, like getting an extra cookie in your take-out meal.
Unlike Devil Kings, where a primed enemy is only indicated by a garish and distracting lightning circle around their health bar, here it’s visually indicated by the primed enemy being knocked down or stumbling and the health bar’s outline simply turning yellow. It’s also better than Devil Kings by being purely optional. The special attacks that were given the priming attribute still work the same with the same damage and you don’t even have to use them at all if you don’t want to, unlike Devil Kings that reduced their damage and forced it on you if you wanted any basara meter. Here it’s just a little bonus, like getting an extra cookie in your take-out meal.
It’s a big deal to be able to play with a second player, but there might’ve been a reason multiplayer wasn’t implemented
sooner. When playing it, the draw
distance for both players dramatically drops.
It’s not as bad as the first Sengoku Basara’s was, but it’s still
inconvenient you can’t see as far as you could before. Certain stages were also not changed to
accommodate the second player, namely the ones that utilize horseback because
in stages with wide open spaces and tracks perfect for blowing through enemies
on a horse, there’s still only one to mount.
That means one player blazes through the stage while the other one is
left in the dust and has to go on foot like he’s chasing the guy who just stole
his bike. Despite the setbacks, this is
a great game to play with others.
I’ve played Sengoku Basara 2 Heroes with people at game meetups and everyone
loves its colorful style, satisfying action and easy to learn gameplay. Anyone looking for a good co-op game should
not miss it.
If there’s any one Sengoku Basara game to get from the PS2
era, it’s Sengoku Basara 2 Heroes. It
adds even more content to an already content-rich game and the addition of a 2
player option means friends can get in on all the fun. That the stories of the original SB2 are
omitted isn’t even that much of an issue nowadays because 2 Heroes was
re-leased with the original in a double pack for the Wii in Japan and is bundled with it
on the PS3’s Japan-only HD collection. If you, for
some reason, have a Japanese PS2, Japanese copies of both aren’t expensive
either.
Of course, needing to use online
translation guides for it is still a major burden and keeps the game from
being as good as it could be, even if one were to ignore the still aggravating speaking style all the characters use in Japanese. On its own
Sengoku Basara 2 Heroes is on the same level as the original SB2, but if played
with its predecessor for the complete experience, I give the overall package an
8 out of 10 that could have been a 9 if it were in English, which it makes no
sense why it isn’t.
After the paramedics left with Crappy in critical condition,
Captain Obvious took his seat at the CEO’s desk, now in control. “Let’s give Americans Sengoku Basara.” He would proceed to do just that and begin
the company’s redemption.
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